
Stuck - a backrooms mod
Get lost in the Backrooms. Yellow hallways, battery flashlight, exploration map, and a hidden Async Research terminal. Inspired by Kane Pixels.
Список изменений
📜 CHANGELOG — Stuck_ a backrooms mod v0.1.1-alpha Release date: 2026-06-14
Minecraft: 1.20.1 · Forge: 47.3.0+ · Side: Client + Server 🟢 Second alpha release. Escape is now possible — if you find the key.
⚡ Major Feature : Survival Becomes Viable This release introduces a complete energy system, the exit door mechanic, and natural world structures with loot — making survival inside the Backrooms a real possibility for the first time. You also have real reasons to keep moving forward.
✨ New Features 🚪 The Exit Door System — Endgame Goal
🔴 Exit Door — a tall, ominous red door with a glowing "EXIT" sign 🗝️ Exit Key — an enchanted-looking, single-stack key that opens the door 🖼️ Custom GUI with two destination choices: Overworld (active) and Level 1 (coming soon) 🌟 Mysterious white fade effect during teleportation (3 seconds) 🎲 Exit Key has ~3% chance to appear in Wooden Crates and Cardboard Boxes 🏛️ Exit Rooms spawn naturally at 0.1% rarity — true legendary endgame structures
🏗️ Natural World Structures
🌳 Tree Room (3% per chunk) — a mysterious patch of grass with a single tree
Iconic Kane Pixels reference Spawns Wooden Crates with valuable loot
💼 Office Room (2% per chunk) — abandoned office setup with desks and drawers
Contains Office Drawers with paper, batteries, screwdrivers, and rare phones
🚪 Exit Room (0.1% per chunk) — the legendary chamber containing the Exit Door ⚙️ Automatic loot table assignment to all containers within structures 🔄 Smart deferred placement system (handles multi-chunk structures safely)
🔋 Energy System (replaces hunger)
💪 Stamina-based gameplay — actions consume energy (sprint, jump, attack) 📊 Custom HUD bar (93×88 spritesheet, 11 frames) replaces the food bar 🏃 Sprint boost — 60% faster than vanilla sprint 🎥 FOV dynamics — +25% FOV when sprinting, -15% when exhausted (smooth lerp) 💧 Almond Water — drinkable item that grants the Energized effect
30 seconds duration · 3x energy regeneration rate Returns an empty glass bottle when consumed
⚙️ Energy infinite in Creative/Spectator modes 🩸 Bleeding status effect — slow damage over time (some weapons inflict it)
🗡️ Combat Items
🪛 Screwdriver — light melee weapon (6 HP damage, 1.0 atk speed, 128 durability) 🗝️ Cutter (BackroomsKey) — now also a weapon (3 HP damage + applies Bleeding for 5s)
🎨 Wall Marking System
🎨 Spray Can — paint navigation marks on walls
3 symbols: Arrow Right, Arrow Left, Danger Mark Sneak + scroll to cycle through symbols 50 uses before breaking Beautiful 3D model in hand, 2D in inventory (forge:separate_transforms)
🧽 Sponge — right-click any wall mark to erase it 🧱 Wall Mark Block — automatically destroyed if its support wall breaks
🔄 Smart Respawn System
💀 Die inside the Backrooms? You respawn inside the Backrooms, not in the Overworld 🌍 Die in the Overworld? You respawn normally in the Overworld 🧠 Uses persistent NBT data to remember death dimensions
🔧 Improvements
🌫️ Lower ceiling — Backrooms ceiling reduced from height 8 to height 7 (more claustrophobic vibe) 🎨 Glowstick — full visual rework with cracked-state texture variants 📐 Optimized texture loading — fixed multiple missing texture references in models 🎲 Loot tables expanded — more variety in crate drops (Iron Ingots, Redstone, Glowstone Dust, Bread, Golden Apples...) ⚙️ Better structure placement — uses real bounding boxes (template.getBoundingBox()) to handle rotations correctly
🛠️ New Commands
/backrooms spawntree — instantly place a Tree Room at your location /backrooms spawnoffice — instantly place an Office Room at your location /backrooms spawnexit — instantly place an Exit Room at your location (debug)
🐛 Bug Fixes
🔧 Fixed creative tab crash caused by blocks without registered BlockItems 🔧 Fixed wall marks rendering as opaque black instead of using transparency (added render_type: minecraft:cutout) 🔧 Fixed forge:separate_transforms wrapper missing top-level parent: "forge:item/default" 🔧 Fixed screwdriver.json namespace typo (backroom: → backrooms:) 🔧 Fixed almond_water.json double typo (backroom:items/ → backrooms:item/) 🔧 Fixed glowstick.json wrong path (block/ → item/) 🔧 Fixed loot table parser error Unknown type 'backrooms:item' (now correctly uses minecraft:item) 🔧 Fixed SPRAY_PAINT_CAN vs SPRAY_CAN naming inconsistency across ModItems/ModCreativeTabs
🐛 Known Issues
📼 VHS Tape content is still a placeholder 🗺️ Map exploration only works while holding the Backrooms Phone 🏗️ Level 1 dimension not yet available (Exit Door menu shows it as locked) 🎮 No mobs/entities yet — the Backrooms remain eerily empty
🔜 Coming Next
👹 First hostile entity (Smiler) 🌐 Level 1 dimension (parking garage liminal space) 🔊 Ambient sounds (humming neons, distant footsteps, child laughter) 📼 VHS Tape video playback with custom animations 🛠️ More structures (Pool Rooms, Hazmat Locker, Lonely Chair) 🍞 Food sources inside the Backrooms (canned food, vending machines)
📜 Credits
👤 Author: imortalfox 🎬 Lore inspired by: Kane Pixels' Backrooms YouTube series 🌍 Setting based on: Async Research Institute fictional universe (Kane Pixels) 📚 Additional inspiration: Backrooms community wiki
📥 Installation
Install Minecraft Forge 1.20.1 (build 47.3.0 or higher) Drop Stuck_backrooms-0.1.1-alpha.jar into your .minecraft/mods/ folder Launch Minecraft with the Forge profile Create a new world — you'll spawn in the Backrooms! Try to escape... but be ready for the journey 🚪🔑
⚠️ Required on both client AND server for multiplayer. License: MIT
