Clones now inherit the Player's skin overlay from the Entity Texture Overlay (Power Type) if the owner has the power active
Clones now can have custom skins set with the new wide_texture and slim_texture fields
Fixes:
Fixed Clones not executing Bi-Entity Actions when their target bientity action is set. Documentation has also been updated to reflect these changes and for clarity: https://0vergrown.github.io/Sync-Documentation-Website/?file=entity_actions%2Fsummon_clone.md