
Sengoku Jidai Mod
A Japanese-themed mod that overhauls every aspect of the game into the world of Japanese history, culture, and mythology.
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2.1.4
🏘️ Villager QoL and Other Changes
- The Villagefolk and the Ronin have made amends. Ronin will no longer target or kill Villagers, Damajin/Iron Golem won't attack them, and Villagers will not flee from them.
- They still will, however, attack you on sight and spawn among bandits, who will continue to hunt Villagers.
- Music transition from Village > Other has been changed so the music starting point is no longer in the same place as the music out-of-bounds radius of the structure. So if you build your house next to a village, you will no longer hear the music constantly transitioning between VILLAGE > DAY > VILLAGE > DAY while building your house.
- The same has been applied to castles.
- Villager kimono textures come in more varieties depending on biome season.
- Fisherman jobs are limited to one per Fishing Net block instead of two.
- Fishing Nets now rotate along the structures they spawn.
- A lot of the furniture for village houses has been randomized. This makes houses feel a little less repetitive and predictable, and adds more room for more job options.
- Made villagers flee a little bit faster.
- Village Raid enemies no longer spawn on top of trees.
- Outside Enemy mobs no longer spawn during a raid.
🌊 Ryugu-jō
- Did a playthrough and it was still boring as shit so I made these changes.
- Revamped the terrain, no longer a flat, endless ocean of nothing, but now includes massive arching hills with waterfalls. Will let the screenshots speak for themselves.
- Newer chunks may be a little bit laggy at first due to the amount of waterfalls stretching themselves out.
- Made a lot of the mobs harder but spawn in smaller numbers to reduce lag.
- The Iconic 4 Seasons Temple is much rarer due to the more elevated terrain, but the chests in Sea Temple chests now have a chance to contain a map pointing to the nearest 4 Seasons Temple (End City).
- Umi Inu now spawns in Ryugu-jō.
- Nerfed the damage boost Akugyo has in Ryugu-jō.
- Texture changes for the dragon particles.
- Remodeled the Dragon Head (Wani Head) and the Dragon Egg (Wish Bearing Pearl).
- Added a new ambient track.
- Adjusted Ryujin's hurt sounds.
- Added Shikkui Ore to Ryugu-jō for you to mine XP.
End Poem/Credits Changes
- Added Kofi Supporters, Translators, and other active supporters in the Discord.
- Changed Text Color.
- Actually muted the Ryugu-jō ambient music during the credits this time.
🪽 Elytra/Tengu Wings
- Tengu Wings need to be crafted now from the new Item: Tengu Feather.
- The Tengu Feather can be found in chests in the 4 Seasons Palace/End City. Same place the Elytra used to be.
🔧 Utility
Built-in Resource Packs
- Optimized Leaves — Removes the bushy effect and reverts to their normal state, similar to vanilla, for those on lower-end PCs or if you prefer the old style.
- Glowing Ores — Adds emissive textures to ores.
- MSG Alert Resource Pack — Replaces the Enemy Detection sound with the iconic "!" sound.
- You know the one.
Crafting/Recipe Changes
- Attempting to craft a vanilla stone pickaxe will output a written book to provide you with context on the iron/tamahagane changes.
- Added ALL foliage-like items to the list of blocks that can be crafted into Hay Block.
- Implemented "two slabs into one plank" recipes for all wood types.
- Will probably do the same for the rest of the slabs in the future.
- All Shoji-related blocks (Single, Double, and Triple Doors, Panels, Frames, Dyed Frames, etc) can now be crafted into a single stick for those wanting to deal with cluttered extra Shoji.
- 4 Netherrack can now be crafted into a single Nether/Yomi Brick to deal with excessive Netherrack.
- Jukebox Music will mute current ambient music.
- However, I was only able to get it to detect Jukeboxes that have a disc inside, not if the jukebox is playing music. So please remember to take the disc out to hear ambient music again.
🏯 Structure Changes
- Castles are rarer and no longer outclass Bandit Outposts and Samurai Outposts.
- Various structures have randomized furniture.
- Iron Golem/Damajin now spawn in pagodas.
- Reduced mob spawn rate in the 4 Seasons Palace/End City.
- Castles try to spawn on semi-flat surfaces.
- Castle Ruins chest loot has a chance to contain a map leading to the nearest Warlord Castle.
🔩 Misc Changes
- Reworked the particles for Umi-Bōzu and Ryujin "splash" effect.
- Reworked Item sprites for all porcelain sherds and banner patterns.
- Reworked Porcelain Textures.
- Made Umi Nyobu, Clan Samurai, much more aggressive.
- Buffed Warlord's base armor.
- Gashadokuro will now naturally spawn at night once you've defeated the Warlord.
- May tweak this in the future.
- Ikuchi and Umi-Bōzu will have a long cooldown period between spawns.
- Ikuchi no longer spawns in Deep Lukewarm Oceans (Where the Stronghold spawns).
- Adjusted Akugyo attack patterns.
- Nerfed Abandoned Manor Loot Table.
- Made the Bloodgood forest a bit more sparse.
- Warlord and Akugyo now heal over time when out of combat.
- Remodeled the Gaki to be skinnier.
- Texture changes for Dorotabo.
- Texture changes for numerous blocks.
🐛 Bug Fixes
- Fixed bug that caused Umi-Bōzu to moonwalk.
- Adjusted Ikuchi's hitbox to match its model.
- Fixed bug that caused Double/Triple Shoji to duplicate or break when in contact with flowing water.
- Villagers no longer flee from Clan Samurai.
- Fixed Hitotsume Nyudo spawn rules.
- Fixed bug that prevented Yuki-Onna from spawning during regular snowfall.
- Fixed bug that gave Bandits incredibly long melee range.
- Fixed bug that prevented Samurai Mobs from holding up their weapon while blocking.
- Outlaw Samurai (Vanilla vindicators) now have their item rendered in their hand properly instead of concealed.
- Made World Gen a bit faster by optimizing a file that messed with beard boxes.
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Файлы
sengokuFabric-2.1.4+1.21.1-Fabric.jar(468.75 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.1.4
Загрузчики
Fabric
Версии игры
1.21.1
Загрузок
1.4K
Дата публикации
21.07.2026
