
Tensura: Mysticism
Аддон для мода Tensura Reincarnated, добавляющий новые расы и Ультимативные Навыки по вселенной "Магия и Сила".
Список изменений
I want to preface this update by saying this is not the first major update. A major update brings huge changes to the mod. This is just a bigger patch than normal since it carries skills and spells.
Tensura: Mysticism - v2.1.0
New
- Re-added Sculk Worm and their respective lines! Sorry for the wait.
- Added a buffer race from Dragonoid, "True Dragonoid" at 2million EP. This is so they don't start with Divine Ki Release. Awakening forces you into this evolution. Has basically no differences from Dragonoid.
- Added functionality to the Intrinsic Skill [Relapse]. The Wiki should have the information!
This skill was designed to only work for the Forgotten race. It has different effects/modes based on which evolution in the race line you are currently at.
- Added back Blaze Wolf (now Scorch Wolf -> Blazing Scorch Wolf -> Molten Spirit Wolf) and Frostfang Wolf (now Frost Wolf -> Nivalis Frost Wolf -> Glacier Spirit Wolf).
- Added new Spirit Lord of Earth magic: Gravitational Void.
Our first Ultimate-level spell (of 1.21.1). Some important specifics:
- This spell bypasses resistances and barriers.
- One day we plan to add one to each Spirit Magic type.
- Added [Exoskeleton] to all Insect-like mobs (army wasp, knight spider, black spider, etc...)
- Ported Unique Skill [Engineer].
Changes from 1.19.2: On mastery, buildings take half as long to level up. Bubble Shield can no longer be destroyed. Lasts until its lifespan expires. Old behaviour can be configured in the configs.
- [Scholar]'s GUI now works when upgrading levels:
Right clicking will now open a GUI that allows the user to select the level of the enchantment on the book, but it will take (10 * level of the incoming enchantment) experience levels from the user to upgrade. You will gain mastery points based on this formula: (Level of the incoming enchantment) / 2, rounded up. Example: I am upgrading Fortune 5 to Fortune 6. It will cost me 60 Experience Levels and give me 6/2 = 3 mastery points.
- Added new config options in Effect Config to control whether Brimstone Flames can cancel healing or not.
- Added new config option in Effect Config to control whether Brimstone Flames can bypass/degrade resistances/nullifications.
- [Tenacity] now has a Mastery effect.
When mastered, [Tenacity] now behaves like [Infinite Regeneration]. It prevents death as well as becomes able to heal the user's Spiritual Body. In light of this change, [Tenacity] is the only Intrinsic skill that requires 1000 mastery points (same as Extra) to master.
- Added [Tenacity] configuration options under Intrinsic Skill Config (for some reason it wasn't added before...)
- Added Intrinsic Skill configuration for most races (except Elemental due to the unique way their intrinsics are handled). Please help us to test this! Suggested by @xylopia.
- Added new configuration options for [Kyurem], [Zekrom] and [Reshiram] to decide whether the other skills in the Tao trio can be acquired if you possess one of the skills.
- Added failsafe in the event that you get stuck in the Kamui dimension. The void no longer kills you, jump into it to leave the dimension.
Balancing
- Tempest Star Wolf race now gains [Ultra Instinct] as an Intrinsic.
- All items thrown by [Melancholy] will now passively have Loyalty and no longer requires mastery.
Items thrown by [Melancholy] now takes the base enchantment and adds 1 Loyalty level to it. On mastery, this becomes +3.
- All indirect damage can now damage entities affected by Fixation from [Coalescence]. Indirect damage meaning projectiles or magic damage.
- [Malleable]'s Clay Golems now have 8 Armor.
- Nerfed the default damage multiplier of [Zekrom] and [Reshiram] from 2.0 to 1.5. Remember, if you want to fine tune it, feel free to change the config values!
Bug Fixes
- Sundeity Loong's [Divine Ki Release] was not being learnt on acquisition.
- Scorchtalon Wyvern's [Divine Ki Release] was not being learnt on acquisition.
- Rimeblight Hydra's [Divine Ki Release] was not being learnt on acquisition.
- Frostwrought Leviathan's [Divine Ki Release] was not being learnt on acquisition. (Seeing a pattern? YEAH.)
- Fixed an issue where Cryogenic Cessation and Profaned Prominence could bypass claims in OPAC.
- [Scholar]'s GUI arrows were out of place.
- Korean language ACTUALLY added this time.
- Fixed consuming essences crashing the game.
- Fixed an issue where [Cryogenic Cessation] was improperly applying effects causing NBT to break.
- "effects.toml" had an extra ".toml" in it's name lmao
- [Restricted] was blocking commands from granting you every skill. Now no longer does this, and only blocks skill learning.
- [Melancholy]'s (Grief) mode was not available to use at all.
- [Restricted]'s Counter cancel was still putting the mode on cooldown.
- [Restricted]'s Counter Imbalance was not cancelling damage from mobs, only players.
- Fixed
StackOverflowErrorthat could happen with [Bullet Punch]. I didn't test it though, I just added a re-entrant guard, so I would appreciate if you helped us test this! - Fixed an issue where you could not change the mode of [Captivator].
- Potentially fixed the ManasCore bug.
- Potentially fixed an issue where [Repeater] would count kills twice.
- Fixed an issue where Memoires could be picked up using certain skills (i.e. Melancholy/Molecular Manipulation).
