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Моды/SFM-Flow
SFM-Flow

SFM-Flow

A Re-imagined SFM with Flowcharts

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Все версии→SFM-Flow 0.2.0.alpha

SFM-Flow 0.2.0.alpha

Release03.07.2026

Список изменений

6-28-2026

[Added]

  • Added a new slot layout configuration screen, accessible by shift-clicking any side of the 3D block preview, allowing you to toggle exactly which inventory slots are active for automated transfers.

  • Added full slot-mapping support for worldly containers (such as Furnaces, Brewing Stands, and Smelters) to respect face-locked slot layouts.

  • Added live item previews inside slot layout screens to show which items currently reside in each slot of a connected container.

  • Added an upgraded in-world highlight system that renders the precise 3D block shape of targeted chests and machines instead of generic wireframe boxes.

  • Added a fully interactive, draggable 3D block preview component to the Item Input and Output settings screens.

[Changed]

  • Rebuilt the item filter slots with a custom texture design showing distinct empty and filled visual states.

  • Optimized screen drawing layers to prevent overlay menus and dropdowns from clipping or rendering behind the 3D block preview.

  • Rebuilt the Item Input and Item Output configuration panels into modular, responsive layout elements to improve readability.

  • Integrated public API interfaces (IFilterable, IInventoryTarget, ISideConfigurable) allowing third-party addon developers to reuse standard search, filter, and side configuration widgets.

[Fixed]

  • Fixed an issue where items held on the cursor would be lost when clicking "Save & Close" inside configuration screens; held items are now safely returned to your inventory.

  • Consolidated internal interface layouts to improve overall user interface stability and menu loading times.

  • Fixed mouse dragging and scroll conflicts when adjusting settings inside the node configuration overlays.

6-27-2026

[Added]

  • In-World Container Outlines: Added an "In-World Highlight" option inside the Item Transfer settings panel. Toggling this checkbox places a glowing golden border around the selected inventory block in the game world, visible through solid walls.

  • Highlight Clear Hotkey & Command: Pressing H (by default) or typing /sfmflow highlight clear instantly clears all targeted highlights in the world.

  • Sided Capabilities Support: Item transfers now respect side-specific capabilities (e.g., extracting from the top slot of a furnace or depositing into its side).

  • Player Inventory Graphic Backing: Added a beveled dark grey background card sheet at the bottom of the screen to neatly house the player's inventory and hotbar slots.

[Changed]

  • Precise Route Planning: Upgraded the off-thread logic simulator to evaluates slots on a per-face basis rather than ignoring side-restricted inventory access.

  • Precise Interval Tick Scheduling: Network planning runs are now strictly dispatched per-node only when their corresponding timer interval has elapsed, rather than on a flat global interval.

  • Enhanced Visual Sorting: Connection wires are now drawn directly on the background canvas, placing them behind interactive card bodies to prevent overlaps with buttons and terminals.

  • Vanilla Double-Chest Compatibility: Upgraded capability scanners to search with vertical side-contexts, enabling standard double-chests and vanilla containers to resolve properly.

  • Expanded Interface Layout: Increased the Manager console interface height from 256px to 352px to neatly integrate the variables drawers.

  • Centered Player Inventory: Re-aligned the player inventory and hotbar slots inside the Manager block screen to sit centrally within the new bottom panel layout, eliminating overlapping lists.

  • Synchronized Task Submissions: Layout planning tasks are now throttled to dispatch every 10 ticks (twice a second) to balance execution responsiveness and CPU performance.

  • Refined inventory scanning with a double-pass safety check to defensively skip sleeping nodes and unloaded chunk regions before processing automated routes.

  • Network cable layouts are now saved directly in world save data as a flat array. This allows large cable networks to load instantly without requiring full rediscovery sweeps when the world boots up.

  • Cable block placements and unlinking are now optimized using an incremental graph update model. Placing or breaking network cables no longer triggers a full network rescan, eliminating tick-lag and server freezes on large automated setups.

  • Rebuilt the backend network scanning engine with primitive-level memory structures, significantly reducing server CPU overhead when mapping complex factory networks.

[Fixed]

  • Overlay Viewport Clipping: Fixed issues where opening settings overlays over 256px in height cropped or hid panel elements by dynamically scaling the canvas viewport.

  • Hot Reload Safety: Fixed potential thread-pool hangs on world reloads by lazily re-initializing the asynchronous daemon executor pool.

  • Item Mutation Isolation: Planned transfer frames now copy item stacks before processing, isolating multithreaded simulations from in-flight inventory changes.

  • Memory Leak Protection: Stale network cable registries are now cleanly purged upon network path recalculations.

  • Connection ID Indexing: Fixed an internal coordinate reference bug where scanned target blocks returned a duplicate ID value of 0, resolving selection mapping issues.

  • Added an automatic first-tick sanity check on world load to clear out any stale or broken cable references from the saved network cache.

Файлы

sfmflow-0.2.0.alpha.jar(438.91 KiB)
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Метаданные

Канал релиза

Release

Номер версии

0.2.0.alpha

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

7

Дата публикации

03.07.2026

Загрузил

ID версии

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