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Моды/SFM-Flow
SFM-Flow

SFM-Flow

A Re-imagined SFM with Flowcharts

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Все версии→SFM-Flow 0.4.10.alpha

SFM-Flow 0.4.10.alpha

Release09.07.2026

Список изменений

[Added]

  • Solid Boundary Indicators: Blocked sides in the 3D machine preview now render as thick, solid crosses that do not flicker, glitch, or fade when rotating the camera.
  • Validation Registry API: Introduced a client-side validation registry (WorkspaceValidatorRegistry). Addon developers can now programmatically register custom error, warning, and tooltip rules for their nodes side-safely.
  • Synchronized Property Queries: Enabled live network synchronization for side limits. Popups like the Energy Limit slider now dynamically fetch and verify exact capacity parameters from the server, adjusting constraints in real time.
  • 9-Slice UI Assistant: Consolidated all stretching submenu borders and backgrounds into a unified rendering assistant (NineSliceUtil) to improve texture memory usage.
  • Extensible Snapshot API: Introduced a developer-facing snapshotting registry (ICapabilitySnapshotter). Addon developers can now register custom snapshot handlers, enabling the system to deep-copy and simulate third-party capabilities (like gases, chemicals, or custom power grids) safely on background threads.

[Changed]

  • Side-Restricted Slot Previews: Rewrote the in-GUI item and fluid previews to index inventories by specific block faces. Slots configured for side-restricted machines (such as furnaces, brewing stands, or custom multi-sided machines) now correctly reflect the items accessible from that specific side.
  • Smart Power Rate Resolution: Integrated a deep scanning routine on the server to automatically detect and synchronize energy limits (such as extraction/reception limits) even for heavily customized or wrapped energy blocks (like Mekanism Energy Cubes).
  • Polymorphic Trigger Sweeps: Refactored the core execution loop to cache trigger components and evaluate them polymorphically. This isolates tick timing loops and condition queries within the trigger components themselves, removing central overhead.
  • Synchronous Disk Operations: Standardized world state disk writes to run synchronously. This prevents timing conflicts, saving issues, and file corruptions when shutting down or restarting singleplayer worlds and servers.
  • Unified State Snapshotting: Re-engineered the underlying world state capture mechanics to dynamically snapshot all registered network capabilities, removing hardcoded logic from the snapshot container.

[Fixed]

  • West Face Render Bug: Fixed a visual coordinates glitch where the blocked indicator ('X') on the West face of machines inside the 3D preview window would render distorted or misaligned.
  • Type-Inference Compilation Issues: Resolved edge-case Java compiler and memory model breakdowns during type-inference resolution by standardizing capability transfer signatures.

Файлы

sfmflow-0.4.10.alpha.jar(677.31 KiB)
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Метаданные

Канал релиза

Release

Номер версии

0.4.10.alpha

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

8

Дата публикации

09.07.2026

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ID версии

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