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Моды/Steamon
Steamon

Steamon

A simple modpack combining Create and Cobblemon, with exploration and mods to play together. Server modpack will also be available.

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Все версииSteamon 2.0.0 (alpha)

Steamon 2.0.0 (alpha)

Alpha26.07.2026

Список изменений

2026-07-25 — Quest tree rebalance: reward tables fixed, dependencies loosened, dedup

Bugs fixed

  • 18 of 19 reward tables were using an invalid entry format ({id, weight} with no reward block) — every random reward on the quest tree was silently broken. Rebuilt all of them with real, thematic items in the correct {reward:{id,type,item},weight} format.
  • 17 chapter capstone quests had a type:"random" reward with no table_id — fixed by pointing each at its matching reward table (as a signed Long).
  • Fixed an ftbquests:missing_item on the Overworld Waystone quest and on the Otherside portal quest icon (cosmetic, wrong item id).
  • Removed the Feathers grid from Cobblemon Cooking and Cobblemon 2 — Feathers have not been obtainable since Cobblemon 1.6.1; replaced with the X Item line (X Attack/Defense/Sp. Atk/Sp. Def/Speed/Accuracy, Dire Hit).

Deduplication — one home per item family

  • Vitamins, evolution stones/Link Cable, Power Items and PvP held items were duplicated across Cobblemon 1/2 and their dedicated chapters. Removed from Cobblemon 1/2, kept only in Cobblemon Cooking / Evolution Items / PvP Items.
  • Removed a duplicate Shiny Card quest from PvP Items (kept in Cobblemon 3, next to the Shiny Hunter quest).

Dependency rebalance — less rigid, more parallel

  • Cobblemon 1 (Poke Balls), Cobblemon 2 (Mega Stones, Armory, Fossils) and Cobblemon 3 (Myths & Legends key items) had long strict A→B→C→D chains. Converted to flat grids: every item now depends directly on its branch's head quest, so missing one item no longer blocks a dozen others. min_required_dependencies added on capstones so players don't need every single collectible to finish a category.
  • Berries: same fix across all 8 sub-branches.
  • Evolution Items / PvP Items / Cobblemon Cooking capstones previously had zero dependencies (completable instantly); added a soft dependency on a handful of early items instead of the whole grid.
  • Overworld trunk: Nether, Aether, Otherside and End were gated in a strict cascade (Nether → Nether Mastery → Ancient City → Glowstone → End Portal). All three side dimensions now unlock in parallel directly from "Into the Nether"; Dragon Slayer requires only one of the three dimension milestones instead of the full chain.
  • Create: moved Trains/Track Station from Create 1 to Create 4 (endgame), Chicken Roost from Create 2 to Create 1 (base kinetics), Ender Transmission from Create 3 to Create 4 (post-nuclear). Added the missing create-klinks-n-klangs branch (Poke Ball crafting, the Create↔Cobblemon bridge) to Create 3.

Net result: 734 → 642 quests (removed pure duplicates), same 21 chapters, 19 reward tables all valid, 0 registry errors on reload, 0 dependency collisions across ~2400 quest/task/reward ids.

Loot — MVS structures rethemed per ambiance

  • Rebuilt all 25 MVS structure loot tables so the loot actually matches the structure. Off-theme items removed — most notably houses_flower (a flower house) no longer drops Create cogwheels/andesite alloy; it now drops flowers, seeds, berries, mints and a Leaf Stone. Create loot is kept only where it makes sense (cartographer tower = tech/mapping, carts = freight).
  • Each structure now has a linked legendary: one thematic Myths & Legends key item at 0.00001% (chance: 1e-07) — Celebi's GS Ball in the flower house, Kyogre's Blue Orb in ponds, Arceus' Azure Flute in the cathedral, Rayquaza's Jade Orb on floating islands, Calyrex's Reins of Unity in stables, Cobalion's sword in pillager loot, and so on for all 25.
  • Existing rare pools (master ball, nuclear parts, jetpack, shiny card, exp candy and Create component tiers, M&L endgame pool) preserved untouched.
  • All 300 item ids validated against the live jars; client and server datapack copies byte-identical.

Accessories

  • Charm slot count set to 2 (datapack override of accessories:accessories/slot/charm, amount: 2) — the base mod defined 1 while the Aether defined 2; the pack now settles it at 2.

