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Added damage cap for spears and maces
Prevents DTaps (one-shot kills)
Damage is limited so targets are left at a minimum of 1 heart
Ensures fair and balanced PvP combat
Lightweight and optimized for performance
Compatible with Paper / Spigot
Uses event-based damage handling
No configuration required (plug-and-play)
Safe to reload and server-friendly

Prevents spear and mace DTaps by capping damage so players are always left on 1 heart. Simple, fair, and PvP-friendly.