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Моды/Create: TFMG Community Edition
Create: TFMG Community Edition

Create: TFMG Community Edition

Create: TFMG Community Edition is a fork of Create: TFMG by DrMangoTea that aims to fix as many bugs as we can.

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Все версии1.3.0 [Community Edition]

1.3.0 [Community Edition]

Release13.09.2026

Список изменений

Create: TFMG Community Edition 1.3.0

Rant:

This took a while... hehe There were just a load of breaking bugs and stuff and I couldn't justify releasing with them included.

Contributors:
@pouffy @wolfieboy09 @ShallowAssumption @The0x539 @Tape-Dispenser

Please note that not all bugs are fixed and some new additions are subject to change and should be considered experimental.

Changelog:

Bug Fixes:

  • Concrete Hoses now render correctly.
  • Blast Furnaces no longer crash the world with an index out of bounds.
  • TFMG fluid handlers should allow pumps to interact again.
  • Blast Stoves now allow fluid extraction.
  • Winding Machines can have manual item input again.

Changes:

  • Coke Oven:
    • Now hides progress when no recipe is being processed.
  • Exhausts & Smokestacks now accept any fluid with the new tag tfmg:exhaustable
  • Ponders:
    • Added ponders for the following:
      • Regular Engine Assembly.
      • Radial Engine Assembly.
      • Large Engines.
  • Vat:
    • Recipes now have durations to prevent instant making of stuff, and some modified.
    • ChemicalVatCategory now uses a dynamic barometer needle to display pressure.
    • Items now render inside vats
      • Also spins with mixing and the centrifuge in the direction of rotation.
    • Fluids no longer z-fight with the top of the vat.
  • Oil Deposits:
    • Oil Reserves now drain over time.
    • Oil Reserves are now stored in a chunk attachment rather than level data.
    • Oil Reserves are now created on deposit generation instead of on pumpjack assembly.
    • Oil Deposit features now have a minimum height of 10 blocks.
    • Fossilstone in deposits now starts at half the height instead of 4.
    • Empty Oil Reserves now convert all contained deposits into Bedrock.
  • Polarizer:
    • Displays tooltip through the multimeter, not goggles.
    • Tooltip rounds item charge (This helps prevent flickering).
    • Mechanical arms can now insert and extract items.
    • Particles now show when a recipe is completed.
  • Blast Furnace:
    • Top Hatch is now evaluated with the rest of the multiblock.
    • Top Hatch now directly inserts items instead of dropping them.
    • Top hatch now properly saves its inventory.
    • Blast Furnace Hatches now limit certain inventories based on their place in the multiblock.
  • Multimeters are no longer incompatible with Goggles.
  • Added support for Create: Liquid Fuels Reburned.
  • World Generation:
    • tfmg:striated_ores_overworld has been removed.
    • tfmg:striated_ores_nether has been removed.
    • Split striated ore features into individual features.
    • All features now have a config-toggle for enabling/disabling.
    • Added tfmg:config_boolean placement modifier.

API Changes:

  • Created VAT operation registry.
  • Marked MachineConfig$polarizerItemChargingRate as marked for removal.
  • TFMGUtils changes
    • Deprecated fluid handlers - use ForceableFluidTank instead.
      • drainFilteredTank (SmartFluidTank, int)
      • drainFilteredTank (SmartFluidTank, FluidStack)
    • Tooltips
      • Now deprecated:
        • createStorageTooltip (BlockEntity, List<Component>)
        • createFluidTooltip (BlockEntity, List<Component>)
        • createItemTooltip (BlockEntity, List<Component>)
      • Replaced by tooltip generators not dependent on a capability lookup:
        • createFluidTooltip (List<Component>, IFluidHanlder...)
        • createItemTooltip (List<Component>, IItemHandler)
  • Created TFMGClientConfig
    • Created UIConfig.
  • Vat:
    • Vats now use VatOperation for VAT machine IDs.
    • Vats now use Pressure instead of relying on an int.
    • VatMachineRecipe$Builder now has pressure(int) and heatLevel(int).
    • VatMachineRecipe now uses correct builders.
    • VatRecipeParams now have default values (datagen kept throwing NPE).
    • Vat goggle information now shows recipe progress.
    • Fixed bug where recipe would get set to null causing recipes to take longer.
    • JEI rendering for Vat Operations, Vat Operation Tooltips & Vat Types is now handled through the VatCategoryEvent client event.
    • drawVatTypes & drawSprites in ChemicalVatCategory are now deprecated for removal.
    • Pressure, Item, and Fluid capabilities point to the controller tank contents
  • Electricity:
    • Removed getPos()[long] in IElectric in favour of getPos()[BlockPos].
  • Mixin PipeAttachmentModelMixin#gatherModelData no longer uses @Overwrite.
  • Changed TFMGRemapper and ComponentRemapper a little.
  • Polarizer:
    • Energy defaults to 2000 (2kW)
    • Polarizing recipes now have energy as a field to specify required amount.
    • PolarizingRecipe now has an energy field.
    • Data gen can specify amount of energy.
    • Polarizers now have an output inventory.
    • PolarizerBlockEntity#getItemChargingRate now uses recipe charge rate.

Файлы

tfmg-1.21.1-1.3.0-community.jar(5.18 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.3.0

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

435

Дата публикации

13.09.2026

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