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fixed bug where overwrite warning on recipe save didn't work properly
new shaders:
new layer effects:
these are both different implementations of the same idea of "what if each shader on the stack was applied to different RGB channels" so shader 1 is on the red channel, 2 on green channel, 3 on the blue channel, then 4 is back on red
channel_cycle_exclusive is generally a little more intuitive with what you end up seeing, ..._additive is more chaotic but can look very cool -- both are generally unreasonably powerful even for relatively small stack sizes