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Stats Surge

Stats Surge

RPG stats system with Blood Points, Vitality, Strength, Endurance and More for Minecraft

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Все версииStats Surge 0.4

Stats Surge 0.4

Release12.08.2026

Список изменений

Stats Surge 1.21.1 0.4V

  • New shader-based animation for Vitality's "immortality" effect (Blood Safeguard totem break)

  • Blood Safeguard cooldown reduced from 15 to 10 minutes

  • New transition animation when opening the Stats Screen

  • Removed confusing alchemical blood tooltip

  • Reduced Blood Bearer spawn chance from mob spawners (9% → 3-5%) to prevent farming abuse

  • Added descriptive text for the Stats Screen keybind

  • Fixed flat Strength damage bonus (+1.0/level) applying to projectiles — now melee-only,  detected by damage source (compatible with custom weapon mods)

  • Lowered HUD overlay display cap from 5000 to 2500

  • Updated upgrade particle texture

  • Added custom render layers for Blood Bearer entities, with new textures (Simple Red Eyes)

  • Added new console commands to spawn different Blood Bearer mob types for testing

  • Added global command to adjust bonus blood points earned per mob kill

NEW: Endurance

A defensive stat that reduces incoming melee damage and unlocks powerful passive abilities at higher levels.

  • Reduces melee damage taken based on equipped armor pieces (requires at least 1 piece equipped)

  • Scaling: 0.5% reduction per piece at level 1, up to 22% per piece at level 20

  • Maximum damage reduction cap: 70%

  • Additional bonus based on total armor points: Low +0.1%, Medium +0.3%, High +0.5%, Extreme (25+ points) +1.0%

  • Unlocks at level 5 — Passive Thorns: reflects a percentage of melee damage back to the attacker, scaling from 5% at level 5 up to 50% at level 20

  • Unlocks at level 20 — Force Field: a single-charge passive shield that fully absorbs one melee hit and reflects 100% of the blocked damage back to the attacker as an instant counterattack. Recharges automatically every 60 seconds. Melee only — projectiles neither trigger nor consume the shield

  • Upgrade cost scaling: levels 1-10 cost 95 per level (95 - 950 total per level); levels 11-20 double the base cost (2,090 - 3,800 per level)

  • Total accumulated cost from level 1 to 20: 33,375 Blood Points

Файлы

statsurge-0.4.jar(303.45 KiB)
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Метаданные

Канал релиза

Release

Номер версии

0.4

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

32

Дата публикации

12.08.2026

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ID версии

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