
Silver's Effects Library | EL
Just a small library of some custom effects used by my packs.
⚠️Warning:
This pack is very experimental, bugs may exist in this pack, so if you find any make sure to make a bug report in the forums of my Discord Server!
Description:
The Effects Library is a library made to add custom effects that is used by my other projects in passives, abilities or global events.
Personally:
It took way longer than it should've to finally release this pack. this pack was made way before this account joined and it is finally able to be used in my other projects.
Effects:
This is a wiki or a guide to these effects powers.
| Name: | Effects: | Type: | Sub-effects: |
|---|---|---|---|
| 🩸Bleed | Constantly damages you and will be even more fatal when the target is moving and even sprinting. | Negative | None! |
| ❄️Frostbite | Constantly damages you and damage will be increased when the entity is in a snowy biome and if the biome also starts snowing. | Negative | None! |
| ⚡Electrify | Constantly damages you and will be more fatal when it is rainning and thunder storming. | Negative | None! |
| 💫Stun | Inhibit you to: move, look at a different direction, or use items (Can be Changed.). | Negative | None! |
| 🔥Eternal Flame | Get permanently get set on fire and the damage will be increase when in hot biomes and will go through fire resistance. | Negative | None! |
Planned Features: (Not Implemented Yet)
Click to Open!
| Name: | Effects: | Type: | Sub-effects: |
|---|---|---|---|
| 💫Confusion | Players applied with the effect will have their movement keybinds reversed. | Negative | None! |
| ⚔️ Rage | When applied the entity will gain +1 attack damage. After 1 minute the entity will gain +1 attack damage, maxing out on +15 attack damage. | Positive | None! |
| Infection | Entities with the effect have a 35% chance when hurt to summon zombies in a 3 block radius of the player. | Negative | None! |
| Invulnerabilit | When hurt you have a 25% chance for the resistance effect’s (If you have it.) amplifier to be reduced by 1. | Negative | None! |
| Batrachotoxin | Entities having this effect will experience a stronger dose of the normal poison effect, this effect will bypass all enchantments and armor but will still leave you on 1 heart. | Negative | None! |
| Fatal Poison | This effect is similar to poison with the only difference being it doesn't stop at half a heart. | Negative | None! |
| Stealth | All nearby sculk sensors will be temporarily remove. | Positive | |
| 🪞True Invisibility | Armor will not be displayed but items held will still be shown. | Positive | None! |
| 💦Wet | Having this effect will give all of the perks of being inside a water block. | Positive | None! |
Technical:
Guide
| Name: | Identifier: | Default Damage Interval: | Stab Amount (Per Second) | Default Damage Output: | Damage Type: |
|---|---|---|---|---|---|
| 🩸Bleed | bleed | 10 Ticks | 3 | 2 (When Standing Still.); 5 (If moving.); 8 (If movin and Sprinting.) | s_effects_lib:bleed |
| 🩸Fatal Bleed | fatal_bleed | 10 Ticks | 3 | 2 (When Standing Still.); 5 (If moving.); 8 (If movin and Sprinting.) | s_effects_lib:fatal_bleed |
| ❄️Frostbite | frostbite | 1 Second | 2 | 4 (When not in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag.); 9 (When in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag.) | s_effects_lib:frostbite |
| ⚡Electrify | electrify | 1 Second | 3 | 3 (When not rainning or thundering.); 6 (When rainning.); 9 (When thundering.) | s_effects_lib:electrify |
| 💫Stun | stun | Constant | 0 | 0 | None! |
| 🔥Eternal Flame | eternal_flame | 1 Second | 1 | 5 (When not in a biome that's in the #s_effects_lib:eternal_flame_dangerous_biomestag and Doesn't have Fire resistance); 8 (When not in a biome that's in the #s_effects_lib:eternal_flame_dangerous_biomestag and has Fire resistance); 12 (When in a biome that's in the #s_effects_lib:eternal_flame_dangerous_biomestag and Doesn't have Fire resistance); 15 (When in a biome that's in the #s_effects_lib:eternal_flame_dangerous_biomestag and has Fire resistance) | s_effects_lib:eternal_flame |
| 💫Confusion | confusion | None! | 0 | None! | None! |
| ⚔️ Rage | rage | None! | 0 | None! | None! |
| Infection | infection | None! | 0 | None! | None! |
| Invulnerability | invulnerability | None! | 0 | None! | None! |
| Batrachotoxin | batrachotoxin | 1 Second | 0 | 3 | s_effects_lib:batrachotoxin |
| Fatal Poison | fatal_poison | Constant | 3 | 999 (When the user reaches 1 hearts or below.) | s_effects_lib:fatal_poison |
| Stealth | stealth | None! | 0 | None! | None! |
| 🪞True Invisibility | true_invis | None! | 0 | None! | None! |
| 💦Wet | wet | None! | 0 | None! | None! |
For people using my pack who wants to mess around or is a developer wanting to use it for their project, here are the commands and details:
This is basically the command.
/function s_effects_lib:cmd/effect/<effect>/<modifier> {duration:<count>}
<effect> is for what effect is being used in the command, here are the availables:
bleedfrostbiteelectrifystuneternal_flameconfusionrageinfetioninvulnerabilitybatrachotoxinfatal_poisonstealthtrue_inviswet
<modifier> is for what modifier is used for command, here are the availables:
apply(to increase the duration of the effect)set(to set the effect to a specific duration)reduce(to remove some of the duration)
<count> so the count in duration is basically the duration of the effect.
Examples:
if you are still confuse here are some commands and what they will do:
#1
/function s_effects_lib:cmd/effect/bleed/apply {duration:10}
This command will give the player the add 10 seconds to the bleed effect.
#2
/function s_effects_lib:cmd/effect/frostbite/set {duration:4}
This command will set the player's Frostbite effect to 4 seconds.
#3
/function s_effects_lib:cmd/effect/electrify/reduce {duration:15}
This command will remove 15 seconds from the electrify effect.

