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Моды/Servant: Sealbound Companions
Servant: Sealbound Companions

Servant: Sealbound Companions

Find rare prisoners, bind them with Easement Seals, and turn them into companions, assistants, or workers.

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Все версии→Servant: Sealbound Companions 0.2.0-release.1

Servant: Sealbound Companions 0.2.0-release.1

Release13.07.2026

Список изменений

Servant 0.2.0-release.1

Minecraft 1.21.1 - NeoForge

0.2.0-release.1 is the first stable release of the rebuilt Servant experience. These notes bring together the changes introduced during 0.2.0-beta.2, 0.2.0-beta.3, and the final release pass.

Servant is now centered on rare companions who are found in the world, rescued, recruited, equipped, and given a role. Their work happens visibly in Minecraft: they travel, use tools, carry items, eat, fight, and interact with the places built for them.

Release.1 - Final Polish

  • Water-walking accessories now influence pathfinding as well as movement. While an effect is active, the water surface is treated as solid ground.
  • When a water-walking effect expires or its equipment is removed, a Servant already in the water switches to swimming toward its Owner.
  • Aqua Walker path decisions now respect its real remaining charge instead of only checking whether the relic is equipped.
  • Slightly reduced and separated the health and hunger bars in the Servant inventory for clearer reading.
  • Kept AppleSkin saturation and exhaustion visuals aligned with the resized hunger bar.
  • Rewrote the public mod description around the actual player journey and current release scope.
  • Updated the full public wiki for recruitment, controls, inventory, hunger, resurrection, Workbench areas, compatibility, and troubleshooting.

Beta.3 - A More Player-Like Companion

Actions, Tools, and Enchantments

  • Assistant mining, attacking, placing, bucket use, eating, harvesting, and replanting now use visible hand animations.
  • Block breaking takes time and follows player destroy speed instead of completing instantly.
  • Tool type, Efficiency, Haste, Mining Fatigue, airborne mining, submerged mining, and equipment attributes affect work speed.
  • Fortune, Silk Touch, Unbreaking, modified drops, block experience, and durability are taken into account.
  • Melee attacks respect the selected weapon, attack speed, damage, knockback, sweeping attacks, enchantments, and durability.
  • Workers also benefit from relevant tools, mining bonuses, enchantments, drops, experience, and equipment wear.
  • Farmers and Lumberjacks visibly carry their tool in the main hand and the item they intend to replant in the offhand.

Assistant Inventory and Hotbar

  • Rebuilt the Assistant inventory around the familiar player layout.
  • Added a rendered PlayerModel with armor, main hand, offhand, and accessory equipment.
  • Added a persistent 36-slot inventory with a selectable nine-slot hotbar.
  • Removed the separate hidden weapon slot; the Assistant now changes hotbar slots to select weapons, tools, blocks, food, and buckets.
  • Added automatic hotbar organization when the Owner throws useful items to the Assistant.
  • Restored normal item hover tooltips, dragging, shift-clicking, hotbar swaps, and drop interactions.
  • Added a vanilla-style inventory background and matching background for the Curios panel.
  • Moved Curios to a vertical panel on the left, opened by the button beside the rendered Assistant.

Hunger and Health

  • Recruited Servants now use hunger, saturation, exhaustion, natural regeneration, and starvation.
  • Eating takes time and uses the food's normal nutrition, effects, and remaining container item.
  • Added health and hunger bars to the Servant inventory with exact values on hover.
  • Added Jade health and hunger information.
  • Added AppleSkin saturation and exhaustion support in the Servant inventory.

Movement and Pathfinding

  • Improved movement toward work targets, blocks in height, narrow steps, and difficult terrain.
  • Assistants now aim for the supported center of a block instead of repeatedly jumping from its edge.
  • Added safer jump checks, blocked-headroom handling, obstacle breaking, fall recovery, and impossible-path exits.
  • Normal, non-destructive paths are preferred before breaking an obstacle.
  • Terrain blocks are no longer placed while following the Owner, preventing the Assistant from closing tunnels behind them.
  • Temporary support placement is reserved for work routes that genuinely need it.
  • Assistant work stops beyond 12 blocks and returning to the Owner takes priority.
  • Follow speed adapts to the Owner's movement, sprinting, and repeated jumps.
  • Fixed long-distance follow loops that made the Assistant rotate without reaching its Owner.
  • Added lava avoidance and emergency escape behavior.
  • Added an Assistant AI debug overlay in the top-left corner, toggled with the configurable B key.