2026-07-24 — Worldgen: Continents, Deeper Oceans & rarer Molten Vents

Changed

  • Molten Vents made ultra rare: overrode the 12 placed features' rarity_filter chance x15 (land 1000→15000, aquatic 690→10350). They were spawning far too often. Only the placed_features are overridden (the configured_features' feature reference is kept intact) to avoid the worldgen boot crash seen last season.
  • Deeper Oceans config left at defaults (depth x2, deep-ocean trial chambers disabled, monument offset -20). Continents needs no config.

Mods added

  • Continents 1.1.14 (Stardust Labs) — reshapes the overworld into large continents and islands separated by wide oceans; always spawn on a medium continent. Compatible with BWG/Biomes We've Gone (it redistributes vanilla biome placement to make oceans common and land sparse, without touching how BWG injects its biomes via TerraBlender). Both sides.
  • Deeper Oceans 2.0.1 — deeper, more varied ocean floors. Depends on Lithostitched (already in the pack). Both sides.
  • Requires a fresh world to take effect (map reset on the test server).

2026-07-23 — Quest system (full FTB Quests tree) & FTB Essentials

Quests — complete tree (21 chapters, 734 quests, 19 reward tables)

  • Steamon Journey (main line, horizontal left-to-right): from-scratch progression (wood → stone → iron → diamond → nether → deep dark → aether → end → dragon) with 13 side derivations that branch off to and unlock each category. Gates alternate between item tasks and in-game advancements. Uses FTB quest_links (linked_quest) to jump to each branch's first quest.
  • Cascade unlock: finishing a main-line milestone (or the previous branch) unlocks the next branch via cross-chapter dependencies.
  • Create (renamed thematically): Cogs & Crates (vanilla kinetics + trains), Rotational Power (automation), Sparks & Circuits (Create Addition / FE), Beyond the Machine (nuclear, jetpacks). Cobblemon: First Steps, Trainer's Path, Myths & Legends. Dimensions: Nether, End, Aether, Otherside. Culinary, Steamon League, Adventure & Loot, Welcome, Daily Quests (repeatable, can_repeat + repeat_cooldown).
  • Collection chapters (Cobblemon section): Cobblemon Cooking (all vitamins, feathers, mints, mochi, candies, aprijuices, medicine, Utility+ treats), Evolution Items (stones + trade/held evo items), PvP Battle Items (competitive held items, power items, ability items, Utility+ caps). Grid-of-one layout like the Berries chapter.
  • Every quest has a reward (XP / item / cobblemon:relic_coin "spurs"). Category-end buttons (gear) roll a themed reward table (type:"random").
  • Dependency lines visible everywhere (default_hide_dependency_lines:false, grids hierarchised into linked sub-blocks). Each chapter reads as a tree.
  • Reward-table SNBT fixed to the correct nested format ({ reward:{...}, weight:N.Nf }). 11 invalid item ids corrected (createnuclear:uranium→raw_uranium, createaddition:accumulator→capacitor, create:funnel→andesite_funnel, cobblemon puffs→rare_candy, journeymount juices→relic_coin). All ids unique, no dangling refs, clean in-game reload. Copies kept in docs/quests/ (+ reward_tables/).
  • FTB Quests, Library, Teams and FTB Essentials (/tpa /back /spawn /sethome /rtp /warp) are CurseForge-only (ARR) — installed on the server, never in the packwiz repo.

Loot — vanilla structures now Pokemon-themed

  • 44 vanilla structure loot tables overridden with restrained, repetitive Cobblemon/Create loot themed to each structure (mineshafts, temples, shipwrecks/ocean ruins, strongholds, bastions, pillager outpost, ruined portal, trail ruins, trial chambers, woodland mansion, all village houses, spawn bonus chest). Vanilla base loot kept; themed balls/stones/berries added, rares isolated in low-chance pools.
  • Shiny Card (cobblemon_utility:shinycard) at 0.001% (1e-05) added to endgame chests only: End City, Woodland Mansion, Stronghold Library, and Trial Chambers ominous reward (which also gets master ball at 1e-06).

Loot — tighter, thematic, repetitive

  • Rebuilt the 25 MVS structure loot tables: from ~73 unique items each (up to 150) down to ~8-12 thematic items, repeated (higher weights / stacked counts) instead of one-of-everything. Rare pools (master ball, jetpack, nuclear, M&L legendaries) kept unique and untouched.
  • Evolution stones no longer scattered across ~40 tables — kept only in dedicated structures (crystal, jungle_tower on the MVS side; plus the already thematic desert/nether/snow/dark/aether tables). Feathers and vitamins likewise concentrated by theme (feathers → combat/training structures, vitamins → noble/brewing structures) instead of appearing everywhere.

