Simple and highly configurable combat indicators for both dealing and taking damage.
Features
Floating Damage Numbers
See how much damage you deal in real-time!
Option to stack numbers or display each hit individually.
Damage numbers remain the same size no matter the distance from the player, ensuring that they are always visible
These indicators are also highly configurable, with options including:
(For damage numbers) Color, size, duration, stacking, spray angle, rotation, gravity and more!
(For damage indicators) Color, size, distance from crosshair, duration
Edit the configuration to your liking!
Examples
Default setting
!Player hits zombie with diamond sword, damage numbers pop up next to the zombie
Spray setting
!Player hits zombie with diamond sword, damage numbers spray out from the zombie
Dealing damage from afar
!Player shoots a far away zombie with a bow and arrow, damage numbes pop up next to the zombie
Directional Damage Indicators
When you're hit, an on-screen arrow points to where the damage was taken from.
Bigger hits trigger larger, differently colored indicators.
Examples
All examples below are using the default setting
!Player takes damage from behind, turns around to reveal a skeleton shooting at them
!Player gets hit by an iron golem. An arrow points towards where the iron golem was, indicating where the damage was taken from

