
Sorcery Age Addon:Scaling & RPG
Adds RPG scaling (Attack/Enchants/Apotheosis) to JJK skills and buffs Summons. 为咒术技能添加RPG成长(攻击/附魔/神化)并增强召唤物,让其尽量适配整合包环境
Sorcery Age Addon:Scaling & RPG 1.0.11.0
Список изменений
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General Fixes: Fixed some minor issues ( some stuff I've already forgotten about).
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Summon Scaling Fix: Fixed a critical issue where the Tier/Cost Multiplier specific to each summon was not being applied correctly. (High-tier summons will now correctly have higher scaling multipliers than low-tier ones).
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Health Synchronization: Summons will now properly heal to full HP upon spawning, matching their scaled Max Health.
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> Note: While dynamic attribute changes (swapping gear after summoning) work fine in a vanilla environment, health synchronization might still be inconsistent in heavy modpacks.
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Better Debugging: The debug output system has been overhauled. It is now more comprehensive, readable, and fully localized.
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杂项修复: 修复了一些细微的问题(已经忘了具体是啥的修复)。
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阶级倍率修复: 修正了召唤物未能正确应用其自身阶级(基于消耗)倍率的问题。(即:不同阶级的式神现在能正确获得对应的属性倍率)。
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血量同步优化: 召唤物在生成时,现在会根据缩放后的最大生命值正确回满血量。
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> 注意:召唤后动态穿脱装备导致的属性变化,在纯净环境下测试可正常补满血量,但在复杂的整合包环境中可能仍存在同步延迟或不一致的情况。
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Debug 系统升级: 调试输出内容现在更加完善、整洁(存疑),且支持本地化显示
