
Shrapnel Explosions
The mod adds cinematic flying debris after explosions that deal damage, can penetrate thin obstacles, and ricochet off metal objects.
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14
Список изменений
Added:
- New "Smart" Raycasting Trajectory Logic: Fragments now use a dynamic raycasting system to determine the most realistic flight path.
- New Configuration Options:
- shrapnelSpread (Horizontal Spread Replacement): Controls the cone-shaped deviation of fragments.
- maxDebrisParticles: Sets the number of block-dust particles spawned by flying debris. Lowering this can significantly boost FPS during massive chain explosions.
Fixed & Optimized:
- Replaced heavy vanilla renderSingleBlock calls with direct BakedModel vertex consumption, bypassing redundant BlockEntity and Fluid checks.
- Primary Shrapnel Optimization
- Fixed FPS drops when breaking massive amounts of Ice or Glass. Debris now uses a "Quiet Destruction" method that bypasses the vanilla 150-particle-per-block hardcoded limit.
Removed:
- horizontalSpread (replaced by the improved shrapnelSpread cone logic).
- verticalBias
Файлы
ShrapnelExplosionsMod-2.0.3-1.20.1.jar(729.05 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.0.3
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
9
Дата публикации
15.03.2026
