
Spawn Animations
Hostile mobs dig out of the ground or poof into existence when they spawn!
5.0M
2.9K
Список изменений
- Entities with emissive layers are now properly hidden 👻 (Endermen, Spiders, and Cave Spiders) (closes #25)
- For this feature to work in Minecraft 1.20.4 and below, Pehkui must be installed. Pehkui can still be installed in newer versions for smoother poof animations
- Added config options to enable/disable the poof animation (#40), animation sounds (closes #39), reducing the number of particles emitted by hidden Endermen, and hiding emissive mob layers (#25)
- Improved performance by refactoring entity activation distance calculations to bundle and cache position data retrieval calls and by updating batch activation logic. The whole project is now up to 45% faster per tick!
- Modified the attack predicate of the secondary dig-up requirements so that it disregards the Y-distance. This allows mobs to, for example, appear at the bottom of pillars if a player decides to build up during the night
- Added an activation distance recommendation message when using the Vanilla activation mode
- Removed the Hoglin from the dig up animation
- Fixed most compatibility issues with by adding missing tag recovery logic when preparing an entity for hiding. This should generally improve compatibility with other packs that override entity tags (closes #26)
- Fixed poof animation playing multiple times when "Play Animation on Unsupported Blocks" is off
- Fixed possibility of hidden falling mobs losing their fall distance NBT when appearing
- Fixed v0 save format not correctly upgrading to v1 in 1.20.5 and 1.20.6 (precisely from 24w11a to 24w20a)
- Changed exclude tag from
excludetots.sa.exclude
Файлы
spawnanimations-v1.11-mc1.17-1.21.8-mod.jar(214.94 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.11+mod
Загрузчики
Forge
Версии игры
1.17–1.21.5, 25w10a
Загрузок
42.8K
Дата публикации
6 мес. назад