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Моды/Structure Pool API
Structure Pool API

Structure Pool API

Structure Pool API - мод для Майнкрафт, который позволяет добавлять свои постройки в структуры игры. Например, вписать собственные дома в деревни или другие генерируемые локации.

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Все версии→1.3.0+26.2

1.3.0+26.2

Release05.09.2026

Список изменений

1.3.0

  • Minecraft 26.2 support
  • Minecraft 26.1.2 support (Java 25).
  • Modernize package and maven group: Java package net.rpg_foundation.structure_pool (was net.fabric_extras.structure_pool), maven group net.rpg_foundation (was net.foundation); mod id and data unchanged
  • Spawn limits are now enforced for elements reached through a pool's fallback pool. They were silently uncapped before. This is seed-visible: filtering an element out of a candidate list changes what Util.shuffle returns, so an affected structure generates differently for the same seed. Only structures whose placement reaches an injected element via a fallback pool are affected.
  • No longer ships an access widener (Fabric) / access transformer (NeoForge) — one fewer thing to conflict with.
  • One fewer mixin: StructureTemplatePool is no longer mixed into at all (injected elements are now identified by instance identity), and all mixin-owned members are @Unique.
  • injectIntoStructurePool is idempotent per pool instance: injecting the same structure into the same pool twice no longer doubles its weight, and warns instead.
  • Injecting now invalidates the pool's memoised maxSize.
  • The "structure pool not found" message goes to the mod logger instead of System.err, so a mistyped pool id in a config is visible in a filtered log.

Файлы

structure_pool_api-neoforge-1.3.0+26.2.jar(123.69 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.3.0+26.2-neoforge

Загрузчики

NeoForge

Версии игры

26.2

Загрузок

78

Дата публикации

05.09.2026

Загрузил

ID версии

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