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Моды/The Alchemist's Touch
The Alchemist's Touch

The Alchemist's Touch

The Alchemist’s Touch reworks Minecraft’s potion system with new effects, early-game ingredients, and advanced alchemical interactions.

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🧪 The Alchemist’s Touch

A Fabric mod that reinvents alchemy in Minecraft.

New potions, effects, alchemical stones, imbued weapons, rituals, and immersive mechanics — alchemy becomes strategic, expanding far beyond simple brewing.


🧭 Overview

The Alchemist is no longer just a potion brewer,
but a craftsman capable of shaping matter, life, and death.
Explore a complex potion system where every ingredient has meaning,
and your creations can change the world… literally.

Main Features

  • 30+ new potions with unique gameplay effects.
  • New status effects.
  • Alternative recipes for some potions.
  • Alchemical Stones: apply effects to the terrain.
  • Imbued Weapons: apply a potion effect for a number of hits based on the effect’s duration.
  • Potion-infused food: consuming the food directly applies the effect.
  • Stackable potions up to 16 units, with an internal cooldown.
  • Rituals: perform blood-based transmutations through the Ritual Circle.

Early Game Potions

  • Two new toxic crops: the Poisoned Carrot and Poisoned Beetroot, rare variants of their edible counterparts.
  • Lava buckets can now fuel brewing stands, though they provide much less fuel than blaze powder.
  • The Alchemist’s Core, a powerful craftable item, acts as a substitute for Nether Wart in brewing — though it’s much harder to obtain.
Modified Potion Recipes

🔥 Fire Resistance – Can now be brewed with a Magma Block and a Magma Cream


🍎 Regeneration – Can now be brewed with a Golden Apple and a Ghast Tear


💪 Strength – Can now be brewed with a Firework Star and Blaze Powder


🧪 Potions

Click to expand

Available Variants:

  • Long → add Redstone
  • Strong → add Glowstone Dust
EffectBaseIngredientDurationVariant
LevitationSlow FallingFeather0:10Long
GlowingNight VisionGlow Berries1:00Long
AlcoholAwkwardSweet Berries1:00Long, Strong
DarknessAwkwardInk Sac0:45Long
Long LegAwkwardBamboo3:00Long
Liquid WalkerAwkwardLily Pad3:00Long
Ore SenseNight VisionIron Ore3:00Long, Strong
ResonanceAwkwardEcho Shard3:00Long, Strong
ReactivationShort CooldownSunflower3:00Long, Strong
PurificationAwkwardMilk Bucket3:00Long
PetrificationTurtle MasterObsidian0:30Long
AcidAwkwardRotten Flesh0:45Long, Strong
IgnitionFire ResistanceFermented Spider Eye0:45Long
TeleportationAwkwardEnder PearlInstantaneousStrong
ThornsAwkwardCactus3:00Long, Strong
Brain WashingAwkwardZombie Brain3:00Long
FrostAwkwardSnowball0:45Long
AlchemistAwkwardCopper IngotInstantaneousNone
DeathResurrectionWither RoseInstantaneousNone
SaturationAwkwardBeetroot0:45Long, Strong
Double HealthStrong HealingGolden AppleInstantaneousStrong
ResurrectionAwkwardTotem of UndyingInfiniteNone
HasteAwkwardClaw3:00Long
Mining FatigueHasteFermented Spider Eye3:00Long, Strong
Short CooldownAwkwardSunflower3:00Long
Long CooldownShort CooldownFermented Spider Eye3:00Long
MaskingInvisibilityFermented Spider EyeInstantaneousNone
VampirismAwkwardBlood Bag3:00Long, Strong
StunAwkwardCharged Copper0:10Long
GiantAwkwardBone Meal3:00Long, Strong
DwarfGiantFermented Spider Eye3:00Long, Strong
PhotosynthesisAwkwardLeaf3:00Long, Strong
OblivionAwkwardPitcher PlantInstantaneousNone
RustAwkwardOxidation Fragment0:45Long
AdhesionAwkwardResin Clump3:00Long
No InteractionBrain WashingRabbit Foot3:00Long
BerserkAwkwardTorchflower0:45Long, Strong
Ghost WalkAwkwardGhast Tear0:05Long
UnstableNon brewableNon brewableInstantaneousStrong
Permanent HealthNon brewableNon brewableInstantaneousNone
Permanent StrengthNon brewableNon brewableInstantaneousNone
Permanent SpeedNon brewableNon brewableInstantaneousNone
InfinityNon brewableNon brewableInstantaneousNone

