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Моды/Sparkle's Morpher
Sparkle's Morpher

Sparkle's Morpher

The successor to Fox Model Loader — a universal Minecraft custom model loader supporting YSM, Blockbench, animations, sounds, multiplayer synchronization, and more.

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Все версии→Sparkle's Morpher 1.2.2

Sparkle's Morpher 1.2.2

Release23.08.2026

Список изменений

Sparkle Morpher 1.2.2 delivers the main work planned for the 1.2.x “Cross-Backend Performance & Stabilization” phase. All six actual source repositories were synchronized, built, verified, and pushed to their matching GitHub branches.

Highlights

  • Modern HUD modernization and stabilization:

    • 26.x uses explicit VAO, SSBO, BoneSkinShader, and a 144-byte-per-bone layout for the unified skeleton path.
    • Restored the separate translucent blend stage and alpha handling for transparent materials.
    • Fixed layout anchors, AABB/FBO framing, glow-bone exclusion, pose snapshots, scale, and yaw handling.
    • Fixed classic HUD input_vertical direction contamination and lost context during deferred world-model submit replay.
    • Every Modern HUD rendering, layout, and title option is marked “Experimental”. Modern HUD remains disabled by default while Classic HUD remains enabled by default.
  • Minecraft 26.1.2/26.2 held-item crash fix:

    • 26.x Modern HUD now uses Mojang’s GUI item RenderState extraction API for main-hand and off-hand items.
    • Removed the erroneous manual ItemEntityRenderState creation path, which submitted an item through the GUI deferred/Picture-in-Picture pipeline to an EntityRenderDispatcher with no assigned renderer.
    • Main hand, off hand, Scale, Yaw, and HUD Layout behavior are preserved; 1.21.1 keeps its version-specific legacy API.
  • Cross-backend rendering and performance:

    • Roulette stage 1 now uses cached geometry through GuiGraphicsExtractor.fill, avoiding raw GL/CommandEncoder submissions during extraction that were later overwritten; a CPU fallback keeps visibility consistent across OpenGL and Vulkan.
    • The 26.2 Vulkan path detects the actual Minecraft GpuDevice, uses the 144-byte-per-bone Vulkan ABI and Native SIMD bone calculation, and falls back to Java when the native path is not applicable.
    • The implementation keeps business logic behind the backend-neutral Blaze3D/vanilla boundary instead of coupling it to raw OpenGL/Vulkan.
  • Compatibility and reliability:

    • Fixed TouhouLittleMaid sitting-state access and custom-model state synchronization across all six loader/version branches.
    • Fixed the 1.21.1 item-buffer/glint immediate path (Issue #18) and the Fabric 26.x flight animation frame-boundary stutter.
    • Added or tightened architecture-boundary, RenderState contract, material contract, and six-branch build checks while retaining the required 1.21.1 and 26.x adapters.

Build and verification

  • All six branches were pushed with git push; each local HEAD was then compared with its matching remote branch after fetch.
  • A clean release build completed on 2026-08-23 and produced a 1.2.2 original JAR for every branch. The six original JARs in this release are the primary downloads.
  • Full build output is included as BUILD_LOG_1.2.2_2026-08-23.txt; branch logs were collected under .buildlogs/6branches/.
  • This release does not claim real Minecraft 26.2 Vulkan client visual regression coverage; that still requires an actual Vulkan client environment. Fabric 26.2 also retains pre-existing ArchitectureBoundaryTest violations, which are not presented as fixed by this release.

Release assets

  • Six original Fabric/NeoForge JARs.
  • Chinese notes, English notes, and the build log.

The 1.2.2 scope freeze remains in effect: the large Action Runtime, Paper Doll, Import Pipeline, Cloud, and PortableGpuRenderPath rewrites are out of scope for this release.

Файлы

sparkle-morpher-1.2.2-neo26.2.jar(5.91 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.2.2

Загрузчики

NeoForge

Версии игры

26.2

Загрузок

112

Дата публикации

23.08.2026

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ID версии

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