This datapack adds features inspired by the classic seasons of Strength SMP. In this system:
Strength Levels: Killing a player increases your strength level, while dying decreases it. Each positive strength level directly boosts your weapon's damage, while negative levels reduce it. The damage increase is direct, not an effect-based buff.
Damage Calculation: For every positive strength level, your weapon gains an additional damage point. For example, if your sword normally does 5 damage, it will do 6 damage at strength level 1, 7 damage at level 2, and so on. The formula is simple:
Total Damage = Base Damage + Strength Level
Death Penalty: If your strength level drops to -6, you can no longer play until another player revives you using a special item called the Reviver.
Reviver Item: The Reviver is an item used to revive dead players. When you hold the Reviver and right-click, it will randomly revive a dead player who is currently online on the server. Since it revives a random player, you must use it carefully, ensuring that the specific player you want to revive is online at the time.
!Reviver Recipe
!Strength Effect Item
/trigger strengthwithdraw (Everyone can use) -> used to withdraw strength effect, right-click to consume it.
/scoreboard players set {playername} strengthlvl {level} -> Used to assign a certain strength level to a player. (positive and negative values allowed, dont
assign less than -5 or this will kill the player)
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A Datapack that adds the feature of Strength SMP.