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Моды/Techguns-CE
Techguns-CE

Techguns-CE

Techguns-CE - продолжение популярного мода с оружием и технологиями для Minecraft 1.12.2. Добавляет огнестрел, броню, подземелья, переработанные GUI и исправленные баги. Скачайте и улучшите свой геймплей!

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2.2.0.0

Release05.09.2026

Список изменений

BREAKING CHANGE

  • Configs have been fully reworked to be much more user-friendly and properly categorized. You should delete the old techguns.cfg file and let the game regenerate them upon the next launch.

Other changes

  • Additionally to general config rework, some options were added; e.g. SRP (Scape and Run: Parasites) weapon damage compatibility; options to disable gun/armor mobs from drops; enabling NBT mob spawning for TG spawners
  • Added window frames. You can insert a glass panel inside the frame via pressing RMB on it with a glass pane in your hand.
  • Added lots of building blocks, including different types of slabs, stairs and fences (now you can finally make container stairs!); as for actual full blocks, added a few types of piped concrete instead of 1
  • Added energy cables (2 types) and a fluid pipe
  • Changed the weapons' descriptions to be more concise and informative, now including weapons' DPS
  • Fixed shields', knife and crowbar descriptions to properly use translation keys and be in the same format as other equipment
  • Reaction chambers got back the fluid limit feature via hovering on the fluid tank
  • Changed the heat ray texture to the 2nd version one which previously wasn't used in the mod; also RCs will now use a special texture while using UV emitters
  • Fixed shading visual bug regarding reaction chamber's heatray texture
  • Fixed Minecraft's stutter while opening the sight (e.g. a bolt action rifle sight) the first time in session
  • Now all supermutant types can drop an UV element; however, it's drop chance has lowered to 1%
  • Camouflaged 3d armor is now also being painted as an item
  • Default items without any camouflage now never acquire an nbt tag
  • Added CTM texture for nether metal panel
  • Fixed Culinary Construct not giving any effects upon eating via TG's auto-feed
  • Fixed food not having any further interactions upon eating via TG's auto-feed (e.g. Galacticraft's canned food not dropping anything)
  • Changed all nether submarine's trapdoors to iron ones (so it wouldn't ever get ignited again)
  • Added "ce_" prefix to all the custom TG-CE GUI textures with changed slot placement; no texturepack affecting Techguns' GUI should affect them now
  • Updated the shredder's GUI texture to look more finished
  • Removed interior marker from debug blocks
  • Made remaining debug blocks more useful; anti-air marker doesn't scan, meaning it'll be replaced with default terrain generation upon generating a structure; air marker automatically scans as actual air, as well as structure void now does
  • Fixed sticky keys problem where you could infinitely shoot from e.g. laser pistol in left hand while holding a two-handed gun in the other hand
  • Removed patchouli compat; planned to make embedded manuals instead
  • Fixed fabricator not saving selected recipe
  • Changed nuclear death ray's model to look bigger
  • Fixed dedicated server crashing with debug = true
  • Fixed incorrect stack upgrade usage in metal press
  • Added CraftTweaker methods for setting armors' toughness and durability as well as for their materials; also you can set armor's rad resistance, knockback resistance, max power, item to use as powered armor battery; for guns you can set hand type, ai stats, zoom level, set whether it's silenced or not, and add shotgun-typed spread
  • Added contributors in mcmod.info
  • Aligned JEI fabricator/reaction chamber GUIs with usable ones
  • Returned ore drill GUI + corrected it's translation
  • Made shoot and zoom keys (LMB/RMB) as regular changeable keybinds
  • Fixed Z-fighting in revolver model
  • Added crafts for blaster shotgun
  • Fixed FactoryBig not having loot in its chest
  • Fixed incorrect sound name for jetpack stop; now jetpack end sound is used
  • Fixed multiblock doors using incorrect particles/center block not using them at all
  • Fixed tesla projectile speed regression
  • Made hell ingot's recipe a stable one
  • Changed upgrade template recipe to use tin plates instead of carbon ones
  • Now the reaction chamber has a minimum intensity of 1 instead of 0; pressing RMB on intensity doesn't do anything now
  • Fixed machines being able to drain energy from other machines, as well as drain fluids from input(!) tanks
  • Fixed metal press fluid tank being non-clickable in JEI
  • Added steam upgrade requirement description in metal press JEI tab
  • Updated UV element's texture
  • Fixed reaction chamber not consuming an item in the case of a custom CraftTweaker recipe with an oredict as an input
  • Added Item Physic compat for 3d Techguns items
  • Added TG inventory tab in creative mode
  • Updated TG player inventory texture
  • Added percent armor values in descriptions
  • Added Hats and Worse Hurt Timer compatibility
  • TG armor enchantment base cost has multiplied by 3 (so applying protection IV will cost 12 levels via anvil instead of 4); it doesn't affect enchanting via upgrade bench
  • Fixed incorrect upgrade bench text rendering
  • Fixed ability to apply enchantments of the same type via upgrade bench (e.g. protection IV + blast protection III)

Файлы

techguns-2.2.0.0.jar(27.29 MiB)
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Метаданные

Канал релиза

Release

Номер версии

2.2.0.0

Загрузчики

Forge

Версии игры

1.12.2

Загрузок

51

Дата публикации

05.09.2026

Загрузил

ID версии

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