A slow, but sturdy Skeleton variant made from Dragonbone.
In addition to their innate Toughness and increased heath, they shoot Potions of Stiffness, making it even harder to strike them down
They replace the vanilla Skeletons in Dragonrot Swamps
They Drop: Arrows, Stiffness Tipped Arrows & Dragonbone Chunks.
Texture by Mr. QuickStrike!
The Splinterspawn
A small, observant and shy Silverfish variant
They don't attack and rather flee, trying to hide as fast as possible. Actually, even getting them to leave their block will be a bit tricky
You will rarely find Splinterspawn infested blocks in the Razor Edge. You ever think you are hallucinating, no, that might only have been a Splinterspawn eyeing you
Breaking their block with Silk Touch will make it vanish, you can drop the block including the mob using Resonance, while Pest Control will earn you a nice sum of XP instead
Redstone Sand rework
Redstone Sand has been completely revamped.
It has lots of utility now, useful in many redstony scenarios.
transfers redstone signals in any direction, including upwards and downwards (with is kind of a pain in vanilla)
immediately gives off power to neighboring Redstone, but transferring to other Redstone Sand creates a slowly growing signal
Stores energy. Signals drop off slowly after turning off the input
Will fall when powered and not supported
Retains its energy during the fall, giving a short Redstone Pulse when landing
Improvements
Rewrote quite a few guidebook entries
When using a Crafting Tablet in a Pedestal, hoppers and other item transport methods now only fill each slot as needed, instead up to 64 items, making autocrafting setups much more quick and efficient
You can bonk Item Roundels with the Paintbrush to make it spin the other way around (a godsend, if you enjoy mirrored setups)
The Guidebook now has a way of listing Item => Ink conversions. The guidebook now also shows that you can use Dye, in addition to Pigment
The Radiance Staff now supports Efficiency. Its floodlight ability places lights a lot quicker
Stable Midnight Aberration now notes it's creative exclusive in its tooltip
Added the command '/spectrum list_item_tags'. Prints a list of all tags of a given item (or the one in your main hand)
The Spirit Instiller's 'finish crafting' sound is not only 60% as loud
The Primordial Fire sound is not only 60% as loud
Updated all Fluid Collision recipes in EMI
Renamed the 'craft_colored_sapling' advancements title. Now called 'Botanian Rhapsody'
Lowered the crafting time of the Soothing Bouquet. The required time was longer than midnight even lasted - making it unable to be crafted unless using speed upgrades
Bidents can now be enchanted with Indestructible
Kindlings are now immune to Primordial Fire
The Creative Menu now has a full Bottomless Bundle for testing shenanigans
The soothing bouquet recipe now mentions its midnight requirement
Added Stiffness Potion recipe for the Potion Workshop
Removed Downstone Fragments from the Undergrowth Manors loot. You can now find additional ones in a new platforming challenge in the mining drill structure
All Guidebook images now use up to date textures
The colored gems in the Pedestal & Crafting Tablet GUIs now use up to date colors
Added more translation strings for the guidebook (used in wip Russian translation)
Updated the Spirit Instiller texture
The repair percentage for the 'Moonstruck Nectar repairing' recipe now is configurable
Several hardcoded item texts & lore from chest loot is now translatable
Added Surveillance Maps leading to Undergrowth Manors. You can find them in state property. yes, this has lore implications
Made eraser hitboxes 33% bigger
Decay now drops XP, the later game, the more. A new XP farm just dropped, hm? Do you dare? >:D
Added Item Crushing recipe for Nether Wart from Nether Wart Blocks
The volume of Azure Aura is now configurable and is now 50% as loud as before by default
Added an advancement for placing down a Forgotten Memory
Added an advancement for trying to create a Spawner of a blacklisted/boss/unknown mob
Added raw Azurite, Malachite & Bloodstone blocks. The Azurite one causes Azure aura, as with all Azurite blocks
Redesigned the Wireless Redstone puzzle structure so players that crouch into the water flow can't get stuck anymore
Nightdew Vines now use a proper loot table for their rare drops. Added loot condition matching nearby sleeping entities
The Block Breaker now uses Fabrics Fake Player API - making it drop cloaked drops even if their owner is offline
The 'open DD portal' advancement now also procs when creating it via Bottling up Ruin
Reworked the Bedrock Anvil mechanics to handle special cases much more smoothly
I 'primordial fire converting' recipes using item entities
Gemstone Powder Blocks and the Redstone Calculator now use the up to date gemstone color palette
Improved inventory handling across all containers. Crafting Chest now start autocrafting as soon as possible. They did not run if you added more stuff to an existing stack before
Since Dragonbone Chunks are now renewable from Marrow Drops, Kindlings now drop nothing. MC hasn't had useful drops from killing non-hostile mobs in a while
Bug Fixes
Fixed the 'collect_mob_head_using_treasure_hunter' advancement not unlocking
Fixed an oversight that could lead to Pastel nodes accumulating items (thank you, Aquaeyes!)
Fixed a typo in the 'slot_reserver' data component name (was "slot_eserver")
Fixed the Advocaat recipe - it used an item tag that was removed in 1.21
Fixed recipe viewers listing an empty slot, if a Titration recipe does not require a fluid
Fixed the Fusion Shrines weather recipes not changing the weather
The 'eat_each_pastry' advancement now requires eating Cream Pastry, Myceylon Apple Pie, Myceylon Pumpkin Pie & Rabbit Cream Pie
Fixed pigment palette not accepting ink after clearing its contents