
Techguns-CE
Techguns-CE - продолжение популярного мода с оружием и технологиями для Minecraft 1.12.2. Добавляет огнестрел, броню, подземелья, переработанные GUI и исправленные баги. Скачайте и улучшите свой геймплей!
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Список изменений
BREAKING CHANGE
- Configs have been fully reworked to be much more user-friendly and properly categorized. You should delete the old techguns.cfg file and let the game regenerate them upon the next launch.
Other changes
- Additionally to general config rework, some options were added; e.g. SRP (Scape and Run: Parasites) weapon damage compatibility; options to disable gun/armor mobs from drops; enabling NBT mob spawning for TG spawners
- Added window frames. You can insert a glass panel inside the frame via pressing RMB on it with a glass pane in your hand.
- Added lots of building blocks, including different types of slabs, stairs and fences (now you can finally make container stairs!); as for actual full blocks, added a few types of piped concrete instead of 1
- Added energy cables (2 types) and a fluid pipe
- Changed the weapons' descriptions to be more concise and informative, now including weapons' DPS
- Fixed shields', knife and crowbar descriptions to properly use translation keys and be in the same format as other equipment
- Reaction chambers got back the fluid limit feature via hovering on the fluid tank
- Changed the heat ray texture to the 2nd version one which previously wasn't used in the mod; also RCs will now use a special texture while using UV emitters
- Fixed shading visual bug regarding reaction chamber's heatray texture
- Fixed Minecraft's stutter while opening the sight (e.g. a bolt action rifle sight) the first time in session
- Now all supermutant types can drop an UV element; however, it's drop chance has lowered to 1%
- Camouflaged 3d armor is now also being painted as an item
- Default items without any camouflage now never acquire an nbt tag
- Added CTM texture for nether metal panel
- Fixed Culinary Construct not giving any effects upon eating via TG's auto-feed
- Fixed food not having any further interactions upon eating via TG's auto-feed (e.g. Galacticraft's canned food not dropping anything)
- Changed all nether submarine's trapdoors to iron ones (so it wouldn't ever get ignited again)
- Added "ce_" prefix to all the custom TG-CE GUI textures with changed slot placement; no texturepack affecting Techguns' GUI should affect them now
- Updated the shredder's GUI texture to look more finished
- Removed interior marker from debug blocks
- Made remaining debug blocks more useful; anti-air marker doesn't scan, meaning it'll be replaced with default terrain generation upon generating a structure; air marker automatically scans as actual air, as well as structure void now does
- Fixed sticky keys problem where you could infinitely shoot from e.g. laser pistol in left hand while holding a two-handed gun in the other hand
- Removed patchouli compat; planned to make embedded manuals instead
- Fixed fabricator not saving selected recipe
- Changed nuclear death ray's model to look bigger
- Fixed dedicated server crashing with debug = true
- Fixed incorrect stack upgrade usage in metal press
- Added CraftTweaker methods for setting armors' toughness and durability as well as for their materials; also you can set armor's rad resistance, knockback resistance, max power, item to use as powered armor battery; for guns you can set hand type, ai stats, zoom level, set whether it's silenced or not, and add shotgun-typed spread
- Added contributors in mcmod.info
- Aligned JEI fabricator/reaction chamber GUIs with usable ones
- Returned ore drill GUI + corrected it's translation
- Made shoot and zoom keys (LMB/RMB) as regular changeable keybinds
- Fixed Z-fighting in revolver model
- Added crafts for blaster shotgun
- Fixed FactoryBig not having loot in its chest
- Fixed incorrect sound name for jetpack stop; now jetpack end sound is used
- Fixed multiblock doors using incorrect particles/center block not using them at all
- Fixed tesla projectile speed regression
- Made hell ingot's recipe a stable one
- Changed upgrade template recipe to use tin plates instead of carbon ones
- Now the reaction chamber has a minimum intensity of 1 instead of 0; pressing RMB on intensity doesn't do anything now
- Fixed machines being able to drain energy from other machines, as well as drain fluids from input(!) tanks
- Fixed metal press fluid tank being non-clickable in JEI
- Added steam upgrade requirement description in metal press JEI tab
- Updated UV element's texture
- Fixed reaction chamber not consuming an item in the case of a custom CraftTweaker recipe with an oredict as an input
- Added Item Physic compat for 3d Techguns items
- Added TG inventory tab in creative mode
- Updated TG player inventory texture
- Added percent armor values in descriptions
- Added Hats and Worse Hurt Timer compatibility
- TG armor enchantment base cost has multiplied by 3 (so applying protection IV will cost 12 levels via anvil instead of 4); it doesn't affect enchanting via upgrade bench
- Fixed incorrect upgrade bench text rendering
- Fixed ability to apply enchantments of the same type via upgrade bench (e.g. protection IV + blast protection III)
Файлы
techguns-2.2.0.0.jar(27.29 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.2.0.0
Загрузчики
Forge
Версии игры
1.12.2
Загрузок
51
Дата публикации
05.09.2026
