
Tek N Astra (Beneath the Veil)
This mod aims to add way more content to the game, especially post-Ender Dragon part of the game!
Список изменений
Tek N Astra V8 (Beneath the Veil)
Mining Update Part 2
- New Music
- New Biomes
- New Generation
- New Gemstones
- Gemstone Sockets
- Aurium Armor Rework
- Aurium Drill Rework
- 2 New Armors
- New Statistics
- New World Event
- Wilted Eminence
Celestial Events
- Planets
- Constellations (Disabled by default)
- The Accursed's skybox
- Him
Tek N Astra X Sinister Minds
- Added Red-Handed
- Added Minds
- Added Feel That Dread
- Added RUNAWAY
Music System
- Now properly loops
- Fades out once you're too far away from a boss
- Fades in once you approach a boss
- Is now affected by the Jukebox/Noteblock slider
- Dimension music is affected by the Music slider
Difficulty System
- Mobs are buffed once Dusk (Second Encounter) is defeated
Slayers
- Ender Slayer
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- Voidborn Seraph
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- New Weapons
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- New Materials
Fishing
- New minigame
- 14 new fish
- Fish rarities
Reworks
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Quantum Shield and Antimatter Turret
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- Can now be retracted at it's original cooldown, not retracted puts it on half the original cooldown.
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PC Bauble Set
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- Maximum statistical increase 50% > 35%
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- The 50% increase can be regained if the Styx-001 is equipped.
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Angelic Tracers
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Now have upgrades: Exotic and Astral, upgrades increases the stats so they can be used throughout the game.
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Exotic Armor
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New Passive
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Refreshed design
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Cataclysmic Claymore
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Made obtainable
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Deals Infinite damage instead of a flat 4096
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Quantum Core Katana
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New abilities and passives
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Antimatter and Singularity Cataclysm Railgun
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Base damage reduced 225 > 50 and 450 > 100 respectively
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Now have 3 ammo, and can we reloaded with Void Energy Cells
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Cooldowns reduced by 50%
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Real Knife
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Worn Dagger tier-shifted to Pre-Cloaked One
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Rage timer increases by 2.5 seconds each kill
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New visuals
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Astral Aegis Armor
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New Passive
Balancing
- Sovereign Spear damage 256 > 208
- Spear of the Event Horizon damage 176 > 136
- Breaking the Lucidity critical hit damage increase 50% > 37.5%
- Neutron Katana damage 128 > 152
- Teknologium Greatblade damage 192 > 256
- Teknologium Halberd damage 208 > 288
- Electrasteel Sword damage 48 > 64
- Electrasteel Greatblade damage 72 > 104
- Adamantine Greatblade damage 48 > 72
- Aurora Claymore damage 56 > 96
- Ancient Abyss Anchor damage 256 > 376
- Eviscerate max stack 3200% > 2400%
- Vectoring Tides Magic Damage and Movement Speed 20% > 15%
- Ghostblossom Corruption Max Health reduction 2 > 1 per-level
- Majority of pickaxes no longer instantly mine blocks
Reality Ripper DaggerKindlebane Dagger damage increased 64 > 152- Aurora Karambit damage 16 > 32
- Quantum Core Katana damage reduced 892 > 512
- Quantum Slash damage 1695 > 1760
- Cursed Slash piercing count 3 > ∞
- Astral Casting Focus now grants +10% Movement Speed
- Astral Casting Focus Damage Reduction 10% > 5%
- Warden Helmet damge increase per Movement Speed loss 0.5 > 0.25
Bug Fixes
- Fixed rendering bugs with the Calamity Rift
- Fixed rendering bugs with the illusionary skin for Sovereign Crown
- Fixed Antimatter Turret hitting players
- Fixed Ferocity not properly applying the secondary hit
- Fixed majority of bugs related to the Quantum Grappler
- Fixed Warden Helmet's passive not properly being removed if the inventory was cleared
- Fixed Gravity Well accepting any form of damage and not just Magic Damage
- Fixed Toxic Waste Gauntlet being able to deal +20% damage to poisoned enemies and not 10%
- Fixed Rendering conflicts with Electroblob's Wizardry
- Fixed Quantum Entangler being able to pick up slimes even if one is already in it
- Fixed Cloaked One being able to be hit during cutscenes
