
The Boiled One:Reclaimed
A horror mode inspired by the analog horror character PHEN-228.
Список изменений
Changelog - Version 1.0.5 Core Systems & Logic Entity Acquisition: Implemented an AABB (Axis Aligned Bounding Box) detection radius, allowing for non-contact entity interaction within a 15.0 block range.
NBT State Synchronization: Integrated Persistent Data flags to communicate execution states between the Item class and Entity AI, ensuring seamless behavioral transitions.
AI Suppression: Forced NoAI and NoGravity state injection upon successful target acquisition to stabilize cinematic sequences.
Cinematic & Visual FX Particle Systems: Synchronized SONIC_BOOM, EXPLOSION_EMITTER, and SOUL particle layers for a multi-stage termination visual.
Dynamic Motion: Programmed a custom DeltaMovement vector to simulate a "levitation" effect during the pre-execution phase.
Lighting & Lightning: Integrated LightningBolt entity summoning at the target's exact coordinates to finalize the execution sequence.
User Interface (UI/UX) Action Bar Feedback: Added dynamic ClientMessage triggers with color-coded (Red) validation to provide real-time distance and visibility feedback.
Conditional Overlays: Refactored the RenderGuiOverlayEvent to include state-checking, preventing automated GUI jumpscares during manual execution events.
Localization: Standardized all technical strings and identifiers within the en_us.json localization manifest.
