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Моды/Soulbound
Soulbound

Soulbound

Soulbound - глобальный мод для Майнкрафт, превращающий игру в пошаговую RPG с механиками из Undertale, Deltarune и Earthbound. Боевая система, прокачка, классы, мультиплеер и режим Roguelite.

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Все версииSoulbound 1.6.0-beta-dwtest11

Soulbound 1.6.0-beta-dwtest11

Beta10.08.2026

Список изменений

1.6.0-1.21.1 Public Beta

  • Added the early Dark World system to the Beta Test. Right click with the knife you can craft to picture the block beneath you into your will, and Shift+Right Click in an enclosed area to open the Dark World creation menu. There's a multitude of biomes, some finished some unfinished, that you can create, with the primary block you picture into your will being the primary block of the biome. Otherwise, uses the default dark world biome. Enemies in the Dark World are tied to the level of the creator, and fountains can be sealed by right clicking the Dark Fountain at 0, 0, 0

  • Added a new dependency, DimLib

  • Added Darkness Constricts mechanic. Locations: Deep Dark, Ancient City, All Wardens, Sculk Dark World, The End. Restricts TP gain from all sources. No TP gain from grazing.

  • Added Shine to the Tactician Acts during Darkness Constricts. Gives 25 TP.

  • Added white line to the tip of the TP bar that Deltarune has. It looks nicer :p

  • Skill Tree Revamp. This is unfinished as they will get icons eventually, which is why they are blank squares at the moment. All skills are available to obtain now, with some exceptions like recruit exclusive skills and race skills. The entire skill tree menu has been redone, and it is now a lot fancier.

  • Classes have been removed, instead replaced with a specialization system that changes your music depending on how much you've invested into a specific branch.

  • Soul Mages can now mix and match soul mage skills if they have learned them previously and adapt their skills into specific soul traits, encouraging them to use the Soul Vessel

  • Stat boosts in the skill page has been removed

  • PVP Revamp. Certain weapons with elements have type advantage against others (I will share the type chart later as it has currently not been finalized.) All status effects work in combat (Sleep, Confusion, Burn, Freeze)

  • Burn: Drains 5% of your max health per turn, halves your bash damage

  • Freeze: Heavily nullifies your skill damage for 3 turns

  • Asleep: Your turn is skipped with a 25% chance to wake up

  • Confusion: 15% chance to hit yourself

  • All direct damage in PVP is halved, not just soul shield. Monsters included.

  • Defending no longer restores Soul Shield. Graze still does though.

  • Defending protects you against direct damage in PVP

  • Shield status protects you against direct damage in PVP

  • Shield, Boost status should drain properly in PVP

  • Capped PVP damage at 35% max HP per hit.

  • Added an animation/vfx to sealing Dark Fountains

  • Added vfx to opening Dark Fountains

  • Added the End Portal shader onto Dark Fountains

  • Added the climbing gimmick. Right click up close any type of stone or netherrack with an empty hand to start climbing. Controls:

    • Movement Keys: Climb
    • Crouch: Let go
    • Sprint: Charge Jump
    • Jump: Vault (pull self up if there's a 2 block space above you to do so)
    • Charge Jump has three phases. For each phase, jump distance increases and influences how long you get a climbing speed boost for.

(KNOWN ISSUES: Currently, if you grab the wall while moving, your animations become all stuttery, not a huge problem but something that will be worked on when I animate climbing)

Файлы

turnbattle-1.6.0-beta-dwtest11.jar(14.13 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

1.6.0-beta-dwtest11

Загрузчики

Fabric

Версии игры

1.21.1

Загрузок

83

Дата публикации

10.08.2026

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ID версии

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