A big content update! This update features the first Ceilands mob as well as plethora of advancements!
Added a new block set: Roofshale. Roofshale is found near the ceiling and can be made into polished and brick variant. Even chisellable too.
Added a new mob: Castle Lord. The first miniboss of the Ceilands!
Has 100 Health, wears a full Castle Lord armour set, and wields an Iron Sword (for now.)
Can open doors so be careful!
Drops a piece of Castle Lord armour set. Renewability is planned.
Added six new advancements, bringing the total number of advancements to 10.
Sleeping on Cloud Nine: Use a Bed in the Ceilands.
Top Trader: Make a trade in the Ceilands.
Daredeal: Make a trade in the Ceilands while standing at Y of 1 or below. Prepare for a lot of anxiety on this one.
Loot Cubed: Loot a chest in Ocean Cubes.
Usurper: Defeat the Castle Lord.
Fit for a Royalty: Obtain a full set of Castle Lord armour.
Updated Hanging Castle:
Chains now extend all the way to the ceiling or strong supporting blocks.
Integrated Roofshale in structure.
Castle Lord now spawns within throne room.
Updated Ceillages:
Added abandoned variant, which results in degraded appearance and missing villagers. Cobwebs will generate, and most doors will be missing. If the doors do generate, they will be open.
Ceiltrunk variant now has chains extending all the way to the ceiling.
Added many new translation lines for future content.
Added Ceiltrunk & Luzawood Ceillages to Village tags.
Improved Dramatic Doors compat: short and tall Ceiltrunk and Luzawood doors should appear before and after the regular door in creative inventory.
Made adjustments to reduce the likelihood of stray Ceiltrunk leaves seemingly generating without trunks randomly on mossy floor.
Improved Ruined Ceilands Portals by adding structure void thus the air of the lower half of the structure won't overwrite terrain or structures.
Buffed the spawn frequency of animal mobs in most Ceilands biomes. Finding animals should be much easier now. This makes Luzawood Forest a much more ideal biome to live in.
Increased the frequency of Ruined Ceilands Portals, appearing 50% more often.
Tweaked the generation of Colossal Ceilshrooms so a moss block should be generated at the base of the stem, and made it less likely to generate in illogical location.
Fixed plank recipes unlocking early.
Fixed some data pack errors.
Fixed incorrect ore drops in 1.21.1.
Refactored several code to make it less redundant and to make it easier to maintain:
Registration process is done on the common side.
A list of mod items for creative have been created and stored on common code, thus ensuring parity between mod loader systems.