
Servant: Sealbound Companions
Find rare prisoners, bind them with Easement Seals, and turn them into companions, assistants, or workers.
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Servant: Sealbound Companions 0.2.0-release.1
Release13.07.2026
Список изменений
Servant 0.2.0-release.1
Minecraft 1.21.1 - NeoForge
0.2.0-release.1 is the first stable release of the rebuilt Servant experience. These notes bring together the changes introduced during 0.2.0-beta.2, 0.2.0-beta.3, and the final release pass.
Servant is now centered on rare companions who are found in the world, rescued, recruited, equipped, and given a role. Their work happens visibly in Minecraft: they travel, use tools, carry items, eat, fight, and interact with the places built for them.
Release.1 - Final Polish
- Water-walking accessories now influence pathfinding as well as movement. While an effect is active, the water surface is treated as solid ground.
- When a water-walking effect expires or its equipment is removed, a Servant already in the water switches to swimming toward its Owner.
- Aqua Walker path decisions now respect its real remaining charge instead of only checking whether the relic is equipped.
- Slightly reduced and separated the health and hunger bars in the Servant inventory for clearer reading.
- Kept AppleSkin saturation and exhaustion visuals aligned with the resized hunger bar.
- Rewrote the public mod description around the actual player journey and current release scope.
- Updated the full public wiki for recruitment, controls, inventory, hunger, resurrection, Workbench areas, compatibility, and troubleshooting.
Beta.3 - A More Player-Like Companion
Actions, Tools, and Enchantments
- Assistant mining, attacking, placing, bucket use, eating, harvesting, and replanting now use visible hand animations.
- Block breaking takes time and follows player destroy speed instead of completing instantly.
- Tool type, Efficiency, Haste, Mining Fatigue, airborne mining, submerged mining, and equipment attributes affect work speed.
- Fortune, Silk Touch, Unbreaking, modified drops, block experience, and durability are taken into account.
- Melee attacks respect the selected weapon, attack speed, damage, knockback, sweeping attacks, enchantments, and durability.
- Workers also benefit from relevant tools, mining bonuses, enchantments, drops, experience, and equipment wear.
- Farmers and Lumberjacks visibly carry their tool in the main hand and the item they intend to replant in the offhand.
Assistant Inventory and Hotbar
- Rebuilt the Assistant inventory around the familiar player layout.
- Added a rendered PlayerModel with armor, main hand, offhand, and accessory equipment.
- Added a persistent 36-slot inventory with a selectable nine-slot hotbar.
- Removed the separate hidden weapon slot; the Assistant now changes hotbar slots to select weapons, tools, blocks, food, and buckets.
- Added automatic hotbar organization when the Owner throws useful items to the Assistant.
- Restored normal item hover tooltips, dragging, shift-clicking, hotbar swaps, and drop interactions.
- Added a vanilla-style inventory background and matching background for the Curios panel.
- Moved Curios to a vertical panel on the left, opened by the button beside the rendered Assistant.
Hunger and Health
- Recruited Servants now use hunger, saturation, exhaustion, natural regeneration, and starvation.
- Eating takes time and uses the food's normal nutrition, effects, and remaining container item.
- Added health and hunger bars to the Servant inventory with exact values on hover.
- Added Jade health and hunger information.
- Added AppleSkin saturation and exhaustion support in the Servant inventory.
Movement and Pathfinding
- Improved movement toward work targets, blocks in height, narrow steps, and difficult terrain.
- Assistants now aim for the supported center of a block instead of repeatedly jumping from its edge.
- Added safer jump checks, blocked-headroom handling, obstacle breaking, fall recovery, and impossible-path exits.
- Normal, non-destructive paths are preferred before breaking an obstacle.
- Terrain blocks are no longer placed while following the Owner, preventing the Assistant from closing tunnels behind them.
- Temporary support placement is reserved for work routes that genuinely need it.
- Assistant work stops beyond 12 blocks and returning to the Owner takes priority.
- Follow speed adapts to the Owner's movement, sprinting, and repeated jumps.
- Fixed long-distance follow loops that made the Assistant rotate without reaching its Owner.
- Added lava avoidance and emergency escape behavior.
- Added an Assistant AI debug overlay in the top-left corner, toggled with the configurable
Bkey.
MLG and Fall Recovery
- Added visible water-bucket MLG attempts during dangerous falls.
