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That Makes Sense

That Makes Sense

A collection of quality of life tweaks for Minecraft (neoforge & fabric)

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Все версии→0.1.0+mc26.2

0.1.0+mc26.2

Release08.07.2026

Список изменений

Added

  • Initial release of That Makes Sense, a collection of quality-of-life tweaks for Minecraft 26.2 on Fabric and NeoForge.
  • No Crop Trample — farmland no longer reverts to dirt when players, mobs, or projectiles land on it. Fall damage still applies. On by default; toggle it in the config screen.
  • Copper Chest Rows — a single copper chest holds 4 rows (36 slots) and a double copper chest holds 8 rows (72 slots) via a custom in-game screen. Always on (not toggleable, so it never resizes a chest out from under your items).
  • Silk Touch → Budding Amethyst — mining a budding amethyst block with a Silk Touch tool now drops the block (vanilla drops nothing), making amethyst geodes renewable. On by default; toggle it in the config screen.
  • Enchantment compatibility — lift two vanilla mutual-exclusivity rules: Infinity + Mending on a bow, and stacking the melee damage enchantments (Sharpness, Smite, Bane of Arthropods, Impaling, Density, Breach) on one weapon. Each is an independent toggle in the config screen; both on by default.
  • Cobblestone → Blackstone — smelting cobblestone in a blast furnace (specifically) now yields blackstone; a regular furnace still makes stone. Toggle in the config screen; gated server-side, so on a server the server's setting is authoritative. Makes blackstone renewable in the overworld.
  • Double Doors — opening one door of a matching pair opens both, like a real double door (iron doors are left to redstone). On by default; toggle in the config screen.
  • No Berry Damage — sweet berry bushes no longer hurt players who walk through them (mobs still take it, so the bushes stay a soft AI barrier). On by default; toggle in the config screen.
  • Right-Click Harvest — right-clicking a fully-grown crop (any CropBlock — wheat, carrots, potatoes, beetroot — plus nether wart) harvests its drops and replants it to age 0 in place. One seed is withheld as the replant cost, so the net yield matches break + replant; Fortune on the held tool still applies. Sneak to place blocks instead. On by default; toggle in the config screen.
  • No Creeper Block Damage — creeper explosions still hurt entities (and drop mobs) but no longer destroy terrain, by swapping the explosion's block interaction to NONE. Covers charged creepers. On by default; toggle in the config screen.
  • No Enderman Griefing — disables the enderman AI goals that pick up and place blocks, so they stop rearranging builds. On by default; toggle in the config screen.
  • Totem of Undying from Inventory — a totem saves you from anywhere in the main inventory, not just a hand, by staging it into a hand so vanilla applies its exact save (effect, sound, animation). On by default; toggle in the config screen.
  • Disable Phantoms — cancels PhantomSpawner so phantoms never spawn from insomnia (spawn eggs and commands still work). On by default; toggle in the config screen.
  • No Pet Teleport Damage — tamed pets reset their fall distance when they teleport to their owner, so they no longer take fall damage on arrival. On by default; toggle in the config screen.
  • No Ender Pearl Damage — cancels the flat teleport damage thrown ender pearls deal on arrival (shares the damage hook with No Berry Damage). On by default; toggle in the config screen.
  • Rotten Flesh → Leather — a smelting recipe turns rotten flesh into leather in a furnace. Toggleable server-side (gated in the furnace canBurn mixin by input + result). On by default.
  • Zombie Jerky — adds a thatmakessense:zombie_jerky food item (nutrition 1, always edible), cooked from rotten flesh in a smoker (ported from the standalone Zombie Jerky mod). The item registers on both loaders and lands in the Food & Drinks creative tab; the recipe is toggleable server-side. On by default.
  • Stackable Totems — Totems of Undying stack up to 64 instead of being capped at one. Toggleable and resolved server-side (an ItemInstance mixin overrides the max stack size for totems), so a server's setting is authoritative. On by default.
  • Hide Armor — a button in the survival inventory (between the paperdoll and the crafting grid) toggles hiding your own armor from view while it stays fully equipped and protective. Client-side cosmetic only: it changes what you see (third-person and the inventory paperdoll), not what other players see you wearing. The preference persists across relaunches. On by default; the button itself can be turned off in the config screen.
