Список изменений
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Full UI overhaul: smooth transitions between screens, animated particles (golden sparks, confetti), glow and reflection effects on the roulette drum.
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Item and modifier roulettes now have particle bursts, expanding rings, and sheen animation on the spinning drum.
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Double Trouble modifier animation improved: 3 phases, excluding already-rolled modifiers in each phase.
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Preview screen now shows an animated background with particles.
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Item and modifier selection grids: staggered cell entrance animation, hover scale-up, difficulty icons; locked modifiers grayed out with a lock icon.
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Pause screen: animated separators, item glow effect, pulsing difficulty badges.
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Victory screen fully redesigned: confetti (8 colors), item glow on backdrop, scale-in title with golden pulse, styled buttons.
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Statistics screen: themed background, momentum scrolling, hover glow on modifier rows.
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Challenge HUD: timer pulses and shakes when time is running low; bomb border pulses and shakes at critical remaining time.
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4 HUD themes: Classic (panel), Slim (compact bar), Glow (neon borders), Minimal (transparent text). Cycle with L key, show/hide with K key.
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Config screen fully redesigned: animated category cards with staggered entrance, smooth transitions between grid and edit view, custom sliders and buttons.
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Config features: scrollable category list, search by name, Tab navigation, reset with confirmation, yellow dot on changed values, Ctrl+F to focus search, smooth tooltip fade-in.
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Bug fixes:
- World tooltip no longer spams the log with read errors — data is now read correctly.
- Timer now pauses only on pause screen and victory screen, not in inventory or chests.
- Screen transitions are now smooth — target screen animation no longer has a delay.
- Modifier code split into separate parts — easier to add new modifiers and fix existing ones.
- Win and loss are now properly distinguished: failed challenges no longer show the victory screen, and the world tooltip shows "Failed" instead of "Completed".
- Soulbound: death message shows the correct heart count (divides by 2).
- Soulbound: on 3rd death, health resets and death counter clears.
- Time bomb: explosion now correctly fails the challenge instead of creating an infinite death loop.
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2 new modifiers:
- Phantom Step (Extreme) — periodically teleports and swaps the player with the nearest mob. Configurable interval and search radius.
- Soulbound (Hell) — each death permanently halves health. After 3 deaths (or a configurable number) the challenge is failed.
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New difficulty tier "Hell" — 4th tier after Extreme, purple color. Unlocks after 25 wins (configurable).
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Window resize handling: all screens correctly preserve their state (categories, search, scroll, spin animations, confetti).
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Config screen features:
- Search and filter categories by name
- Tab navigation between fields
- Category reset with confirmation dialog
- Yellow dot on changed values
- Ctrl+F for quick search
- Smooth tooltip appearance on hover
- Configurable death count for Soulbound failure

