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Моды/SFM-Flow
SFM-Flow

SFM-Flow

A Re-imagined SFM with Flowcharts

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Все версии→SFM-Flow 0.5.20.alpha

SFM-Flow 0.5.20.alpha

Release26.07.2026

Список изменений

Was going to wait to release later this week, but since I forgot the textures yesterday, here is a brand new foreach loop to make up for it.

[Added]

  • Added the ForEach Loop node, enabling sequential execution of flowchart branches across entire groups of machines or inventories.

  • Added the ForEach settings panel, allowing players to customize iteration order (Top-To-Bottom, Bottom-To-Top, or Random) and assign a custom name and color to the element variables.

  • Added support for right-side execution pins on flow nodes, allowing compact visual loop layouts on the workspace canvas.

  • Added support for dynamic block resolution, allowing the automation pipeline to evaluate virtual inventory references. This prepares the planning kernel to support "For Each" loop execution paths over grouped machines.

[Changed]

  • Refactored ForEach Loop components to evaluate list variables polymorphically. This decouples loop iteration from specific core list types, allowing future addons to easily introduce custom target lists.

  • Improved the background planning context to automatically forward all active pipeline buffers (Items, Fluids, Energy, and custom addon properties) into ForEach loop sub-traversals.

  • Upgraded transfer planners to consume in-transit energy and fluid buffers symmetrically with item transfers.

  • Improved the main item filter slot to permit placing inventory list cards directly onto ForEach components.

  • Refactored all transfer planners (Item, Fluid, Energy) and logical conditional nodes to resolve their targets dynamically at runtime rather than matching only static connected blocks.

  • Standardized the visual icons of all Inventories List variable cards (Item, Fluid, Energy, Redstone, and Sign Updater) in the UI drawers to use distinct, dedicated list graphics.

  • Updated Splitter and Collector components to use unique UI menu button icons rather than sharing a generic flow control texture.

  • Modified the Sign Updater Cable block's blockstate model to display sign-themed side and front textures instead of reusing observer assets.

Файлы

sfmflow-0.5.20.alpha.jar(1.13 MiB)
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sfmflow-0.5.20.alpha-sources.jar(564.41 KiB)
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Метаданные

Канал релиза

Release

Номер версии

0.5.20.alpha

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

44

Дата публикации

26.07.2026

Загрузил

ID версии

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