
Spiritborne RPG
RPG contents, inspired by POE and more - Introduces a new curio slot : Spirit slot!
Список изменений
[Old Changelog]
Version 1.2.5
- Nerfed Rogue's Spirit damage reduction while dashing to 25% (was 50%).
- Nerfed Vampire's Spirit by removing Bonus Damage based on Target's Current HP from Spirit Modifier.
- Fixed a crash with projectile in a specific situation.
Version 1.2.0 - Rogue's Spirit
- Added a new Spirit : Rogue's Spirit. (see Gallery for details)
- Nerfed Wizard's Spirit Bonus Spell Power in its empowered form to 25% (was 50%).
- Balanced the Vampire's Spirit ability sacrifice cost to 2 + 10% of Max HP (was 15%).
Version 1.1.5
- Buffed Bard's Spirit by doubling the note QTE size to make it a lot easier.
- Fixed a bug where the Spirit Relic unequips itself when you rejoin the world.
Version 1.1.0
- Added SCORCHED GUNS 2 compatibility for the Cowboy's Spirit ability, which now also increases Gun Damage and Reload Speed.
- Fixed a major mistake in the Cowboy's Spirit Crit Chance calculation, as well as an incorrect ability cooldown for the unempowered form and a unclear tooltip.
- Removed the Speed II effect from the "Steady Aim" state of the Cowboy's Spirit ability.
- The Cowboy's Spirit ability cooldown is now 32s for the unempowered form (fixed from the unintended 8s cooldown).
- Moved the Entropy Shard to the Spiritborne Core mod.
- Updated the Spiritborne Core dependency to v0.1.5.
Version 1.0.5 - Spiritborne Core
- Added Spiritborne Core as a dependency to improve the overall code structure.
- Ethereal Dust and Omen Essence have been moved to the Spiritborne Core mod.
- The Mystic Spirit Relic will no longer give the player the same spirit they obtained last time.
- The Shard of Hubris now always increases the Potential value if the value is at 0%.
- The Shard of Hubris now grants a random Potential value between 10% and 40% (was 5% to 25%).
Version 1.0.0 - Official Release
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New mechanic - Spirit Potential : Every Spirit item now possesses a Potential value (1-100%) that determines the better chance of rolling high value of Modifier Quality that affect how good each attributes in your Spirit Modifiers.
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New mechanic - Modifier Quality : Spirit Modifiers now feature both dynamic and static attributes. Dynamic attributes have a randomized Quality value (0–100%) that is rolled when the Spirit is first awakened (or rerolled using specific items). Like If a Warrior’s Spirit has a Max Health range of [5% to 10%]. So 0% Quality results in +5% Max Health and 100% Quality results in +10% Max Health. Info Tab : You can now view detailed statistics for any Spirit by pressing [Alt] while hovering over the item in your inventory. This tab includes Spirit Type & Potential, Current Form and Empowered Benefits that briefly explain what will you get from empowering the spirit.
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Mystic Spirit Relic Changes : - The Relic now rolls a random Potential value when obtained. This value determines the difficulty of the task required to satisfy it. - Upon awakening, the Relic’s Potential is transferred directly to the resulting Spirit. - Increased the requirements for tasks.
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Add 7 new items : - Ethereal Dust : A core crafting material. Obtain it by salvaging Spirits or Resonant Fragments with an Anvil. - Omen Essence : A rare crafting material used in high-tier recipes. - Entropy Shard : Used to reroll the Quality of your Spirit Modifiers. - Shard of Hubris : Has a 50% chance to either increase or decrease Spirit Potential by 5–25%. (Only works on Spirits below 80% Potential). - Chaos Stone : Unpredictably transforms a certain item or destroys it. - Dormant Orb : Obtained from using Chaos Stone on a Mystic Spirit Relic. Unseal it with Echo Shard or Ethereal Dust to reveal its content. - Resonant Fragment : Obtained from Dormant Orbs. Right-click to identify a Tier 1–3 Modifier, which can then be injected into a Spirit if it meets the Potential requirement (e.g., a Tier 3 modifier requires a Spirit with 75%+ Potential).
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Add mod compatability for Spiritborne Ascendants.
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Fixed an issue with Mine and Slash where the Bard’s Spirit Modifier was not removed when unequipped.
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Rebalance all spirits, mostly adjust Spirit Modifiers.
Version 0.9.9b - Mystic Spirit Relic Overhual
- Removed the mechanic where you simply right-click the Mystic Spirit Relic to gain a random Spirit.
- New mechanic for the Mystic Spirit Relic : Players now have to fulfill a task granted by the relic (currently either slaying hostile mobs or feeding it experience points). Once finished, the relic awakens and grants a random Spirit on right-click.
- Fixed the Bard's Spirit modifier tooltip which incorrectly showed "15% increased Spell Power" even when Iron's Spells 'n Spellbooks was not installed.
- JEI Compatibility : Added item description pages for the Mystic Spirit Relic and Empowered Orb.