- Fixed Dusk (Finale) Second Phase being able to die before desperation phase
- Fixed even more items not being able to be enchanted
- Fixed illusionary skin for Sovereign Crown's censor leaving a trail
- Fixed BuyWare.exe's second shop still be opened while the normal one is open
- Fixed dice stacking nerf not working
- Fixed the zoom on scoping in being disabled when FOV changes is disabled
Miscellaneous Changes
- Updated textures for a lot of items
- New rarity system if you don't want to use special names, can be enabled in configs
- Double spaced all description with multiple abilities
- Absolute Zero removed
- Atom of the Void redesigned and renamed, new name: 'Void Energy'
- Reality Ripper Dagger redesigned and renamed, new name: 'Kindlebane Dagger'
- Eternal Growth redesigned and renamed, new name: 'Void Disintegrator'
- Integrity redesigned and renamed, new name: 'The Exception'
- illusionary skin visual updates
- Nightmare Sword redesign
- Removed the 'Special' tag from a few items
- Rod of Discord removed
- New visuals for BuyWare.exe and BuyWare.exe Infected Device
- TNT Charm is now a Trinket and not a Charm bauble
- New visuals for Angelic Tracers
- Certain foods now apply 'Nourishment'
- New interaction if err.nullTexture's are given a specific name
- Removed Infernal Armor
- Updated The Exception entity indicator visuals
- Removed Ravager
- Source now no longer applies when bosses are alive
Weapons
- Juju Shortbow
- Noiseform
- Diamond Reinforced Bow
- Scarlet Reinforced Bow
- Honey Dipper
- Icicle Tome
- Heartrending Staff
Tools
- Obsidian Breaker
- Diamond Fishing Rod
- Scarlet Fishing Rod
- Ender Slayer's Brew
- Pacifying Elixir
- Crystal Nucleus
Armors
- Conqueror Armor
- Spartan Combat Armor
- Mineral Armor
- Glossy Mineral Armor
Baubles
- Withering Gauntlet
- Necrotic Gauntlet
- Duskweave Cloak
- Styx-001
- Soulflow Battery
- Soulflow Supercell
- Illusion Repellent
- Dice of Oblivion
- Aurium Pendant
- Ferocious Cestus
Enchantments
- Autosmelt
- Swift Sneak
- Charm
- Vicious
Skins
- Skin Scrubber: Removes skins from armor -# - spong
- Styx Skin: Astral Aegis Helmet
- Hallowed Skin: Gilded Reaper
- Singularity Skin: Tempestuous Regalia Armor
- Sentinel Skin: Warden Helmet and Conqueror Armor
- Golden Skin: Warden Helmet
- Royal Skin: Conqueror Armor
- Golden Skin: Warden Helmet, Necrotic Visage, Sovereign Crown, Conqueror Armor, Tempestuous Regalia Armor, Gilded Reaper Armor
Bosses
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Cloaked One
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- New visuals
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- New music
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- New cutscene
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- New second phase voice lines
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Dusk
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- Updated Parry logic
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- Updated design
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- Can now strafe
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- Can now throw potions
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- New music for: Dusk (Second Encounter) and (Finale) Second Phase
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- New Bossbar for Dusk (Finale) Second Phase
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- Dusk (Finale) Second Phase now despawns upon killing a player
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- Dusk (Finale) Second Phase now sends messages the player upon killing them
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- Cursed Dusk Emblem is no longer consumed on use, and it depowered. It can be repowered with a new crafting recipe.
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- Dusk's Wrath ability effects: Weakness removed, Mining Fatigue 5 > 1, and Slowness 5 > 1
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- New interactions during phase transitions
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- Dusk (Second Encounter) blaze attack changed
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- New theme once defeated
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World Eater
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- New Bossbar
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- Updated Starfall visuals
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- Starfall is now randomized instead of having a set orientation
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Galaxy Eater
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- New Bossbar
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- Updated Starfall visuals
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- Starfall is now randomized instead of having a set orientation
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- Additional stars now fall randomly
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- Meteors now have a set radius and don't cause explosions
Commands
- You can select a player when using /permabuffs, not selecting a player applies it to yourself
