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Моды/Solo Craft: Reawakening
Solo Craft: Reawakening

Solo Craft: Reawakening

Мод Solo Craft: Reawakening - неофициальная адаптация манхвы/аниме Solo Leveling для Майнкрафт. Добавляет врата, подземелья, оружие, классы, систему прокачки и боссов. Скачать мод для версий 1.19-1.21.

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Все версииSolo Craft: Reawakening 1.0.3

Solo Craft: Reawakening 1.0.3

Release29.07.2026

Список изменений

Medium Bugfix + Feature update. (1.0.3)

  • Boss Shadow cards now show level, current/next rank, numeric XP, and a progress bar
  • Igris and Tusk have CUSTOMIZE buttons opening a matching inventory GUI
  • Tusk accepts the Orb of Avarice for 2× attack damage
  • Igris accepts the Demon King’s Long Sword for hostile-only area lightning strikes
  • Lightning is visual-only; damage is server-applied after filtering owners, shadows, pets, teams, parties, guildmates, and other allies.
  • Equipment persists and is safely returned if the shadow roster is reset or trimmed.
  • Shadows retain level, XP, rank, name, and health progression after either the shadow or owner dies.
  • Fixed daily quest giving XP (queued reward leakage)
  • Becoming the Player no longer releases the prologue boss reward bundle.
  • Removed all Ahjin and White Tiger guild building worldgen files, templates, and the orphaned manual spawner. Guild membership systems remain intact. Deleted files remain recoverable through Git history.
  • Fixed Demon King’s Dagger’s wil typo and Two as One. Equipping two daggers now provides its Strength bonus.
  • Added extensible derived stat bonuses:
    • Green (+N) beside the base stat.
      • Hover tooltip lists each source, such as +30 from Haste Buff effect.
      • Supports Haste, Physical Buff, Two as One, and future equipment/accessory providers.
      • emporary buffs no longer permanently modify base stats.
  • Fixed portal behavior:
    • Regular procedural/datapack gates: no return portal until boss completion.
      • Procedural Red gates: portal visible immediately but locked until completion.
      • Dedicated legacy Red gates: no portal until boss completion.
      • Stale portals from older normal-gate runs are removed.
  • Shadow XP has been completely reworked.
  • Removed the old final-blow and hitbox-size formula.
    • XP pool now uses target health, damage, armor, toughness, dungeon level, boss/elite status, and configured encounter XP.
    • Each shadow receives XP proportional to its actual final post-mitigation damage.
    • Player final blows no longer erase shadow contributions.
    • A shadow dealing only the final 1 damage receives only a tiny share, not full XP.
    • Overkill damage is capped, and healing cannot create extra total XP.
    • Catch-up rates:
      • Levels 1–10: 2.5×
      • Levels 11–20: 1.75×
      • Levels 21–30: 1.25×
      • Level +31: normal rate

+ MORE

  • Balancement changes (made early game easier)
  • Fixed event bugs (Kang taeshik not dying after defeat etc.)

Файлы

SLR1.0.3.jar(39.58 MiB)
Основной
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Метаданные

Канал релиза

Release

Номер версии

1.0.3

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

372

Дата публикации

29.07.2026

Загрузил

ID версии

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