✨ Added Effects

Click to expand
EffectInstantCategoryDescription
Long LegNoBeneficialLets you step over higher blocks without jumping.
Liquid WalkerNoNeutralAllows walking on water and lava.
Ore SenseNoBeneficialHighlights nearby ores.
ResonanceNoNeutralSpreads active effects to nearby entities.
ReactivationNoBeneficialReactivates expired effects on the player when drinking a new potion.
PurificationNoBeneficialRemoves all negative effects currently applied.
PetrificationNoHarmfulImmobilizes the target and makes them invulnerable.
AcidNoHarmfulDeals continuous damage.
IgnitionNoHarmfulSet the entity on fire.
TeleportationYesNeutralInstantly teleports the player to a new position depending on the amplifier.
ThornsNoBeneficialReflects part of the damage taken back to the attacker.
Brain WashingNoHarmfulDisorients living entities and alters their behavior (Reduces villagers prices and disable mob attack).
FrostNoHarmfulSlows movement and deals frost damage.
AlchemistNoBeneficialTurn coal into gold.
DeathYesHarmfulInstantly kills the target (only deal 50% of a boss max health).
SaturationNoBeneficialSlowly reduces the player’s exhaustion over time, making their hunger decrease much more slowly.
Double HealthYesBeneficialThis effect instantly grants the target a large amount of absorption hearts—effectively doubling their health for a long duration.
ResurrectionYesBeneficialSaves the player from death, like a Totem of Undying.
InfinityYesBeneficialMakes certain effects permanent at the cost of max health.
Long CooldownNoHarmfulIncreases the delay between potion uses.
Short CooldownNoBeneficialReduces the delay between potion uses.
MaskingYesNeutralHides visible effects on an item or entity.
UnstableYesNeutralCauses unpredictable or unstable reactions.
VampirismNoBeneficialRestores health on successful attacks.
StunNoHarmfulBriefly immobilizes the target.
No InteractionNoHarmfulPrevents all block or entity interaction.
AftermathNoNeutralKill the entity when the effect ends if their health is below 50% of their maximum health.
BerserkNoNeutralGreatly increases speed, strength and making you unkillable during the effect — but once it ends, you’ll face the Aftermath.
Ghost WalkNoBeneficialAllows walking through certain blocks temporarily.
GiantNoBeneficialEnlarges the player.
DwarfNoNeutralShrinks the player.
PhotosynthesisNoBeneficialRegenerates nutrition under sunlight.
OblivionYesNeutralDrop 25% of your loot.
AdhesionNoBeneficialLets you climb vertical walls.
RustNoHarmfulGradually wears down armor.
Permanent HealthYesBeneficialAdds a permanent extra heart.
Permanent StrengthYesBeneficialGrants a permanent attack boost.
Permanent SpeedYesBeneficialGrants a permanent speed boost.

🔮 Rituals

Rituals are the pinnacle of alchemical mastery — the moment where blood, essence, and will converge to shape reality itself.
Unlike potions, which merely channel existing energy, rituals rewrite the flow of life, granting permanent power… or invoking deadly consequences.

Each ritual requires:

  • A specific ingredient placed upon the ritual circle.
  • A clear set of conditions (time, weather, health, ...).
  • A blood cost and XP sacrifice to fuel the transmutation.

To begin a ritual, the alchemist must first create the Ritual Circle by using a Blood Bag on the ground.
The blood within the bag seeps into the soil, forming the sacred symbol that binds life and death.
Without this offering, no ritual can take shape — the circle simply cannot exist.

Success is never guaranteed: your health, experience, and faith determine the outcome.
Perform them wisely — for failure can be as dangerous as the power you seek.

