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Моды/Trial-DUNGEON
Trial-DUNGEON

Trial-DUNGEON

RPG progression authority: 23 stats, 84 perks, a unified magic tree, and an endless procedural Trial Dungeon. NeoForge 1.21.1.

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Все версии→STAT Mod 1.2.1

STAT Mod 1.2.1

Beta13.07.2026

Список изменений

Changelog

[1.2.1] - 2026-07-13

Added

  • Adventurers' City (floor 0) expanded with denser districts, decorated interiors, a protected duel arena, spectator stands, PvP isolation, bounty/merchant NPCs, and dedicated warrior, archer, and mage training grounds with real training dummies
  • Room encounters on combat floors: enemies now spawn progressively when players enter each required room instead of loading the whole floor as one global wave
  • Explicit normal, elite, and boss roles for dungeon health scaling

Changed

  • Dungeon monster health now scales from x3 at floor 1 to x15 at floor 100, continuing through the Abyss up to x25; elites receive x1.25 and bosses x1.5
  • Combat floors are completed only after every required room encounter is cleared
  • STAT Mod version advanced to 1.2.1 for Minecraft 1.21.1 / NeoForge 21.1+

Fixed

  • Long Iron's Spellbooks casts being repeatedly cancelled when another mod refreshed durability or components on the same equipped casting item
  • Tensura spell metadata queried before registry initialization no longer remains cached as an incorrect instant, zero-tick cast
  • Dungeon health modifiers no longer stack or fully heal damaged mobs when reapplied

[1.2.0-public] - 2026-07-12 — First public release (Modrinth + CurseForge)

Added

  • Trial Dungeon: endless procedural dungeon dimension — 100 rotating themes across 10 arcs, serpentine room-chain floors, giant open-sky boss arenas with a 40+ boss altar roster, treasure vaults, secret rooms, ultra-secret relic sanctuaries, command-block traps
  • Dungeon Rush: kill combos, jackpots, flawless-floor bonuses, personal records
  • Dungeon points economy: kills → points → currency exchange; physical FDP currency (coins & notes), magic banker, SDM shop bridge with detailed catalog
  • Dungeon mage mobs with real caster AI (modeled on Iron's wizard AI): kiting with player-facing backpedal, spell telegraphs (sound + particles), line-of-sight checks, distance-scaled cast cadence, hit retaliation, squad cohesion — and counterplay: hitting a casting mage interrupts its spell
  • Natural mage squads from floor 3+ (wither mages 15+), always escorted by a tank knight and an archer
  • Team co-op dungeon conquest (FTB Teams): shared unlocks, assist points
  • PlayerRevive, Waystones, Lootr, L2 Hostility dungeon integrations

Fixed

  • Custom mage spawn eggs: NBT now nested under NeoForgeData + spawn-guard authorization (mobs previously vanished on spawn)
  • Mage AI lost on chunk reload/restart (goal re-attached via in-memory guard)
  • Invalid Iron's Spellbooks spell ids (ice_storm → blizzard, summon_skeleton → raise_dead)
  • Natural mage wave conversion was dead code with a full modpack installed

[1.2.0] - 2026-06-21

Added

  • Unified magic tree — Iron's Spellbooks Phase 1 (common trunk + Fire school active)
  • 8 magic schools structurally present (locked, pending Phase 2)
  • Arcane and school point system with persistence
  • IronSpellEventBridge for event-driven spell casting
  • Puffish Skills mirror UI for magic tree
  • /magic command for tree management
  • Magic node unlock/gating with race affinity cost adjustment
  • Client-side magic tree cache with sync on join

Fixed

  • Audit M1 — 10 critical/important/minor fixes from code review (065d57a)
  • SwordSoaringClientModEventsMixin cleanup
  • Magic state sync on player join/respawn

Changed

  • Port NeoForge 1.21.1 finalized (zero Forge residuals in src/)
  • Perk gating integrates with Tensura skill level
  • Build CI targets JDK 21, NeoForge 1.21.1

[1.1.0] - 2026-06-04

Added

  • Full config externalization: XP rates, perk thresholds, skill levels, thirst rates, weapon XP, cooldown multiplier
  • README.md with installation, commands, and progression documentation
  • CHANGELOG.md (this file)

Fixed

  • StatPassiveSkill UUID collision: Each stat+tier now has a unique UUID, preventing passives from overwriting each other
  • LevelUpHandler: Particle effects now trigger correctly per milestone level
  • FatigueHandler: Config values are now read once at load instead of every tick
  • System.currentTimeMillis(): Replaced with server game ticks in StatActiveSkill and mana blocking for deterministic cooldowns
  • ThirstHandler: All thirst rates are now configurable
  • PerkTickHandler: Added early return when player has no perks

Removed

  • Stale META-INF/mods.toml at project root (WeaponsOfMiracles artifact)

Changed

  • Perk tier thresholds now read from config (were hardcoded 20/50/80)
  • Skill unlock levels now read from config (were hardcoded 20/50/80/100)
  • XP formula multiplier configurable (was hardcoded 50)
  • Weapon mastery max level configurable (was hardcoded 50)

[1.0.0] - 2026-05-27

Initial Release

  • 23 character stats across 5 categories
  • 60+ Epic Fight custom skills
  • 42 perks (3 per stat)
  • Fatigue system with 7 debuff thresholds
  • Thirst system with dehydration effects
  • Weapon mastery for 13 weapon types
  • Mana pool system
  • 48-minute day cycle
  • Adrenaline potions and effect
  • Full French and English localization
  • /statmod admin command with list/get/set/xp/reset
  • Character Screen (P) and Perk Screen (O)
  • HUD: fatigue bar, global level overlay, combo counter
  • ParCool integration
  • AAA Particles integration

Файлы

statmod-1.2.1.jar(19.40 MiB)
Основной
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Метаданные

Канал релиза

Beta

Номер версии

1.2.1

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

56

Дата публикации

13.07.2026

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ID версии

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