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Моды/Tellus: Atlas and Wildlife
Tellus: Atlas and Wildlife

Tellus: Atlas and Wildlife

An addon for Tellus focused on exploration and discovery.

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Все версии→Tellus: Atlas and Wildlife 0.9.17

Tellus: Atlas and Wildlife 0.9.17

Beta03.10.2026

Список изменений

Tellus: Atlas & Wildlife — 0.9.12 to 0.9.17

0.9.17 — Urban Recovery & Riparian Habitats

Urban recovery

  • Added /taw urban reload to restore missing settlement nodes from the nearest urban area.
  • Uses the adaptive preparation system and restores only one settlement node at a time.
  • Added a protected recovery option for regions deleted before 0.9.17:
    • /taw urban reload force
    • /taw urban reload confirm
  • Forced recovery requires confirmation within 30 seconds to prevent accidental village duplication.

Riparian wildlife

  • Capybaras, caimans, crocodiles, otters and other large riparian animals no longer accept every small water source as suitable habitat.
  • Narrow rivers surrounded by predominantly arid terrain are now rejected.
  • Narrow waterways in humid environments remain valid, but use smaller assisted groups and reduced local population limits.
  • Refined the western boundary of Neotropical and South American freshwater ranges to prevent Amazonian fauna from appearing in Chile.
  • Habitat results are cached and only inspect already-loaded chunks.
  • Existing animals are not removed; these changes affect new spawns only.

0.9.16 — Adaptive Urban Preparation

  • Urban settlements can begin preparing before the player reaches the city.
  • Only one settlement node is prepared globally at a time.
  • Preparation prioritizes the village closest to the approaching player.
  • Uses staged temporary chunk tickets instead of loading an entire city.
  • Preparation automatically pauses under high server load:
    • Starts below 38 MSPT.
    • Pauses at 45 MSPT.
  • Temporary tickets are released after sustained pressure, timeout or player departure.
  • Pending preparation is saved between server restarts.
  • Vegetation preparation can advance in small 0.5 ms batches each tick, making tree and leaf removal far less noticeable.
  • Added:
    • /taw config urbanprepare true|false
    • urbanPrepareAhead=true|false
  • /taw urban now reports preparation status and average MSPT.

0.9.15 — Fauna Range Review & City Entry Titles

Geographic fauna corrections

  • Replaced oversized South American rectangles with stepped ranges that respect the Andes.
  • Prevented capuchin monkeys, toucans, anteaters, potoos, caimans, anacondas, capybaras and several freshwater animals from appearing incorrectly in central and southern Chile.
  • Added more accurate continental ranges for crocodiles.
  • Restricted mudskippers to Africa and the Indo-West Pacific.
  • Refined shoebill, seal, seagull, rattlesnake, leafcutter ant, cichlid, tetra and manatee ranges.
  • Desert scorpions now require a genuinely arid surface during runtime spawns.

City entry titles

  • Entering an urban area now displays the city name as a large title.
  • Added a soft village-bell sound when entering a city.
  • Multi-village cities share one complete urban detection radius.
  • Added a 350-meter exit margin to avoid repeated boundary triggers.
  • Added a 30-minute cooldown per player and city.

0.9.14 — Silent Vegetation Preparation

  • Village vegetation scanning no longer removes blocks while the terrain is being examined.
  • The process now uses two phases:
    1. Silently record vegetation targets.
    2. Remove the recorded blocks shortly before placement.
  • Scanning and removal use separate 0.75 ms budgets.
  • Tall grass and large ferns are removed before village placement.
  • Dirt-path repair now recognizes tall grass and large ferns as removable obstructions.
  • No cleanup phase forces chunk loading.

0.9.13 — Country Journal Scrolling & Larger Cities

Exploration Journal

  • Physical geography entries are now organized by country.
  • Long discovery lists scroll independently on the left and right pages.
  • Added mouse-wheel and draggable-scrollbar support.

Urban Centers

  • Increased settlement counts:
    • Regional: 1 settlement.
    • Major: 4 settlements.
    • Metropolis: 7 settlements.
    • Megacity: 12 settlements.
    • Megalopolis: 20 settlements.
  • Existing settlement positions and identifiers remain unchanged.
  • Previously generated cities only receive their missing outer settlements.

Village paths

  • Added conservative post-placement dirt-path repair.
  • Repairs unsupported or vertically displaced paths without modifying valid structure blocks.
  • Path repair never loads chunks and uses a strict 0.75 ms budget.

0.9.12 — Smooth Tick Scheduler

  • Distributed periodic systems across a 40-tick scheduler instead of running everything on the same tick.
  • Fauna, rivers, terrestrial assistance, Urban Centers, population management and player discovery now use separate scheduler slots.
  • Reduced the frequency and cost of local fauna censuses.
  • Limited Tellus bed scanning to 64 chunks and approximately 1.5 ms per pass.
  • Limited population placement to 16 sites per pass.
  • Added bounded resident and iron-golem placement searches.
  • Failed placement attempts now use increasing cooldowns and stop after four attempts.
  • Removed unnecessary scans across every loaded chunk.
  • Reduced Urban Centers geographic queue work to approximately 2 ms per pass.
  • Split tree clearance into small batches.
  • Replaced the growing list of processed empty chunks with compact persistent bookkeeping.

Compatibility

  • Network protocol remains 1.
  • Versions 0.9.14 through 0.9.17 primarily contain server-authoritative behavior changes.
  • TAW 0.9.16 clients can connect to a TAW 0.9.17 server.
  • The 0.9.13 client is required only for the newer per-country scrolling Journal interface.

Файлы

tellus-atlas-wildlife-0.9.17.jar(575.20 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.9.17

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

23

Дата публикации

03.10.2026

Загрузил

ID версии

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