2026-07-23 — Rebalance, loot refactor, exploration dimension & spawns

Mods added

  • Resource World 2.0 (+ Server I18n API) — server-side, regenerating overworld-like exploration dimension (resource_world:exploration).
  • No Chat Reports — unreportable chat (both sides).
  • Particle Core, Runelic, Shoulder Surfing Reloaded, Stylish Effects, Subtle Skybox, Traveler's Titles — client QoL/cosmetic.
  • Retraining — recycle/reroll villager trades (replaces Visible Traders).
  • Gensokyo Delight ~ Youkai's Feasts 1.1.0 — Japanese-style food/drink addon for Farmer's Delight (143+ dishes). Both sides.
  • Display Delight 1.6.0 — place every Farmer's Delight food item in 3D. Both sides.

Mods removed

  • Visible Traders (replaced by Retraining).
  • DropLootTables + Counter re-added — DropLootTables crashed boot ("Registry already frozen"); removed. Counter kept (required by Unchained).

Recipes / configs (datapack steamon-tweaks)

  • Nerfed Create auto-fishing (cooldown x16, maxBlocks 64).
  • Removed all Create↔Aether recipes; disabled Dragons+ bulk enchanting & moa incubation; blocked netherite scrap from nether-brick crushing.
  • Disabled ComputerCraft turtles + DnDesires handheld drill (kept portable drill).
  • Ball Synchronizer recipe = blank ball + advanced computer.
  • Smartphones: nether_star → advanced computer.
  • Enchanted Golden Apple → hard sequenced assembly.
  • Removed Enchantment Industry infested recipes / XP.

Loot refactor (MVS + endgame)

  • MVS structure loot: replaced "evolution-stones-only" Cobblemon pool with a broad pool (basic balls, EV feathers, vitamins/candies, evolution stones). Master Ball removed from normal pools.
  • Master Ball now 0.0001% only in endgame chests (End City, Ancient City, Bastion) + rare MVS (cathedral_rare, crystal).
  • Beast Ball only in End, Otherside and Aether chests (~5%).
  • Golden Poké Snack (instant max friendship) moved out of normal pools to a rare 0.01% roll.
  • Exp Candy tiered by rarity: XS common, S super-rare (0.5%), M mythic (0.1%), L legendary (0.01%), XL no longer obtainable from loot.
  • Create components tiered in loot: andesite alloy uncommon (15%), brass rare (0.3%, low count), electron tube mythic (0.1%), precision mechanism legendary (0.01%) — encourages producing them via Create.
  • Chunk Loader (Create Ender Transmission) fully blacklisted via Item Obliterator — recipe off, removed from inventories/drops, hidden from JEI.
  • Nuclear reactor parts (createnuclear controller/core/casing/frame/cooler/ input/output/blueprint) in a dedicated 0.0001% loot pool in endgame chests (End City, Ancient City, Bastion) + rare MVS — separate from the endgame pool.

Spawns — no legendaries / paradox / ultra beasts in the overworld

  • Cobblemon Otherside Spawns 2.1 — themed Ghost/Dark/Dragon/Paradox spawns in the Otherside.
  • Cobblemon Biome Expanded Spawns 5.9 — broader spawns; all 82 of its special mons (72 legendaries/paradox + 10 Ultra Beasts, incl. Terapagos, Koraidon, Miraidon, Poipole) now fully enabled:false in the overworld (previously 63 blocked + Ultra Beasts only weight-reduced — that let Terapagos and Poipole still spawn).
  • Disabled the bundled AllTheMons spawn packs that were leaking overworld spawns: legendary_spawns_atm (74), paradox_spawns_atm (17, all were active), ultra_beast_spawns_atm (8, Poipole's real source) — every entry forced enabled:false. Legendaries/UB now come only from their intended structures/mechanics, never wild in the overworld.

