
SorekillRTP
High-performance RTP and respawn routing for large networks.
🌍 SorekillRTP
SorekillRTP is a high-performance, cross-server Random Teleport (RTP) and respawn management plugin built for modern Minecraft networks.
It supports local and cross-server RTP, cross-server respawns, multiple worlds (Overworld, Nether, End), Redis-backed coordination, and strict safety checks designed for large SMP environments.
Designed for Paper / Spigot backends behind Velocity or BungeeCord / Waterfall.
✨ Features
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🌐 Cross-server RTP
- Teleport players between backend servers using Redis and proxy messaging
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☠️ Cross-server respawns
- Respawn players on a different server than where they died
- Ideal for hub → SMP or lobby-based networks
- Fully configurable per server
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🌍 Multi-world support
- Overworld, Nether, and End
- Per-world radius and distribution settings
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🧭 Advanced RTP distribution
- Square ring (uniform or biased)
- Circular annulus (uniform area or radius)
- Gaussian-clamped distributions
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🛡️ Strict safety checks
- Avoid lava, fire, dangerous blocks, liquids, and void-adjacent areas
- Prevent teleports near hostile mobs or other players
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⏳ Teleport countdown with movement detection
- Cancels on movement or jumping
- Configurable countdown duration
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🧠 Smart chunk handling
- Async chunk loading on Paper
- Safe sync fallback on Spigot
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🔁 Cross-server cooldowns
- Redis-backed cooldowns shared across servers
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🔊 Configurable sounds & messages
- Fully customizable via
config.ymlandmessages.yml
- Fully customizable via
-
🔄 Safe reload support
- Reload config, messages, Redis, and listeners without restarting the server
☠️ Respawn Behavior
SorekillRTP can fully control where players respawn after death.
Supported behaviors include:
- Respawn on the same server
- Respawn on a different server
- Respawn at spawn, bed, or random teleport
- Cross-server respawns with optional RTP on respawn
This allows setups such as:
- Dying on a hub sends players to an SMP
- SMP respawns always perform RTP
- Private servers keep respawns local only
All respawn behavior is controlled via configuration and can differ per server.
🧩 Supported Platforms
Backends
- Paper (recommended)
- Spigot
Proxies
- Velocity
- BungeeCord
- Waterfall
Note: SorekillRTP is a backend plugin.
It does not run as a proxy plugin but communicates with the proxy using plugin messaging.
📦 Requirements
- Java 17 or newer
- Paper or Spigot server
- (Optional) Redis server for cross-server RTP and respawns
⚙️ Installation
- Place
SorekillRTP.jarinto your backend server’spluginsfolder - Start the server once to generate config files
- (Optional) Configure Redis in
config.ymlfor cross-server RTP and respawns - Restart or reload the server
🔧 Configuration
Main configuration file:
config.yml
Message customization:
messages.yml
All RTP and respawn behavior (radius, cooldowns, countdowns, distributions, safety rules, and respawn routing) is configurable per server and per world.
🧪 Commands
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/rtp- Randomly teleport yourself
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/rtp <world>- Randomly teleport within a specific world
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/rtp <player> <server> <world>(admin)- Teleport another player across servers
🔐 Permissions
sorekillrtp.use– Use RTPsorekillrtp.cooldown.bypass– Bypass RTP cooldownsorekillrtp.tptimer.bypass– Bypass RTP countdownsorekillrtp.admin– Admin RTP commands
🧠 How Cross-Server RTP & Respawn Works
- Player requests RTP or dies
- Source server determines target server and world
- Target server computes a safe location
- Location is shared via Redis
- Player is transferred through the proxy
- Final teleport occurs on the destination server
Planned Features
- Folia Support
🧾 License
This project is licensed under the Apache 2.0 License.
❤️ Credits
Developed by Sorekill
Built for modern SMP networks that need fast, safe, and scalable RTP and respawn handling.