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The Compound V

The Compound V

Adds Compound V From the known series "The Boys"

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The Compound V 2.0.0

Release11.07.2026

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Compound V 2.0 — The Research Update

After a long development cycle, we are finally ready to reveal Compound V 2.0.

This is not a minor update or a simple collection of new abilities. The entire mod has been rebuilt and expanded into a complete superhero progression, combat, research, mutation, and power-countering experience.

The original release contained only the foundations of Compound V. Version 2.0 introduces 26 core power strains, more than 40 new items, 16 new blocks, dedicated progression systems, skill trees, underground research facilities, experimental V variants, new creatures, custom visual effects, and full multiplayer-oriented power synchronization.

A Completely Rebuilt V System

We completely redesigned how Compound V, Temp V, and Pure V work.

Compound V

Compound V now grants a permanent power from an expanded classic power pool. Every power has its own mechanics, progression path, abilities, strengths, and weaknesses.

Temp V

Temp V grants a temporary power, but repeated use now carries serious consequences.

Mutation risk increases with each dose:

  • The third dose introduces a 25% mutation chance.
  • The fourth dose increases the risk to 45%.
  • Five or more doses guarantee a mutation.

Your Temp V dose history is saved permanently and continues across server restarts.

Pure V

Pure V is now fully functional.

Using Pure V will either:

  • Overclock an eligible Speedster or Telekinesis power.
  • Grant one of the six legendary Pure V strains.

Unstable V

We added Unstable V, an experimental genetic roulette system that replaces your current permanent power.

Unstable V will never give you the exact same power twice in a row. It can produce classic powers, mutations, or—in extremely rare cases—a legendary strain.

Part of your previous progression is preserved as genetic memory shards.

26 Core Power Strains

Compound V 2.0 contains three major power categories.

Classic and Temp V Powers

  • Speedster
  • Regeneration
  • Telekinesis
  • Blood Control
  • Heat Vision
  • Water Life
  • Flight
  • Starlight
  • Teleportation
  • Cryo
  • Termite
  • Resonance
  • Kinetic

Mutation Powers

  • Graviton
  • Ink
  • Phantom
  • Bone Control
  • Conduit
  • Weaver
  • Verdant

Legendary Pure V Strains

  • Homelander
  • Stormfront
  • Godolkin Telepath
  • Radioactive
  • Immortal
  • Chronos

Several powers also contain advanced variants, including Overclocked Speedster, Overclocked Telekinesis, Golden Heat Vision, and Electrified states.

New Legendary Strains

Homelander

The Homelander strain combines extreme strength, flight, enhanced durability, X-ray vision, regeneration, and a significantly more powerful version of Heat Vision.

Players can grab and throw targets, crush enemies, perform high-speed flight attacks, tunnel through obstacles, and use advanced aerial combat mechanics.

However, zinc and radiation-based suppression can interfere with these abilities.

Stormfront

Stormfront introduces a complete electricity-based combat system with:

  • Chain lightning
  • Electric flight
  • Arc grabbing
  • Static bursts
  • Storm Surge
  • Storm Call
  • Static Shield
  • The Tempest finisher

Water conducts and amplifies Stormfront’s electricity, making the environment an important part of combat.

Godolkin Telepath

The Telepath strain introduces mind-based control and manipulation.

Players can:

  • Lock onto minds
  • Control targets directly
  • Issue attack, defend, or ignore commands
  • Control multiple entities through collective orders
  • Sense nearby minds
  • Protect themselves with a Neural Shield
  • Continue through another host under specific progression conditions

Radioactive

The Radioactive strain includes radiation pulses, charged explosions, nuclear attacks, radioactive punches, and a sustained forward beam.

Radiation can also interfere with or temporarily strip other V-powered targets of their abilities.

Immortal

The Immortal strain focuses on surviving otherwise fatal damage.

Its progression includes damage resistance, wound recovery, Death Refusal, rebirth, and eventually true immortality.

Chronos

Chronos gives the player control over time itself.

Abilities include:

  • Temporal Rush
  • Time Stop
  • Future Sight
  • Perfect Dodge
  • Rewind
  • Time-of-day manipulation

New Classic and Mutation Powers

Teleportation

Teleport instantly, carry another target with you, phase through enemies, and automatically escape projectiles or critical damage after unlocking the appropriate skills.