- The Assistant selects the water bucket on its hotbar before using it.
- Water is recovered after a random delay of 24 to 56 ticks instead of instantly.
- Added MLG return attempts when a fall can help the Assistant reach an Owner below.
Combat and Owner Safety
- The Assistant can immediately join an attack started by its Owner, including against passive or neutral targets.
- Players, their pets, projectiles, same-owner Servants, and traceable summoned attacks can no longer hurt their allied Servants.
- Friendly-fire protection also prevents Servants from hurting their Owner or the Owner's allies.
- Improved weapon selection so the Assistant no longer attacks with an unsuitable tool when a better weapon is available.
- Melee Guards and Assistants use safer Creeper combat behavior.
- The Assistant can protect nearby items dropped when its Owner dies, prioritizing tools, weapons, armor, and backpack storage.
Death, Seals, and Recovery
- Added death recovery for recruited Servants and Assistants through their linked Easement Seal.
- Recovery preserves name, role, inventory, equipment, Curios, food state, ownership, and the Assistant hotbar.
- The recovery Seal is consumed in Survival and preserved in Creative.
- A valid death record is required, preventing a Seal from duplicating a Servant that is only unloaded.
- A player may create a new Assistant after the previous one dies.
- Creating a replacement invalidates the old Assistant's recovery, preventing multiple Assistants from being restored.
Workbench Interface
- Rebuilt the Servant Workbench screen with a clearer, more spacious layout.
- Replaced the radius slider with simple
-and+controls. - Added a Center button for returning the work area to the Workbench.
- Added north, south, east, and west controls for moving the work area around the Workbench.
- Added a persistent world boundary preview that remains visible after closing the screen.
- Limited offsets so the Workbench always remains inside its own work area.
- Removed the obsolete
Assign nearestaction.
Curios, Artifacts, and Relics
- Limited Servant's built-in Curios assignment to the back slot instead of exposing every registered slot.
- Added the slot families supplied by Artifacts, Relics, and supported compatibility addons when installed.
- Audited all 49 Artifacts and all 28 Relics for Servant use.
- Enabled compatible automatic health, damage, defense, retaliation, food, movement, underwater, fluid-walking, and equipment effects.
- Kept keybind, cast, mode-selection, right-click, and special inventory actions under player control.
- Added passive Relics charge, cooldown, experience, movement, breathing, reflection, rage, concealment, and neutrality behavior.
- Added support for compatible Artifacts cooldowns, automatic attack effects, retaliation, eating effects, and death protection.
- Kept Curios items and their state attached to the real Servant without duplicating or moving them during supported passive effects.
Other Fixes
- Preserved the Assistant's 36 slots after saving, death, and resurrection.
- Restored armor and helmet durability loss.
- Fixed depleted Mining Deposit models for Minecraft 1.21.1.
- Added the missing Servant Spawn Egg model.
Beta.3 - A More Player-Like Companion
Actions, Tools, and Enchantments
- Assistant mining, attacking, placing, bucket use, eating, harvesting, and replanting now use visible hand animations.
- Block breaking takes time and follows player destroy speed instead of completing instantly.
- Tool type, Efficiency, Haste, Mining Fatigue, airborne mining, submerged mining, and equipment attributes affect work speed.
- Fortune, Silk Touch, Unbreaking, modified drops, block experience, and durability are taken into account.
- Melee attacks respect the selected weapon, attack speed, damage, knockback, sweeping attacks, enchantments, and durability.
- Workers also benefit from relevant tools, mining bonuses, enchantments, drops, experience, and equipment wear.
- Farmers and Lumberjacks visibly carry their tool in the main hand and the item they intend to replant in the offhand.
Assistant Inventory and Hotbar
- Rebuilt the Assistant inventory around the familiar player layout.
- Added a rendered PlayerModel with armor, main hand, offhand, and accessory equipment.
- Added a persistent 36-slot inventory with a selectable nine-slot hotbar.
- Removed the separate hidden weapon slot; the Assistant now changes hotbar slots to select weapons, tools, blocks, food, and buckets.
- Added automatic hotbar organization when the Owner throws useful items to the Assistant.
- Restored normal item hover tooltips, dragging, shift-clicking, hotbar swaps, and drop interactions.
- Added a vanilla-style inventory background and matching background for the Curios panel.
- Moved Curios to a vertical panel on the left, opened by the button beside the rendered Assistant.