MLG and Fall Recovery

  • Added visible water-bucket MLG attempts during dangerous falls.
  • The Assistant selects the water bucket on its hotbar before using it.
  • Water is recovered after a random delay of 24 to 56 ticks instead of instantly.
  • Added MLG return attempts when a fall can help the Assistant reach an Owner below.

Combat and Owner Safety

  • The Assistant can immediately join an attack started by its Owner, including against passive or neutral targets.
  • Players, their pets, projectiles, same-owner Servants, and traceable summoned attacks can no longer hurt their allied Servants.
  • Friendly-fire protection also prevents Servants from hurting their Owner or the Owner's allies.
  • Improved weapon selection so the Assistant no longer attacks with an unsuitable tool when a better weapon is available.
  • Melee Guards and Assistants use safer Creeper combat behavior.
  • The Assistant can protect nearby items dropped when its Owner dies, prioritizing tools, weapons, armor, and backpack storage.

Death, Seals, and Recovery

  • Added death recovery for recruited Servants and Assistants through their linked Easement Seal.
  • Recovery preserves name, role, inventory, equipment, Curios, food state, ownership, and the Assistant hotbar.
  • The recovery Seal is consumed in Survival and preserved in Creative.
  • A valid death record is required, preventing a Seal from duplicating a Servant that is only unloaded.
  • A player may create a new Assistant after the previous one dies.
  • Creating a replacement invalidates the old Assistant's recovery, preventing multiple Assistants from being restored.

Workbench Interface

  • Rebuilt the Servant Workbench screen with a clearer, more spacious layout.
  • Replaced the radius slider with simple - and + controls.
  • Added a Center button for returning the work area to the Workbench.
  • Added north, south, east, and west controls for moving the work area around the Workbench.
  • Added a persistent world boundary preview that remains visible after closing the screen.
  • Limited offsets so the Workbench always remains inside its own work area.
  • Removed the obsolete Assign nearest action.

Curios, Artifacts, and Relics

  • Limited Servant's built-in Curios assignment to the back slot instead of exposing every registered slot.
  • Added the slot families supplied by Artifacts, Relics, and supported compatibility addons when installed.
  • Audited all 49 Artifacts and all 28 Relics for Servant use.
  • Enabled compatible automatic health, damage, defense, retaliation, food, movement, underwater, fluid-walking, and equipment effects.
  • Kept keybind, cast, mode-selection, right-click, and special inventory actions under player control.
  • Added passive Relics charge, cooldown, experience, movement, breathing, reflection, rage, concealment, and neutrality behavior.
  • Added support for compatible Artifacts cooldowns, automatic attack effects, retaliation, eating effects, and death protection.
  • Kept Curios items and their state attached to the real Servant without duplicating or moving them during supported passive effects.

Other Fixes

  • Preserved the Assistant's 36 slots after saving, death, and resurrection.
  • Restored armor and helmet durability loss.
  • Fixed depleted Mining Deposit models for Minecraft 1.21.1.
  • Added the missing Servant Spawn Egg model.

Beta.3 - A More Player-Like Companion

Actions, Tools, and Enchantments

  • Assistant mining, attacking, placing, bucket use, eating, harvesting, and replanting now use visible hand animations.
  • Block breaking takes time and follows player destroy speed instead of completing instantly.
  • Tool type, Efficiency, Haste, Mining Fatigue, airborne mining, submerged mining, and equipment attributes affect work speed.
  • Fortune, Silk Touch, Unbreaking, modified drops, block experience, and durability are taken into account.
  • Melee attacks respect the selected weapon, attack speed, damage, knockback, sweeping attacks, enchantments, and durability.
  • Workers also benefit from relevant tools, mining bonuses, enchantments, drops, experience, and equipment wear.
  • Farmers and Lumberjacks visibly carry their tool in the main hand and the item they intend to replant in the offhand.

Assistant Inventory and Hotbar

  • Rebuilt the Assistant inventory around the familiar player layout.
  • Added a rendered PlayerModel with armor, main hand, offhand, and accessory equipment.
  • Added a persistent 36-slot inventory with a selectable nine-slot hotbar.
  • Removed the separate hidden weapon slot; the Assistant now changes hotbar slots to select weapons, tools, blocks, food, and buckets.
  • Added automatic hotbar organization when the Owner throws useful items to the Assistant.
  • Restored normal item hover tooltips, dragging, shift-clicking, hotbar swaps, and drop interactions.
  • Added a vanilla-style inventory background and matching background for the Curios panel.
  • Moved Curios to a vertical panel on the left, opened by the button beside the rendered Assistant.