Click to expand
RitualIngredientConditionsCostResultSuccess ChanceFailure Effect
Health RitualGolden Apple- Daytime
- Clear weather
- The player must have the Resurrection effect
60 Blood, 12 XPCreates a Permanent Health potion by consuming 50% of the player’s health and their Resurrection effectIncreases with the player’s current health (10–90%)Removes Resurrection, deals 3 hearts of magic damage, applies Wither II (6 s), and spawns flames and smoke
Strength RitualIron Sword- Nighttime
- Clear weather
- Health > 50%
75 Blood, 15 XPCreates a Permanent Strength potion and deals 2 hearts of damageIncreases with the player’s experience level (65–90%)Deals 3 hearts of damage, applies Weakness I (10 s) and Nausea (5 s), and spawns smoke and lava
Speed RitualFeather- Daytime
- Clear weather
50 Blood, 12 XPCreates a Permanent Speed potionIncreases with the player’s experience level (75–95%)Deals 2 hearts of damage, applies Slowness II (10 s) and Fatigue I (10 s), and spawns smoke and spores
Infinity RitualNether Star- Deep night
- Clear weather
- Health ≤ 50%
250 Blood, 40 XPCreates an Infinity potion, dealing 75% of the player’s max health as damageSlightly increases with the player’s experience level (20–50%)Causes an explosion (power 4), applies Wither II (15 s), Blindness (10 s), and Slowness II (20 s)
Summoning RitualRotten FleshNo special conditions1 Blood, 1 XPSummons a loyal zombie servant for 1 minuteIncreases when the player’s health is low (50–100%)Summons a hostile zombie instead

The player must remain near the ritual circle for it to take effect.


⚗️ Special Items

Alchemical Stones

Click to expand
EffectDescriptionAffected BlocksBase
AcidDestroys most weak blocks upon contact, mimicking acid corrosion.Low-hardness blocks (dirt, wood, sand, etc.)Acid Potion
Acid IISame as normal version, but with greater radius and destruction power.Blocks with resistance < 6Acid II Potion
PetrificationConverts blocks into cobblestone.AllPetrification Potion
Petrification IIConverts blocks into bedrock.AllPetrification II Potion
AlchemistTransmutes coal blocks into gold.Coal blocksAlchemist Potion
IgnitionTransforms blocks as a furnace would (smelting, burning, etc.).Sand, Red Sand, Cobblestone, Stone, Netherrack, Clay, Wet Sponge, Raw Metal Blocks, GrassIgnition Potion
ResurrectionGrant the resurrection effect, when the effect save you from death, you teleport back to the spot.AllResurrection Potion

Items capable of storing potion essences and applying the effect to the terrain (e.g. acidification, petrification…).

Imbued Weapons

Weapons can be charged with a potion effect.
Each effect lasts for a number of hits based on the potion’s duration, with a minimum of 10 hits.

Syringes

  • Allow collecting blood by using them or hitting entities.
  • Can store an entity’s effects or inject them into another.
  • 20 uses

Ingredients

  • Blood Bag: stores collected blood (different blood types exist).
  • Alchemist Core: replaces Nether Wart in recipes, rarer.
  • Witch’s Finger, Zombie Brain, Claw, Leaf

💰 Loot

New Drops

CreatureItemQuantityChance
ZombieZombie Brain150%
WitchWitch’s Finger1–570%
CatClaw1–550%
OcelotClaw1–5100%
WolfClaw1–530%

These rates may vary depending on the Looting enchantment.


🧩 Compatibility

ModMenu:

  • Access a configuration menu directly from ModMenu.
  • Allows enabling/disabling each potion individually.

🛠️ Planned

  • Updates will cover the two latest Minecraft versions; if you want an older version updated, contact me by email.
  • More potions & new alchemical interactions.
  • Balance adjustments for late-game effects.

A smarter and more immersive way to craft and use potions in Minecraft.


Got feedback or ideas for the mod? Let me know!

  • Email: matibi.mods@gmail.com
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Minecraft: Java Edition

1.21.x

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Опубликован:1 год назад
Обновлён:11 месяцев назад
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