Hunger and Health
- Recruited Servants now use hunger, saturation, exhaustion, natural regeneration, and starvation.
- Eating takes time and uses the food's normal nutrition, effects, and remaining container item.
- Added health and hunger bars to the Servant inventory with exact values on hover.
- Added Jade health and hunger information.
- Added AppleSkin saturation and exhaustion support in the Servant inventory.
Movement and Pathfinding
- Improved movement toward work targets, blocks in height, narrow steps, and difficult terrain.
- Assistants now aim for the supported center of a block instead of repeatedly jumping from its edge.
- Added safer jump checks, blocked-headroom handling, obstacle breaking, fall recovery, and impossible-path exits.
- Normal, non-destructive paths are preferred before breaking an obstacle.
- Terrain blocks are no longer placed while following the Owner, preventing the Assistant from closing tunnels behind them.
- Temporary support placement is reserved for work routes that genuinely need it.
- Assistant work stops beyond 12 blocks and returning to the Owner takes priority.
- Follow speed adapts to the Owner's movement, sprinting, and repeated jumps.
- Fixed long-distance follow loops that made the Assistant rotate without reaching its Owner.
- Added lava avoidance and emergency escape behavior.
- Added an Assistant AI debug overlay in the top-left corner, toggled with the configurable
Bkey.
MLG and Fall Recovery
- Added visible water-bucket MLG attempts during dangerous falls.
- The Assistant selects the water bucket on its hotbar before using it.
- Water is recovered after a random delay of 24 to 56 ticks instead of instantly.
- Added MLG return attempts when a fall can help the Assistant reach an Owner below.
Combat and Owner Safety
- The Assistant can immediately join an attack started by its Owner, including against passive or neutral targets.
- Players, their pets, projectiles, same-owner Servants, and traceable summoned attacks can no longer hurt their allied Servants.
- Friendly-fire protection also prevents Servants from hurting their Owner or the Owner's allies.
- Improved weapon selection so the Assistant no longer attacks with an unsuitable tool when a better weapon is available.
- Melee Guards and Assistants use safer Creeper combat behavior.
- The Assistant can protect nearby items dropped when its Owner dies, prioritizing tools, weapons, armor, and backpack storage.
Death, Seals, and Recovery
- Added death recovery for recruited Servants and Assistants through their linked Easement Seal.
- Recovery preserves name, role, inventory, equipment, Curios, food state, ownership, and the Assistant hotbar.
- The recovery Seal is consumed in Survival and preserved in Creative.
- A valid death record is required, preventing a Seal from duplicating a Servant that is only unloaded.
- A player may create a new Assistant after the previous one dies.
- Creating a replacement invalidates the old Assistant's recovery, preventing multiple Assistants from being restored.
Workbench Interface
- Rebuilt the Servant Workbench screen with a clearer, more spacious layout.
- Replaced the radius slider with simple
-and+controls. - Added a Center button for returning the work area to the Workbench.
- Added north, south, east, and west controls for moving the work area around the Workbench.
- Added a persistent world boundary preview that remains visible after closing the screen.
- Limited offsets so the Workbench always remains inside its own work area.
- Removed the obsolete
Assign nearestaction.
Curios, Artifacts, and Relics
- Limited Servant's built-in Curios assignment to the back slot instead of exposing every registered slot.
- Added the slot families supplied by Artifacts, Relics, and supported compatibility addons when installed.
- Audited all 49 Artifacts and all 28 Relics for Servant use.
- Enabled compatible automatic health, damage, defense, retaliation, food, movement, underwater, fluid-walking, and equipment effects.
- Kept keybind, cast, mode-selection, right-click, and special inventory actions under player control.
- Added passive Relics charge, cooldown, experience, movement, breathing, reflection, rage, concealment, and neutrality behavior.
- Added support for compatible Artifacts cooldowns, automatic attack effects, retaliation, eating effects, and death protection.
- Kept Curios items and their state attached to the real Servant without duplicating or moving them during supported passive effects.
Other Fixes
- Preserved the Assistant's 36 slots after saving, death, and resurrection.
- Restored armor and helmet durability loss.
- Fixed depleted Mining Deposit models for Minecraft 1.21.1.
- Added the missing Servant Spawn Egg model.
Файлы
servant-0.2.0-release.1.jar(617.73 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.2.0-release.1
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
62
Дата публикации
13.07.2026