Hunger and Health

  • Recruited Servants now use hunger, saturation, exhaustion, natural regeneration, and starvation.
  • Eating takes time and uses the food's normal nutrition, effects, and remaining container item.
  • Added health and hunger bars to the Servant inventory with exact values on hover.
  • Added Jade health and hunger information.
  • Added AppleSkin saturation and exhaustion support in the Servant inventory.

Movement and Pathfinding

  • Improved movement toward work targets, blocks in height, narrow steps, and difficult terrain.
  • Assistants now aim for the supported center of a block instead of repeatedly jumping from its edge.
  • Added safer jump checks, blocked-headroom handling, obstacle breaking, fall recovery, and impossible-path exits.
  • Normal, non-destructive paths are preferred before breaking an obstacle.
  • Terrain blocks are no longer placed while following the Owner, preventing the Assistant from closing tunnels behind them.
  • Temporary support placement is reserved for work routes that genuinely need it.
  • Assistant work stops beyond 12 blocks and returning to the Owner takes priority.
  • Follow speed adapts to the Owner's movement, sprinting, and repeated jumps.
  • Fixed long-distance follow loops that made the Assistant rotate without reaching its Owner.
  • Added lava avoidance and emergency escape behavior.
  • Added an Assistant AI debug overlay in the top-left corner, toggled with the configurable B key.

MLG and Fall Recovery

  • Added visible water-bucket MLG attempts during dangerous falls.
  • The Assistant selects the water bucket on its hotbar before using it.
  • Water is recovered after a random delay of 24 to 56 ticks instead of instantly.
  • Added MLG return attempts when a fall can help the Assistant reach an Owner below.

Combat and Owner Safety

  • The Assistant can immediately join an attack started by its Owner, including against passive or neutral targets.
  • Players, their pets, projectiles, same-owner Servants, and traceable summoned attacks can no longer hurt their allied Servants.
  • Friendly-fire protection also prevents Servants from hurting their Owner or the Owner's allies.
  • Improved weapon selection so the Assistant no longer attacks with an unsuitable tool when a better weapon is available.
  • Melee Guards and Assistants use safer Creeper combat behavior.
  • The Assistant can protect nearby items dropped when its Owner dies, prioritizing tools, weapons, armor, and backpack storage.

Death, Seals, and Recovery

  • Added death recovery for recruited Servants and Assistants through their linked Easement Seal.
  • Recovery preserves name, role, inventory, equipment, Curios, food state, ownership, and the Assistant hotbar.
  • The recovery Seal is consumed in Survival and preserved in Creative.
  • A valid death record is required, preventing a Seal from duplicating a Servant that is only unloaded.
  • A player may create a new Assistant after the previous one dies.
  • Creating a replacement invalidates the old Assistant's recovery, preventing multiple Assistants from being restored.

Workbench Interface

  • Rebuilt the Servant Workbench screen with a clearer, more spacious layout.
  • Replaced the radius slider with simple - and + controls.
  • Added a Center button for returning the work area to the Workbench.
  • Added north, south, east, and west controls for moving the work area around the Workbench.
  • Added a persistent world boundary preview that remains visible after closing the screen.
  • Limited offsets so the Workbench always remains inside its own work area.
  • Removed the obsolete Assign nearest action.

Curios, Artifacts, and Relics

  • Limited Servant's built-in Curios assignment to the back slot instead of exposing every registered slot.
  • Added the slot families supplied by Artifacts, Relics, and supported compatibility addons when installed.
  • Audited all 49 Artifacts and all 28 Relics for Servant use.
  • Enabled compatible automatic health, damage, defense, retaliation, food, movement, underwater, fluid-walking, and equipment effects.
  • Kept keybind, cast, mode-selection, right-click, and special inventory actions under player control.
  • Added passive Relics charge, cooldown, experience, movement, breathing, reflection, rage, concealment, and neutrality behavior.
  • Added support for compatible Artifacts cooldowns, automatic attack effects, retaliation, eating effects, and death protection.
  • Kept Curios items and their state attached to the real Servant without duplicating or moving them during supported passive effects.

Other Fixes

  • Preserved the Assistant's 36 slots after saving, death, and resurrection.
  • Restored armor and helmet durability loss.
  • Fixed depleted Mining Deposit models for Minecraft 1.21.1.
  • Added the missing Servant Spawn Egg model.

Файлы

servant-0.2.0-release.1.jar(617.73 KiB)
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Метаданные

Канал релиза

Release

Номер версии

0.2.0-release.1

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

62

Дата публикации

13.07.2026

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ID версии

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