
Stats Surge
RPG stats system with Blood Points, Vitality, Strength, Endurance and More for Minecraft
Список изменений
Stats Surge 1.21.1 Final
Added visual shield layer animation for Endurance's Force Field effect NEW: Penetration An offensive stat that reduces a target's damage mitigation — both vanilla armor and Endurance's reduction — applying to both melee and projectile attacks.
Reduces target's Armor and Armor Toughness, plus Endurance's damage reduction on player targets, by a percentage based on level Scaling: 1% at level 1, up to 75% at level 20 Levels 1-5: 1% → 5% Levels 6-14: 9% → 35% Level 15: holds at 35% Levels 16-20: 44% → 75% Against entities with no real armor (Warden, Ender Dragon, Wither), the effect has no impact by design Unlocks at level 5 — Precise Strike: landing a critical melee hit arms a bonus; the next attack (critical or not) deals +20% bonus damage, scaling up to +40% based on Strength level. Consecutive critical hits chain the bonus without breaking it Unlocks at level 15 — True Damage: every 4th connected hit (melee or projectile) ignores all damage mitigation entirely. Global hit counter, resets after triggering. A charging visual effect (white particles rising from the player) telegraphs when the next hit will be the true damage strike Unlocks at level 20 — Penetration Aura: any living entity within a 7-block radius is continuously affected by the perforation effect, no hit required. Outside the radius, the effect persists for 3 seconds after the last hit (refreshes, doesn't stack). True Damage trigger frequency increases to every 3rd hit. Golden particles rise from the ground on entities affected by your own aura; other players' auras appear in dimmer gold Upgrade cost scaling: levels 1-10 cost 110 per level (110 - 1,100 total per level); levels 11-20 double the base cost (2,420 - 4,400 per level) Total accumulated cost from level 1 to 20: 40,150 Blood Points QoL
Added a keybind (default: 0) to toggle visibility of the Blood Points gear icon in the HUD — the point counter remains visible regardless
