
Server Insight
View detailed server info on any server (without op): Plugins, Server Location, Server Info, etc.
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Список изменений
Minecraft 26.2. Requires Fabric Loader 0.19.3+ and Java 25+.
Added
- Country flags in the server list. Every server shows where it's hosted, to the right of the scrollbar. Hover a flag for the city, region, ISP, network operator and timezone.
- Server software identification. Instead of a raw brand token,
/serverinsightnow names the software — Paper, Purpur, Folia, Spigot, Fabric, Forge, vanilla — with its version, and tells you whether the server can run plugins at all. Detects when you're connected through BungeeCord, Waterfall or Velocity. - Server-side mod detection. Lists mods the server declares network channels for.
- Location line in
/serverinsight, matching the server list flags. - Player count, protocol number, difficulty and your permission level.
Improved
- Plugin detection now uses three methods instead of one, and tells you how much to
trust each result. Alongside namespaced commands it tab-completes every plugin-listing
command the server offers (
/version,/plugins,/pl, and others), and recognises ~85 well-known commands such as/lpor/co. - The summary breaks results down as
cmd:/tab:/guess:. Anything underguess:was inferred from a command name and is shown greyed out with a?— a command name is a hint, not proof. - "None detected" now explains itself. On a vanilla or modded server, no plugins is the correct answer rather than a sign the server is hiding something.
Fixed
- TPS no longer invents a number. It used to report a confident 20.00 whenever it had
no data, so servers that don't send timing packets looked perfect. It now says
unknown. The estimate itself is also measured properly, from the server's own tick counter rather than assuming a fixed packet interval. - Removed ms/t. It was calculated as
1000 / TPS— the TPS reading restated and presented as a second measurement. Real ms/t is server-side tick time, which a client cannot see. - No more freeze on slow DNS. The address lookup ran on the render thread and could hang the game for seconds; it now happens in the background.
- Fixed a timing bug that counted every server tick update twice.
Notes
- Flags show where the address points. Anything behind a proxy, CDN or anycast network geolocates to the edge node, not the machine running the game.
- Country lookups use a public geolocation service. Only addresses in your server list are looked up, results are cached, and private/LAN addresses are never sent. Offline, flags simply don't appear.
- Mod detection is a lower bound — a server-side mod that never talks to clients is invisible to it.
Файлы
serverinsight-1.2.0.jar(296.16 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.2.0
Загрузчики
Fabric
Версии игры
26.2
Загрузок
40
Дата публикации
03.08.2026
