
Smoothgl
Honest micro-stutter fixes for 1.21.4 Fabric: frame pacer, raycast occlusion, entity/particle/name-tag/beacon culling, GC watcher, JIT warmup, network input-lag tuner, adaptive auto-tuner, real-time stutter profiler with telemetry HUD. Честные фиксы микро
Список изменений
SmoothGL V4 Beta 4 — Max FPS Release ✨ New Features Priority Calculator v2 with chunk state tracking Controller v2 with adaptive decisions StabilityLayer for anti-oscillation L3 Cache with GPU upload optimization Render Impact Profiler with Debug HUD 🔧 Improvements Simplified architecture Clean hooks interface Stable Mixin integration Integration with Sodium 0.6.13 Reduced runtime overhead Improved scheduling stability 🐛 Fixes Fixed Mixin package paths Fixed Gradle configuration Removed unstable reflection adapters Improved build stability ⚙️ Enabled by Default
All core optimizations are enabled for maximum FPS:
Upload Ring (128MB) Rebuild Debounce (2ms) Frame Arena (32MB) Priority v2 Controller v2 StabilityLayer L3 Cache 📊 Main Goal of V4
SmoothGL V4 focuses on:
higher FPS reduced micro-stutter more stable frametime lower CPU/GPU spikes smoother gameplay
