
Trial-DUNGEON
RPG progression authority: 23 stats, 84 perks, a unified magic tree, and an endless procedural Trial Dungeon. NeoForge 1.21.1.
Оцените первым
248
1
Список изменений
Changelog
[1.2.1] - 2026-07-13
Added
- Adventurers' City (floor 0) expanded with denser districts, decorated interiors, a protected duel arena, spectator stands, PvP isolation, bounty/merchant NPCs, and dedicated warrior, archer, and mage training grounds with real training dummies
- Room encounters on combat floors: enemies now spawn progressively when players enter each required room instead of loading the whole floor as one global wave
- Explicit normal, elite, and boss roles for dungeon health scaling
Changed
- Dungeon monster health now scales from x3 at floor 1 to x15 at floor 100, continuing through the Abyss up to x25; elites receive x1.25 and bosses x1.5
- Combat floors are completed only after every required room encounter is cleared
- STAT Mod version advanced to 1.2.1 for Minecraft 1.21.1 / NeoForge 21.1+
Fixed
- Long Iron's Spellbooks casts being repeatedly cancelled when another mod refreshed durability or components on the same equipped casting item
- Tensura spell metadata queried before registry initialization no longer remains cached as an incorrect instant, zero-tick cast
- Dungeon health modifiers no longer stack or fully heal damaged mobs when reapplied
[1.2.0-public] - 2026-07-12 — First public release (Modrinth + CurseForge)
Added
- Trial Dungeon: endless procedural dungeon dimension — 100 rotating themes across 10 arcs, serpentine room-chain floors, giant open-sky boss arenas with a 40+ boss altar roster, treasure vaults, secret rooms, ultra-secret relic sanctuaries, command-block traps
- Dungeon Rush: kill combos, jackpots, flawless-floor bonuses, personal records
- Dungeon points economy: kills → points → currency exchange; physical FDP currency (coins & notes), magic banker, SDM shop bridge with detailed catalog
- Dungeon mage mobs with real caster AI (modeled on Iron's wizard AI): kiting with player-facing backpedal, spell telegraphs (sound + particles), line-of-sight checks, distance-scaled cast cadence, hit retaliation, squad cohesion — and counterplay: hitting a casting mage interrupts its spell
- Natural mage squads from floor 3+ (wither mages 15+), always escorted by a tank knight and an archer
- Team co-op dungeon conquest (FTB Teams): shared unlocks, assist points
- PlayerRevive, Waystones, Lootr, L2 Hostility dungeon integrations
Fixed
- Custom mage spawn eggs: NBT now nested under NeoForgeData + spawn-guard authorization (mobs previously vanished on spawn)
- Mage AI lost on chunk reload/restart (goal re-attached via in-memory guard)
- Invalid Iron's Spellbooks spell ids (ice_storm → blizzard, summon_skeleton → raise_dead)
- Natural mage wave conversion was dead code with a full modpack installed
[1.2.0] - 2026-06-21
Added
- Unified magic tree — Iron's Spellbooks Phase 1 (common trunk + Fire school active)
- 8 magic schools structurally present (locked, pending Phase 2)
- Arcane and school point system with persistence
- IronSpellEventBridge for event-driven spell casting
- Puffish Skills mirror UI for magic tree
/magiccommand for tree management- Magic node unlock/gating with race affinity cost adjustment
- Client-side magic tree cache with sync on join
Fixed
- Audit M1 — 10 critical/important/minor fixes from code review (065d57a)
- SwordSoaringClientModEventsMixin cleanup
- Magic state sync on player join/respawn
Changed
- Port NeoForge 1.21.1 finalized (zero Forge residuals in src/)
- Perk gating integrates with Tensura skill level
- Build CI targets JDK 21, NeoForge 1.21.1
[1.1.0] - 2026-06-04
Added
- Full config externalization: XP rates, perk thresholds, skill levels, thirst rates, weapon XP, cooldown multiplier
README.mdwith installation, commands, and progression documentationCHANGELOG.md(this file)
Fixed
- StatPassiveSkill UUID collision: Each stat+tier now has a unique UUID, preventing passives from overwriting each other
- LevelUpHandler: Particle effects now trigger correctly per milestone level
- FatigueHandler: Config values are now read once at load instead of every tick
- System.currentTimeMillis(): Replaced with server game ticks in
StatActiveSkilland mana blocking for deterministic cooldowns - ThirstHandler: All thirst rates are now configurable
- PerkTickHandler: Added early return when player has no perks
Removed
- Stale
META-INF/mods.tomlat project root (WeaponsOfMiracles artifact)
Changed
- Perk tier thresholds now read from config (were hardcoded 20/50/80)
- Skill unlock levels now read from config (were hardcoded 20/50/80/100)
- XP formula multiplier configurable (was hardcoded 50)
- Weapon mastery max level configurable (was hardcoded 50)
[1.0.0] - 2026-05-27
Initial Release
- 23 character stats across 5 categories
- 60+ Epic Fight custom skills
- 42 perks (3 per stat)
- Fatigue system with 7 debuff thresholds
- Thirst system with dehydration effects
- Weapon mastery for 13 weapon types
- Mana pool system
- 48-minute day cycle
- Adrenaline potions and effect
- Full French and English localization
/statmodadmin command with list/get/set/xp/reset- Character Screen (P) and Perk Screen (O)
- HUD: fatigue bar, global level overlay, combo counter
- ParCool integration
- AAA Particles integration
Файлы
statmod-1.2.1.jar(19.40 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
1.2.1
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
56
Дата публикации
13.07.2026
