
Create: TFMG Community Edition
Create: TFMG Community Edition is a fork of Create: TFMG by DrMangoTea that aims to fix as many bugs as we can.
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Create: TFMG Community Edition 1.3.0
Rant:
This took a while... hehe There were just a load of breaking bugs and stuff and I couldn't justify releasing with them included.
Contributors:
@pouffy @wolfieboy09 @ShallowAssumption @The0x539 @Tape-Dispenser
Please note that not all bugs are fixed and some new additions are subject to change and should be considered experimental.
Changelog:
Bug Fixes:
- Concrete Hoses now render correctly.
- Blast Furnaces no longer crash the world with an index out of bounds.
- TFMG fluid handlers should allow pumps to interact again.
- Blast Stoves now allow fluid extraction.
- Winding Machines can have manual item input again.
Changes:
- Coke Oven:
- Now hides progress when no recipe is being processed.
- Exhausts & Smokestacks now accept any fluid with the new tag
tfmg:exhaustable - Ponders:
- Added ponders for the following:
- Regular Engine Assembly.
- Radial Engine Assembly.
- Large Engines.
- Added ponders for the following:
- Vat:
- Recipes now have durations to prevent instant making of stuff, and some modified.
ChemicalVatCategorynow uses a dynamic barometer needle to display pressure.- Items now render inside vats
- Also spins with mixing and the centrifuge in the direction of rotation.
- Fluids no longer z-fight with the top of the vat.
- Oil Deposits:
- Oil Reserves now drain over time.
- Oil Reserves are now stored in a chunk attachment rather than level data.
- Oil Reserves are now created on deposit generation instead of on pumpjack assembly.
- Oil Deposit features now have a minimum height of 10 blocks.
- Fossilstone in deposits now starts at half the height instead of 4.
- Empty Oil Reserves now convert all contained deposits into Bedrock.
- Polarizer:
- Displays tooltip through the multimeter, not goggles.
- Tooltip rounds item charge (This helps prevent flickering).
- Mechanical arms can now insert and extract items.
- Particles now show when a recipe is completed.
- Blast Furnace:
- Top Hatch is now evaluated with the rest of the multiblock.
- Top Hatch now directly inserts items instead of dropping them.
- Top hatch now properly saves its inventory.
- Blast Furnace Hatches now limit certain inventories based on their place in the multiblock.
- Multimeters are no longer incompatible with Goggles.
- Added support for
Create: Liquid Fuels Reburned. - World Generation:
tfmg:striated_ores_overworldhas been removed.tfmg:striated_ores_netherhas been removed.- Split striated ore features into individual features.
- All features now have a config-toggle for enabling/disabling.
- Added
tfmg:config_booleanplacement modifier.
API Changes:
- Created VAT operation registry.
- Marked
MachineConfig$polarizerItemChargingRateas marked for removal. TFMGUtilschanges- Deprecated fluid handlers - use
ForceableFluidTankinstead.drainFilteredTank (SmartFluidTank, int)drainFilteredTank (SmartFluidTank, FluidStack)
- Tooltips
- Now deprecated:
createStorageTooltip (BlockEntity, List<Component>)createFluidTooltip (BlockEntity, List<Component>)createItemTooltip (BlockEntity, List<Component>)
- Replaced by tooltip generators not dependent on a capability lookup:
createFluidTooltip (List<Component>, IFluidHanlder...)createItemTooltip (List<Component>, IItemHandler)
- Now deprecated:
- Deprecated fluid handlers - use
- Created
TFMGClientConfig- Created
UIConfig.
- Created
- Vat:
- Vats now use
VatOperationfor VAT machine IDs. - Vats now use
Pressureinstead of relying on anint. VatMachineRecipe$Buildernow haspressure(int)andheatLevel(int).VatMachineRecipenow uses correct builders.VatRecipeParamsnow have default values (datagen kept throwing NPE).- Vat goggle information now shows recipe progress.
- Fixed bug where recipe would get set to
nullcausing recipes to take longer. - JEI rendering for Vat Operations, Vat Operation Tooltips & Vat Types is now handled through the
VatCategoryEventclient event. drawVatTypes&drawSpritesinChemicalVatCategoryare now deprecated for removal.- Pressure, Item, and Fluid capabilities point to the controller tank contents
- Vats now use
- Electricity:
- Removed
getPos()[long]inIElectricin favour ofgetPos()[BlockPos].
- Removed
- Mixin
PipeAttachmentModelMixin#gatherModelDatano longer uses@Overwrite. - Changed
TFMGRemapperandComponentRemappera little. - Polarizer:
- Energy defaults to
2000(2kW) - Polarizing recipes now have
energyas a field to specify required amount. PolarizingRecipenow has anenergyfield.- Data gen can specify amount of energy.
- Polarizers now have an output inventory.
PolarizerBlockEntity#getItemChargingRatenow uses recipe charge rate.
- Energy defaults to
Файлы
tfmg-1.21.1-1.3.0-community.jar(5.18 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.3.0
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
435
Дата публикации
13.09.2026