Loot — themed per structure

  • Per-structure themed loot across ~17 structure mods, restrained (2-3 balls max, one dominant theme, rare items in separate random_chance pools):
    • Create LTAB (14 tables): industrial Create loot, low-tier balls, biome-flavored stones; electron tube / precision mechanism in rare pools; Netherite Jetpack kept at 0.0001% in Create legend chests only.
    • Aether / Deep Aether (6 tables): divine/pure/light theme — fairy/heal/ premier balls, moon/shiny stones, feathers; Beast Ball preserved; no legendary items.
    • Deeper Darker / Otherside (2 chest tables): dark/Ghost/Sculk — dusk ball/stone, random Ghost/Dark TMs, defensive held items rare; Beast Ball pool preserved.
    • Villages (CTOV, Towns & Towers, BWG — 15 tables): keep vanilla village loot + light sprinkle (berries, basic balls, random TM in libraries, one Create item in smiths, dusk ball in Salem/halloween).
    • Explorify / Beautify / Supplementaries (5 tables): camp supplies, dark-forest/mausoleum dusk theme, botanist berries, aquatic galleon (dive/lure/net balls, poké rod + fishing smithing template).
  • Random TMs added to several structure pools (via SimpleTMs type tags) so loot isn't always about rare items.

Item rarity tuning

  • Golden Poké Snack → 0.01% rare roll (was normal pool).
  • Exp Candy tiered: XS common, S 0.5%, M 0.1%, L 0.01%, XL not lootable.
  • Create components tiered: andesite alloy uncommon, brass rare (low count), electron tube 0.1%, precision mechanism 0.01%.
  • XP Nuggets reduced (max 5, weight 1) — were far too common.
  • Empty Z-Crystal available at 0.01% in endgame (Ultranecrozium stays out).
  • Chunk Loader fully blacklisted (Item Obliterator) — no recipe, no loot, hidden from JEI.
  • Nuclear reactor parts in a dedicated 0.0001% pool, separate from the endgame/legendary/mythic pools.

Resource packs

  • Updated Fresh Waystones Texture to 3.3; re-enabled Fresh Animations, RCT Trainer Animation and Fresh Moves in default options (15/15 active).
  • Added Gazai's Cobblemon Utility+ resource pack (retexture/rename).

Fix

  • Datapack load order: steamon-tweaks must load last so its recipe overrides win over mod runtime datapacks (some disables were being overwritten).

Added

  • Oh The Biomes We've Gone 2.6.0 — a large biome and worldgen expansion (new overworld and nether biomes, trees, blocks). Client + server. Uses the TerraBlender, Oh The Trees You'll Grow, GeckoLib and CorgiLib libraries already in the pack.
  • Myths and Legends 1.9.0 (Cobblemon sidemod) — adds key items and new spawning conditions so Legendary and Mythical Pokemon are obtained through special items and location based rituals instead of appearing on their own. Client + server (Cobblemon and Architectury already in the pack).
  • WorldEdit 7.3.8 is now on the client too (was server only) — in-game world editing available client side (single player and staff tooling).
  • Tomtaru's Cobblemon and Farmer's Delight Tweaks 2.0.3 — integration tweaks between Cobblemon and Farmer's Delight. Client + server.
  • Cobblemon Raid Dens 0.11.3 — raid dens where players fight and catch Pokemon in group encounters. Client + server.
  • Cobblemon Journey Mounts 1.7.2 — ride Pokemon as mounts to travel. Client + server.
  • Create: Design n' Decor 2.2b — decorative blocks and building parts for Create. Client + server.
  • Cobblemon: Armory 1.5.4 — craftable armor and weapons themed after Pokemon. Client + server.
  • Cobblemon Drop Loot Tables 1.9.0 (+ Cobblemon Tim Core) — per Pokemon custom drop tables (server side, drops configured via datapack).
  • MVS - Moog's Voyager Structures 5.0.14 (+ Moog's Structure Lib) — extra overworld structures to explore. Server side.
  • YUNG's Cave Biomes 3.1.1 — new cave biomes and underground variety. Client + server (uses YUNG's API already in the pack).
  • Catch Indicator 1.7.0 — visual catch/seen/shiny indicator on Pokemon nametags. Client only.
  • Cobblemon Utility+ 1.7.4 — IV/EV bottle caps, feathers, candies, relics and more. Client + server. All 44 of its crafting recipes are disabled via the steamon-tweaks datapack, so these items are obtained through loot/rewards only, not crafting.