Active teleportation may leave equipped armor behind, reflecting the unstable nature of the ability.

Termite

Shrink into a microscopic form, enter another entity’s body, damage it internally, and force your way back out through rapid growth.

Termite includes a dedicated internal body dimension and unique microscopic combat mechanics.

Cryo

Freeze enemies using Frost Bolt, protect yourself with Ice Armor, summon Glacial Spikes, and unlock the devastating Absolute Zero ability.

Graviton

The old Absorbation concept has been completely redesigned as Graviton.

Build Mass Reserve, manipulate gravity, create singularities, launch enemies, generate zero-gravity fields, and call down meteor-like attacks.

Phantom

The old Chimera concept has been replaced by Phantom.

Phantom specializes in darkness, invisibility, ambushes, Shadow Step, Dread Pulse, Umbral Snare, Eclipse, and high-damage backstabs.

Conduit

Conduit introduces a complete smoke-based power system inspired by moral choice.

Use smoke as a resource to perform:

  • Smoke Dash
  • Cinder Shot
  • Sulfur Bomb
  • Ash Cloak
  • Karma Bomb

Conduit also includes a branching karma system. Heroic players can subdue and recover, while infamous players gain access to execution-focused abilities.

Resonance

Resonance stores Echo energy and uses vibration-based attacks, including Echo Sense, Sonic Cone, and Vibration Pulse.

Kinetic

Kinetic converts incoming physical impacts into Momentum.

Stored Momentum can be released through enhanced punches, shockwaves, and powerful movement abilities.

Weaver

Weaver uses Silk as a resource for web tethers, grappling, swinging, cocooning enemies, and wall climbing.

Fire, water, and shears can counter several Weaver abilities.

Verdant

Verdant gains Sap from sunlight and water.

Use Root Snare, Healing Bloom, and Thorn Overgrowth to control the battlefield. Darkness, fire, and the Nether significantly weaken the power.

Existing Powers Have Been Rebuilt

Nearly every original power has received major changes.

Heat Vision

Heat Vision now contains six intensity levels, overheating, cooldown management, block heating, ignition, destruction, furnace interaction, and environmental damage.

We also added a full Heat Vision Clash system. When two compatible beams collide, players enter a dynamic push-and-pull battle affected by power level and stamina.

Red and Golden Heat Vision variants have their own clash visuals.

Speedster

Speedster now includes gradual acceleration, water running, high-speed collisions, obstacle destruction, body-check attacks, advanced movement, and an Overclocked state.

Overclocked Speedsters can create tunnels, pass violently through enemies, and unlock a large tornado finisher.

Telekinesis

Telekinesis now supports single and multiple targets, directional throwing, disarming, projectile reflection, gravity attacks, clap finishers, and Overclocked abilities.

Starlight

Starlight can absorb energy from light sources, fly using radiant energy, blind enemies, release energy blasts, overload, and detonate nearby light sources.

Blood Control

Blood Control now has its own resource system and HUD.

It includes Blood Grip, Rupture, Mass Rupture, Blood Spear, Blood Web, healing abilities, blood sensing, overload mechanics, and execution attacks.

Ink

Ink includes transformation, anchoring, sinking, dragging targets, corruption, and access to its own pocket dimension.

Water Life

Water Life now contains ocean reputation, aquatic communication, ocean voices, creature interactions, curses, and ocean wrath mechanics.

Bone Control

Bone Control includes Bone Form, Bone Spear, Rib Cage, Fracture Step, armor generation, and Shatter Sense.

Regeneration

Regeneration now includes active wound sealing, improved passive healing, and a Second Chance survival mechanic.

Power Progression and Skill Trees

Every major power now has its own progression system.

Players gain experience through:

  • Using abilities
  • Dealing power-based damage
  • Defeating enemies
  • Performing power-specific actions

Experience increases your power level and grants shards that can be spent in dedicated skill trees.

Press Z to open the progression and skill tree interface.

Press K to open the contextual power guide for your current ability.

Progression data is stored server-side and persists across dimensions, deaths, restarts, and multiplayer sessions.

Vought Research and Underground Facilities

Compound V 2.0 introduces underground Vought research laboratories built using a modular structure system.

