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Моды/SecondDawnRP
SecondDawnRP

SecondDawnRP

SecondDawnRP is a sci-fi roleplay framework mod for Minecraft that adds advanced building systems, functional ship components, and interactive tools to support immersive crew-based starship gameplay and custom events.

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Все версии→SecondDawnRP 1.21.1-0.8.5

SecondDawnRP 1.21.1-0.8.5

Release08.04.2026

Список изменений

Tactical Update (We are in the ENDGAME) Version: 0.8.5

Preparing to strap <@525724443427995658> to a torpedo on the official 1.0.0 release

Here's a draft announcement:

📡 TACTICAL SYSTEM — BUILD UPDATE

The tactical combat and navigation system has received a major update. Here's everything that's been added and improved.

⚔️ COMBAT

The weapons console now has a target facing selector — instead of the system auto-calculating which shield facing gets hit, you can manually designate FORE, AFT, PORT, or STARBOARD before firing. The current selection is displayed in the weapons panel header. Click the active facing again to return to AUTO.

Torpedoes now bypass heavily depleted shields — when a facing is below 25% integrity, torpedoes punch through with reduced resistance.

🏗️ DAMAGE ZONES

Ships now have physical damage zones mapped directly to blocks in your Minecraft build. When a shield facing is driven below 25% and hull damage bleeds through, a random zone on that facing can be hit. When a zone's HP reaches zero, the registered blocks in the world are physically replaced with debris — air gaps, fire, black concrete, and gray concrete.

Zones have real gameplay consequences that persist until Engineering repairs them:

zone.engines — Maximum speed cut to 50% zone.weapons_fore — Forward phaser power reduced 30% zone.torpedo_bay — Torpedo bay destroyed, reloading impossible zone.engineering — Total power output reduced 25% zone.sensors — Sensors offline, targeting accuracy degraded zone.shield_emit — Shield regen rate halved zone.bridge — Targeting accuracy penalty -15% zone.weapons_aft — Aft hardpoints disabled zone.life_support — Crew inside the section receive status effects

Status effects are scoped — only players physically standing inside the damaged section of the ship are affected, not the entire crew.

🔧 ZONE TOOL

Admins map zones to ship blocks using the Damage Zone Tool:

Right-click a block — registers it to the active zone context Sneak + right-click — removes a block from the zone Right-click air — cycles between MODEL and REAL block mode Registered and removed blocks fire locator particles so you can see exactly what's mapped MODEL blocks pulse blue/white REAL blocks pulse orange/yellow

Zone registrations survive server restarts — you only need to map a ship once.

🛠️ GM COMMANDS

New commands for testing and management:

/gm ship navstatus — full navigation, power, and active zone penalty readout for any ship in any encounter /gm ship zones — lists all zones with current HP, status, and registered block counts /gm ship zonedamage — instantly destroys a zone for testing /gm ship zonerepair — instantly repairs a zone /admin hardpoint zone locate — fires locator particles on all registered blocks in a zone /admin hardpoint zone clear <MODEL|REAL|ALL> — clears block registrations /admin hardpoint zone remove — removes an entire zone entry

📺 TACTICAL CONSOLE

Encounter log is now scrollable — mouse wheel over the status panel, or use the ▲/▼ buttons Current target facing is displayed in the weapons panel header (shows AUTO when none selected) The status panel now shows active destroyed zones in the navstatus readout

Zone damage is still early — repair currently restores blocks to stone bricks as a placeholder until original block snapshots are implemented. Block destruction and stat penalties are fully functional.

Файлы

SecondDawnRP-1.21.1-0.8.5.jar(14.57 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.21.1-0.8.5

Загрузчики

Fabric

Версии игры

1.21.1

Загрузок

21

Дата публикации

08.04.2026

Загрузил

ID версии

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