
Spears, Staves, and Swords: Weapon Expansion
A datapack that revamps combat, adding 3 new weapon types, as well as a set of enchantments.
Spears, Staves, and Swords is a simple datapack that adds three new weapon types along with a set of enchantments to enhance combat variety and gameplay. The goal was to give the player more choices to fit their unique playstyles. The weapons were balanced with the other types in mind; no one type of weapon is overall superior, and each offers certain advantages and disadvantages.
Warning: While the datapack is designed to fit into vanilla Minecraft, each of the tiers of weapons are stronger than their respective vanilla counterparts, including the new type of sword this datapack adds.
Weapons:
Spears:
- Spears are based off of the trident. Spears of each material do 1 more damage than their sword counterparts and also give the wielder 1 block of extra range, at the cost of being slower than swords. Their specialty is their ability to be thrown.
- Spears come in wooden, stone, iron, gold, diamond, and netherite varieties, as well as an upgraded version of a trident.
- Infused Trident:
- The upgraded form of a trident. Deals 9 damage with an attack speed of 1.4, and has 1.5 blocks of increased reach.
Staves:
- Staves are based off of the axe. Staves of each material do 2 more damage than their sword counterparts and also give the wielder knockback, at the cost of being the slowest weapon. Their specialty is their ability to disable shields.
- Staves come in wooden, stone, iron, gold, diamond, and netherite varieties, as well as an upgraded version of a mace.
- Charged Mace:
- The upgraded form of a mace. Deals 10 damage with an attack speed of 1, and has base knockback. It disables shields for 5 seconds.
Swords:
- Staves are a direct upgrade to vanilla swords. Swords of each material do the same damage their vanilla counterparts and also give the wielder sweeping, as well as being slightly faster than vanilla swords. Their specialty is their ability to partially block damage.
- Swords come in wooden, stone, iron, gold, diamond, and netherite varieties, as well as an upgraded version of the wooden sword.
- Blooming Blade:
- The upgraded form of a wooden sword. Deals 8 damage with an attack speed of 1.8, and has a base sweeping of 50%. It can block 50% damage from every direction, but takes 1 second to prepare.
Enchantments:
Common: These enchants can be put on any weapon and have a maximum level of IV
- Heavy: Increases attack knockback by 0.25 and damage by 0.5, but decreases attack speed by -0.1 per level
- Light: Increases movement speed by 0.05 and attack speed by 0.1, but decreases attack knockback by -0.25 per level
- Condensed: Increases attack damage by 0.5 and attack speed by 0.1, but decreases reach by -0.25 per level
- Extended: Increases reach by 0.25 and attack knockback by 0.25, but decreases attack speed by -0.1 per level
Spear: These enchantments are exclusive to spears and have a maximum level of III, and are mutually exclusive with one another.
- Cloudburst: Thrown spears create a burst of wind when landing on a block, radius increasing by level. Mutually exclusive with Riptide.
- Explosive: Thrown spears create an explosion when hitting a mob, radius increasing by level. Mutually exclusive with Riptide.
- Quake: Thrown spears create a circle of stone that knocks mobs up when landing on a block, radius increasing by level. Mutually exclusive with Riptide.
Stave: These enchantments are exclusive to staves and have a maximum level of III, and are mutually exclusive with one another.
- Burst: Attacking a mob deals extra damage and gives slowness to the mob, and reduces your knockback to 0, damage and time increasing by level. Mutually exclusive with Breach.
- Rupture: Attacking a mob deals 1 extra damage and ignores some armor, percentage increasing by level. Mutually exclusive with Breach.
- Stun: Attacking a mob deals extra damage and stuns it, reducing its speed by 100%, damage and time increasing by level. Mutually exclusive with Breach.
Sword: These enchantments are exclusive to swords and have a maximum level of III, and are mutually exclusive with one another.
- Current: Attacking a mob gives jump boost to the player for 1 second, effect level increasing by level.
- Flow: Attacking a mob gives haste to the player for 1 second, effect level increasing by level.
- Tempo: Attacking a mob gives speed to the player for 1 second, effect level increasing by level.