
Stressmark
Real-time server performance grading and stress testing for Minecraft servers. Spawn fake players, monitor key metrics, and discover exactly how many players your hardware can handle.
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Список изменений
Bug Fixes
- Fixed "Server handled 0 bots comfortably" on large tests - With the 1.3.0 incremental spawning,
stress startno longer created bots in the command call, so a quickstress stop(or an overloaded server that could not tick) found an empty bot list and the final report claimed0bots were tested - even when thousands were requested. The report now uses the requested count and never reports a misleading "handled 0 bots".
Improvements
- Immediate first spawn batch -
stress startnow creates the first batch (up to 2,000 bots) synchronously, so a stress test always has bots right away (small tests are instant), while larger counts still spread the remainder across ticks to avoid freezing. The reported bot count is therefore never0for a started test. - Accurate requested-vs-spawned reporting - When the server cannot create every requested bot in time (e.g. chunk-generation overload), the final report and
stress statusnow show both numbers - e.g.Bots: 30000 requested, 6000 spawned- plus a clear recommendation (Only 6000 of 30000 requested bots spawned ...). The "handled comfortably" note now only appears when the full requested count actually spawned.
Файлы
stressmark-fabric-1.21.11.jar(60.07 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.3.1
Загрузчики
Fabric
Версии игры
1.21.11
Загрузок
6
Дата публикации
17.06.2026
