
Selas
Client-side lightmap changes for darker nights, caves, rain, and thunder.
Оцените первым
661
3
Список изменений
Added
- Open-sky starlight luminance floor (
starlight_luminance_floor). - Auto-disable while an Iris/Oculus shader pack is active (
disable_with_shaders, enabled by default).
Changed
- Recalibrated default natural darkness toward more physically grounded lighting:
- higher new-moon and full-moon sky factors
- clearer separation between near-black cave darkness and open-sky starlight
- cave floor raised slightly to reduce black crush without adding visible ambient light
- slightly softer darkness curve and night color grading
- slightly brighter Nether / End ambient defaults
- When
respect_gammais enabled, the brightness slider now lifts Selas target luminance only. - Nether, End, and other skyless dimensions use ambient base light only.
Fixed
- Double gamma application when
respect_gammawas enabled. - Redundant skyless floor calculation.
- Nether / End dimension routing now uses value equality for dimension keys.
Файлы
selas-0.1.2.jar(294.48 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.1.2
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
285
Дата публикации
11.07.2026