  • No Ghast Fireball Damage — ghast fireball explosions still hurt entities but no longer destroy terrain, by swapping the explosion's block interaction to NONE (the same lever as No Creeper Block Damage). On by default; toggle in the config screen.
  • Cobweb Shears — shears break cobweb instantly (and it still drops cobweb), by returning a large destroy speed for shears-on-cobweb. On by default; toggle in the config screen.
  • Villager Stock — villagers sell each trade several times as often before it locks (4× by default; still restock normally), by scaling the effective out-of-stock threshold rather than the stored maxUses (so it never compounds across copy/serialization). The multiplier is editable in the config file; gated server-side. On by default.
  • Bonemeal Extras — bonemeal grows nether wart (bumps its age) and adds a segment to cactus and sugar cane up to their natural height, reusing vanilla's bonemeal success/particle path. Bonemeal is only consumed when the plant can actually grow. On by default; toggle in the config screen.
  • Stable Villager Prices — villager trade prices no longer climb from demand (the surcharge applied when a trade is used heavily), by zeroing the demand term in MerchantOffer cost calculation while keeping discounts like Hero of the Village. Pairs with Villager Stock (which otherwise accelerates demand). Gated server-side. On by default.
  • Longer Leads — leashed mobs can wander about 24 blocks before the lead snaps (vanilla is 12), by raising Leashable.leashSnapDistance(); the elastic pull-back still starts at 6, so it's just more rope. Distance is editable in the config file. Mobs with their own leash range (e.g. happy ghasts) keep it. On by default.
  • Infinity on All Arrows — an Infinity bow no longer consumes tipped or spectral arrows either (vanilla restricts the effect to the plain arrow via the enchantment's data condition). Implemented by forcing the ammo cost to 0 for any arrow when the bow has Infinity; the fired arrow is stamped intangible (as vanilla already does for free shots), so it can't be picked up and there's no duplication. On by default.
  • Heal Parrots — feeding seeds (#minecraft:parrot_food) to an injured tamed parrot heals it and consumes one seed, matching how wolves and cats feed-to-heal. Parrots otherwise have no heal path in vanilla (they can't breed and feeding did nothing). Full-health parrots are unaffected, so feeding still toggles sitting. On by default.
  • Pet Damage Immunity — a tamed pet takes no damage from its owner or from another of that owner's tamed pets (sweeping attacks, stray arrows, splash potions, infighting). Cancels the hit in the shared damage hook when the victim is a tamed pet and the source traces to the same owner; mobs, environment, and other players still hurt pets. Full immunity (also removes knockback from those sources). On by default.
  • No Pet Fall Damage — tamed pets (wolves, cats, parrots) take no fall damage, since they routinely path off ledges. Cancels only minecraft:fall damage for tamed TamableAnimals in the shared damage hook; everything else still hurts them. On by default.
  • No Villager Witch Conversion — a villager struck by lightning no longer becomes a witch. Cancels Villager.thunderHit so the villager ignores the strike entirely (full lightning immunity for villagers), the robust way to guarantee no conversion. On by default.
  • Chests Open Under Blocks — a chest opens even with a solid block directly above it, dropping vanilla's "needs a gap for the lid" rule. Forces the block-above half of ChestBlock.isChestBlockedAt (isBlockedChestByBlock) to false; the cat-on-chest half is untouched, so a sitting cat still blocks the chest. On by default.
  • Faster Nether Portal — cuts the delay before a nether portal sends a player through (vanilla ~80 ticks). Clamps NetherPortalBlock.getPortalTransitionTime down to a configurable tick count (default 0 = instant), never raising it. On by default; set fasterNetherPortal.delayTicks in the config file for a buffer.
  • No Anvil Cost Cap — anvils no longer show "Too Expensive!" and block combines/repairs at 40+ levels. Makes the cost >= 40 && !hasInfiniteMaterials() guard in AnvilMenu.createResult read as creative, so the result is produced; the take-slot's affordability check is untouched, so you still need the levels. On by default.
  • Hand-built in-game config screen — opened via Mod Menu on Fabric, or the Mods list "Config" button on NeoForge. No Cloth Config dependency.

Файлы

thatmakessense-fabric-0.1.0.jar(134.96 KiB)
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Метаданные

Канал релиза

Release

Номер версии

0.1.0+mc26.2

Загрузчики

Fabric

Версии игры

26.2

Загрузок

9

Дата публикации

08.07.2026

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ID версии

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