Facilities can contain specialized experimental wings, including:

  • Acoustic testing areas
  • Research archives
  • Greenhouse laboratories
  • Impact testing chambers
  • Silk containment wings

Players can discover:

  • V samples
  • Numbered research notes
  • Experimental materials
  • Laboratory loot
  • Directed V catalysts

Compound V and Temp V can now be produced through a research-based crafting process instead of existing only as isolated items.

V-Touched Creatures

Rare vanilla creatures can now appear as V-Touched variants.

These include:

  • Echo Goats
  • Silk Spiders
  • Bloom Creepers
  • Impact Husks

Each variant has unique behavior and can drop a special genetic catalyst used to create Directed V formulas.

The Thing

We added a new horror-focused entity known as The Thing.

The Thing is not a normal hostile mob. It uses a custom behavioral system to:

  • Stalk players through darkness
  • Investigate noises
  • Avoid and extinguish light
  • Hunt isolated targets
  • Ambush through vents
  • Pounce on victims
  • Break through barriers
  • Carry captured prey
  • Return to its nest
  • Learn frequently used hiding locations

Encounters with The Thing also use an Exposure system featuring heartbeats, hallucination sounds, darkness effects, terror messages, and increasing psychological pressure.

Remaining in light, reaching sunlight, and controlling your movement can reduce Exposure.

Current development note: automatic containment-facility spawning is not enabled in the present build. The Thing can currently be accessed through its spawn egg or the summon command.

Zinc and Power Suppression

V-powered players are no longer unstoppable.

We added a complete zinc-based containment system, including:

  • Zinc Ore
  • Deepslate Zinc Ore
  • Zinc Blocks
  • Zinc Stairs and Slabs
  • Zinc Tools
  • Containment Armor
  • Zinc-Lined Shield
  • Suppression Baton
  • Containment Cuffs
  • Interference Compass
  • Enriched Uranium Socket

Containment Armor reduces incoming V damage. Wearing the complete set also hides the wearer from X-ray vision.

The Suppression Baton temporarily disables powers, while Containment Cuffs can suppress weakened V-powered targets for a longer period.

The Interference Compass detects nearby uncontained V signatures.

An Enriched Uranium Socket creates a large suppression field capable of interrupting active abilities and disabling powers inside its radius.

New HUDs, Visual Effects, and Audio

We added dedicated HUD systems for nearly every resource-based power, including:

  • Blood
  • Starlight
  • Conduit
  • Graviton
  • Phantom
  • Chronos
  • Radioactive
  • Resonance
  • Kinetic
  • Weaver
  • Verdant

The update also includes hundreds of new interface textures, particles, sounds, beam effects, electricity effects, finishers, power introductions, tutorials, and synchronized remote animations.

Multiplayer and Server Improvements

The power system has been rebuilt around server-authoritative validation.

Ability activation, damage, progression, state synchronization, and major visual effects are now handled more safely for multiplayer environments.

Server owners can also configure major systems such as power availability, Temp V behavior, mutation thresholds, progression, experience gain, cooldowns, and suppression mechanics.

Compatibility Notice

Compound V 2.0 contains major internal changes.

Before installing the update:

  • Back up important worlds.
  • Remove the old Compound V JAR.
  • Do not run both versions at the same time.
  • Review your key bindings after launching the new version.

The internal mod ID has changed from compoundv-mod to compoundvmod.

The old Absorbation and Chimera registry entries have also been replaced by Graviton and Phantom. Existing players using those old powers may require their power to be reassigned after updating.

This Is Only the Beginning

Compound V 2.0 transforms the original mod into a much larger and more complete experience.

Whether you want to become a legendary Supe, survive the consequences of Temp V, explore abandoned Vought research sites, master a complete skill tree, hunt experimental creatures, or build equipment capable of containing powered players, this update gives every part of the mod a new purpose.

Thank you to everyone who downloaded, tested, followed, and supported the original release.

Compound V 2.0 is the largest update we have ever created—and the world of Vought is about to become much more dangerous.

Файлы

compoundv-mod-2.0.0.jar(3.43 MiB)
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Канал релиза

Release

Номер версии

2.0.0

Загрузчики

Fabric

Версии игры

26.1.2

Загрузок

9

Дата публикации

11.07.2026

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ID версии

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