Removed

  • Myths and Legends Zygarde items (zygarde_cell/core/cube) blacklisted via Item Obliterator (recipes, loot and inventories cleared, hidden from JEI). Mega Showdown handles Zygarde instead.
  • Cobblemon Utility+ bottle caps (except Golden Cap) and candies — the 25 silver/obsidian/void/shining/wooden caps plus common/master candy are blacklisted via Item Obliterator (hidden from JEI, removed from loot). Only the Golden Cap remains obtainable. Also pulled from the Moog's loot tables.
  • FTB Quests questing system — the pack now ships a quest line through FTB Quests. FTB Library and FTB Quests are CurseForge only and cannot be redistributed in a Modrinth .mrpack, so the two builds differ:
    • CurseForge build: FTB Library + FTB Quests 2101.1.18 are installed automatically alongside Cobblemon Quests.
    • Modrinth build: ships FTBChecker 1.3.0 (client) which shows a startup screen listing FTB Library and FTB Quests with their CurseForge download links, asking the player to install them manually.
  • Cobblemon Quests Reloaded 1.3.5 (FTB Quests addon) — Cobblemon quest tasks and rewards (catch, defeat, KO, level, evolve, XP) plus a Defeat NPC Trainers task compatible with Radical Cobblemon Trainers (RCT), so quests can target trainer battles. Client + server. Inert until FTB Quests is installed. Replaces the base Cobblemon Quests (same mod id, drop-in fork).
  • Cobblemon - Exp. All 0.0.1 — shares battle experience across your whole party like the Exp. Share. Client + server.
  • CC: Tweaked 1.120.0 — ComputerCraft: programmable computers, turtles and peripherals with a Lua API. Client + server.
  • Armor of the Ages 1.5.10 — animated armor sets themed after various cultures. Client + server.
  • CosmeticArmours 1.5.3.1 — cosmetic armor slots to change your look without losing stats. Client + server.

Changed

  • WorldEdit side switched to both (client + server).
  • Disabled natural spawns for 74 Legendary and Mythical Pokemon that can be obtained through Myths and Legends key items (datapack override, enabled false on the AllTheMons legendary_spawns_atm entries). They are now caught through the special items only. The 8 without a Myths and Legends item (Chien-Pao, Chi-Yu, Wo-Chien, Manaphy, Phione, Munkidori, Okidogi, Fezandipiti) still spawn naturally so they stay obtainable.

Removed

  • Harvest with ease (kept RightClickHarvest, which is more popular and better maintained).
  • Dark Paintings.
  • All Let's Do mods: Beachparty, Farm & Charm, Meadow, Vinery.
  • Immersive Lanterns.
  • Cobblemon Effectiveness — redundant with Cobblemon Move Inspector, which already shows type effectiveness plus move power, accuracy and description.
  • Only Hammers And Excavators — area mining gadget, overlaps Create tooling.
  • Durability Tooltip — redundant with Jade, which already shows durability.
  • Exposure: Polaroid — wall decor overlap with Immersive Paintings (base Exposure mod kept).
  • Tectonic — it forced its terrain generator onto every world preset except vanilla default, which broke superflat worlds (they generated normal terrain).
  • Terralith — it conflicts with Oh The Biomes We've Gone over biome feature ordering ("Feature order cycle found"), which crashed world generation. BWG is kept as the overworld biome overhaul; Terralith removed to fix the cycle.
  • Cobblemon Industries and Cobblemore Library — kept Create: Klinks n' Klangs instead. Klinks n' Klangs does not depend on Cobblemore Library.
  • EasyAFK and Starter Kit — trimmed; their roles overlap with FTB Essentials on the server. Also removed the orphan Essential Commands config.

Performance

  • Sodium Dynamic Lights switched from REALTIME to FAST mode — REALTIME recomputed lighting every frame and roughly halved FPS while holding a torch (120 to 60). FAST keeps dynamic lighting with no visible difference and restores the FPS.
  • Noisium 2.3.0 added — optimizes biome/noise world generation, which is the heaviest part of this biome-rich pack. Client + server.
  • C2ME globalExecutorParallelism set to 13 (from default ~9) to use more CPU threads for chunk generation. Config shipped in client and server.
  • Almost Unified 1.4.2 added — unifies duplicate items shared between mods (plates, sheets, alloys, gears...) via common c: tags, so recipes point to a single item. Client + server.

Файлы

Steamon Client-2.0.0.mrpack(2.03 MiB)
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Метаданные

Канал релиза

Alpha

Номер версии

2.0.0

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

2

Дата публикации

26.07.2026

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