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Моды/Stuck - a backrooms mod
Stuck - a backrooms mod

Stuck - a backrooms mod

Get lost in the Backrooms. Yellow hallways, battery flashlight, exploration map, and a hidden Async Research terminal. Inspired by Kane Pixels.

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Все версии→Stuck - a backrooms mod 0.2.0-beta-1.21.1

Stuck - a backrooms mod 0.2.0-beta-1.21.1

Beta06.07.2026

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📜 CHANGELOG — Stuck_ a backrooms mod v0.3.0-beta Release date: 2026-07-06

Minecraft: 1.21.1 · NeoForge: 21.1.234+ · Side: Client + Server 🟡 First BETA release. The lights are on. Sometimes.

⚡ Major Feature : The Backrooms Finally FEEL Like the Backrooms This release is a complete atmosphere overhaul — total darkness, fluorescent yellow color grading, clustered dead zones, random blackouts — plus a brand new second floor to explore. The dimension went from "yellow maze" to "place you genuinely don't want to be alone in."

⚠️ A NEW WORLD IS REQUIRED — dimension generation has fundamentally changed.

✨ New Features

🌑 Darkness & Atmosphere Overhaul

🌫️ Dense black fog — visibility limited to ~44 blocks, corridors dissolve into the void 💡 Near-zero ambient light — neon lights become isolated islands of safety 🎨 Custom post-processing shader — fluorescent yellow tint on lit areas, crushed blacks, subtle vignette 😈 Gamma cheat protection — the shader is applied AFTER rendering; cranking brightness to 100% won't save you 🔇 Total silence — vanilla music is completely disabled inside the dimension. All that remains: the hum of the neons... and the distant noises

💡 Dead Zones — Clustered Broken Neons

🌑 Broken neon lights now generate in GROUPS — entire corridor sections plunged into darkness (~10% of the map) ✨ Normal zones are now 90% lit — light failures outside dead zones are rare and isolated 👻 Rare "survivor" neons — a single working light lost in the middle of a dead zone 🔆 Enhanced light pools — working neons now cast a much stronger, wider pool of light on the floor

⚡ The Blackout Event

🔌 At random (~every 10 minutes), the power goes out — ALL lights shut off for 30-60 seconds, on both floors 🚨 3 brand new sounds: the power cut, a distant alarm going off somewhere in the complex, and the breaker slamming back on 🔦 Your flashlight and glowsticks suddenly become a matter of life and death 🛠️ Op command: /backrooms blackout start|stop

🪜 The Second Floor

🏢 The dimension now has TWO floors, each with its own independent maze layout 📏 Lowered ceilings on both floors (more claustrophobic vibe) 🪜 Very rare stairwells (~1 in 125 cells) connecting the floors — finding one is an event, mark it with your Spray Can! 🧱 2 new blocks: Damp Carpet Stairs & Ceiling Tile Stairs (dedicated top textures)

🔧 Improvements

🚀 Full migration from Forge 1.20.1 to NeoForge 1.21.1 — 80+ files, complete networking rewrite (CustomPacketPayload), NBT → Data Components, new overlay system 🎨 Fixed all missing item textures from the migration 🗺️ Backrooms Phone minimap color fix (ARGB→ABGR channel swap) 📼 Ambient sound system fully operational (humming neons, distant creepy sounds, solitude detection)

🛠️ New Commands

/backrooms blackout start — trigger a blackout immediately (op only) /backrooms blackout stop — end the current blackout (op only)

🐛 Bug Fixes

🔧 Fixed dimension_type JSON parse crash (registry loading error) 🔧 Fixed GeckoLib imports after package restructure (.core. removal) 🔧 Fixed spawn egg model self-referencing parent loop 🔧 Fixed forge: → neoforge: loader references in item models 🔧 Fixed duplicate class compilation errors

🐛 Known Issues

🏗️ Structures (Tree Room, Office Room, Exit Room) may cut through the second floor's ground — fix planned for next release 🗺️ Phone minimap may appear blurry on some setups 🎨 Possible incompatibility with Iris/Oculus shaderpacks (custom post-processing) 📼 VHS Tape content is still a placeholder

🔜 Coming Next

👷 Async Employee natural spawning in the corridors 👹 First hostile entity (Smiler) 🩹 Structure/second floor compatibility fix 📡 Blackout screen intensity effect (the shader reacts to the power cut) 🌐 Level 1 dimension (parking garage liminal space)

📜 Credits

👤 Author: imortalfox 🎬 Lore inspired by: Kane Pixels' Backrooms YouTube series 🌍 Setting based on: Async Research Institute fictional universe (Kane Pixels) 📚 Additional inspiration: Backrooms community wiki 🔊 Blackout sounds from Freesound: echocinematics (#131599), jirzin (#348551), swag1773 (#636578)

📥 Installation

Install NeoForge 1.21.1 (build 21.1.234 or higher) Install GeckoLib 4.7.6+ for NeoForge 1.21.1 (REQUIRED dependency) Drop Stuck_backrooms-0.3.0-beta.jar into your .minecraft/mods/ folder Launch Minecraft with the NeoForge profile Create a NEW world and find your way in... then try to find your way UP 🪜

⚠️ Required on both client AND server for multiplayer. ⚠️ Worlds from 0.1.x/0.2.x are NOT compatible (two-floor generation). License: MIT

Файлы

backrooms-0.2.0-beta-1.21.1.jar(3.77 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.2.0-beta-1.21.1

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

256

Дата публикации

06.07.2026

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ID версии

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