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Список изменений
Old changes (~2023, unreleased until now):
- Start sketching out an API, accessible through
TemplatesClientApi.getInstance()- (Note from the future: This API will break hard in 1.21 due to Mojang fuckery)
- Code cleanups that hopefully didn't break ABI compat
- Remove some unused stuff from the jar
- Vertical slab placement is a little better
- Fix a bug where templates that look like blocks with randomized models, such as stone, could reroll their blockstate on every resource load
- Forgot to specify a random seed.
- Templated blocks always use the same model -- templated stone will still not be randomly rotated/flipped -- but at least now it uses the same same model.
New changes:
- New template: "Post Cross" - a plus shape that fits squarely on fences or the Post template. Can be placed in three different orientations.
- New template: "TNTemplate". This will end well.
- Connected textures should work! I tested with Chisel Reborn. Other blocks should be OK as long as they implement
FabricBlock#getAppearance. - Mushroom blocks now work (as well as any other blocks with
"multipart"models). - Very slightly reduce memory usage of
TemplateAppearance? - Only declare dependencies on the Fabric API modules I actually use.
TODO list:
- I still depend on two deprecated modules,
fabric-rendering-data-attachment-v1(has ABI implications) andfabric-models-v0(the replacement seems to befabric-model-loading-api-v1, and this also has ABI implications)
Файлы
templates-mod-2.2.0+1.20.1.jar(181.71 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.2.0-fabric-1.20.1
Загрузчики
FabricQuilt
Версии игры
1.20.1
Загрузок
250
Дата публикации
1 г. назад
