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Моды/Simple Enemy
Simple Enemy

Simple Enemy

Simple Enemy - аддон для мода TaCZ, добавляющий в Майнкрафт вооруженных NPC. Теперь у вас появится реальная причина носить огнестрельное оружие и тактически сражаться с врагами.

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Все версии→Simple Enemy 1.20.1-0.1.6-beta

Simple Enemy 1.20.1-0.1.6-beta

Beta08.08.2026

Список изменений

Changelog - Beta 0.1.6

This update introduces a complete improvement to NPC combat behavior, perception, navigation, and decision-making.

Added / Fixed

  • Added tactical behaviors (see the Tactical AI log for details).
  • Added a safety layer to prevent PMC units from attacking the player.
  • Fixed an issue where PMC units prevented the player from sleeping nearby.
  • Improved hostile target detection, making soldiers more compatible with entities from other mods.
  • Added muzzle flash render effects for NPC gunfire, along with their respective configuration settings.
  • Added subtitles for sounds.

Tactical Ai Overhaul

Combat & Perception

  • Realistic Line of Sight: Units see and shoot through glass and leaves.
  • Suppression System: Incoming fire builds pressure on targets, degrading their accuracy until it naturally cools down.
  • Smart Combat States: Uses Schmitt hysteresis thresholds to prevent rapid, erratic switching between attacking, taking cover, and retreating.
  • Full Tactical Config: Dedicated configuration settings for suppression, audio detection, decay rates, and accuracy penalties.

Movement & Navigation

  • Hazard Avoidance: Units actively route around lava, cacti, and dangerous blocks.
  • Obstacle Clearing: NPCs break obstructing glass or leaves when pathfinding.
  • Ladder Navigation: Overhauled pathfinding for reliable ladder climbing.
  • Adaptive Speed: Movement speed dynamically adjusts based on tactical state (e.g., cautious peeking vs. fast retreats).

Cover & Evasion

  • Dynamic Cover Search: Scans for optimal, reachable, and safe cover positions.
  • Soft Cover Utilization: Smart use of non-solid or partial blocks for concealment.
  • Killzone Reaction: Exposed NPCs immediately prioritize escaping, diving into cover, or firing back to suppress the threat.
  • Performance Cooldowns: Search algorithms use cooldown timers to prevent game performance drops.

Squad & Audio Systems

  • Audio Processing: Gunfire and bullet impacts generate tactical alerts, causing nearby NPCs to investigate, orient, or take cover.
  • Squad Memory: Units share local context and remember recent engagements as a cohesive unit.

Tactical Decision-Making

  • Confidence & Threat Scoring: Real-time evaluation of health, weapon status, allies, and suppression to calculate combat confidence.
  • Advance vs. Hold Logic: NPCs only push forward when conditions favor it; otherwise, they hold position or set up ambushes.
  • CQB Mode Trigger: Automatically shifts to aggressive close-quarters tactics when fighting indoors or at short ranges.
  • Emergency Response: Critical danger events instantly override standard decision flows for immediate self-preservation.

Файлы

simpleenemymod-1.20.1-0.1.6-beta.jar(1.27 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

1.20.1-0.1.6-beta

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

8.8K

Дата публикации

08.08.2026

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