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Моды/Shriek Control
Shriek Control

Shriek Control

A Minecraft mod that gives players full control over which mobs spawn from a Sculk Shrieker. Customize encounters, fine-tune the danger lurking in the Deep Dark.

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Все версииShriek Control 1.0.0

Shriek Control 1.0.0

Release08.05.2026

Список изменений

Shriek Control lets you decide exactly what happens when a Sculk Shrieker is activated. It has the following config files

shriekcontrol-server.toml

[spawning]
	#If true, the nearest player's luck affects weighted mob selection.
	use_player_luck = true
	#Multiplier applied to player luck when calculating mob weights.
	#Effective weight = base_weight + quality * player_luck * multiplier.
	# Default: 1.0
	# Range: 0.0 ~ 100.0
	luck_weight_multiplier = 1.0
	#How far from the shrieker to search for the player whose luck should be used.
	# Default: 16.0
	# Range: 1.0 ~ 128.0
	luck_player_search_radius = 16.0
	#If true, mobs spawned by sculk shriekers rise out of the ground.
	emerge_from_ground = true
	#How long the ground-emerge effect lasts, in ticks. 20 ticks = 1 second.
	# Default: 100
	# Range: 20 ~ 200
	emerge_ticks = 100
	#Entity registry IDs that sculk shriekers can spawn instead of the Warden.
	#Format: entity_id=base_weight,luck_quality,min_count,max_count
	#Examples:
	#minecraft:zombie=50,0,1,4
	#minecraft:creeper=15,2,1,1
	#minecraft:warden=1,8,1,1
	#
	#You may also use just minecraft:zombie, which defaults to weight 1, luck quality 0, count 1.
	#You may also use minecraft:zombie=20, which defaults to luck quality 0, count 1.
	#You may also use minecraft:zombie=20,3, which defaults to count 1.
	mob_ids = ["minecraft:warden=1,0,1,1"]
	#How many nearby positions the shrieker tries before giving up.
	# Default: 20
	# Range: 1 ~ 100
	spawn_attempts = 20
	#If true, mobs must pass their normal spawn placement rules.
	#If false, the mod only checks basic collision, which is better for unusual mobs.
	respect_spawn_rules = false
	#If true, vanilla Warden spawning will happen if the configured mob cannot spawn.
	fallback_to_warden_if_config_fails = false

shriekcontrol-spawn-effects-server.toml

[spawn_effects]
	#Potion/status effects applied to mobs whenever they enter the world.
	#This works for natural spawns, spawn eggs, commands, spawners, and sculk shrieker spawns.
	#
	#Format:
	#mob_id_or_namespace|effect_id|duration|amplifier|ambient|show_particles|show_icon
	#
	#For one mob:
	#minecraft:zombie|minecraft:speed|-1|0|false|true|true
	#
	#For every mob in a namespace:
	#minecraft:*|minecraft:glowing|-1|0|false|true|true
	#alexsmobs:*|minecraft:strength|-1|1|false|true|true
	#
	#duration is in ticks. 20 ticks = 1 second.
	#Use -1 for infinite duration.
	#amplifier starts at 0, so 0 = level I, 1 = level II, 2 = level III.
	#
	#You can add multiple entries for the same mob to give it multiple effects.
	effects = ["minecraft:zombie|minecraft:speed|-1|0|false|true|true"]

Файлы

shriekcontrol-1.0.0.jar(28.06 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.0

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

37

Дата публикации

08.05.2026

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ID версии

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