"Mobs with Griefing Task Blacklist" not working when parasites are looking for light sources
"Biome Spawn Entity List" typo in the list
Pree versions not spawning inside the parasite biome
EntityWave missing lang name
Heavy Bomber getting stuck in the floor
Wraith getting stuck in the floor if it has a target
Bogle getting stuck in the floor if it has a target
Assimilated Enderdragon getting stuck in the floor if it has a target
Removed COTH effect texture that was not in use
Overseer getting stuck in the floor if it has a target
Light Bomber getting stuck in the floor if it has a target
Yelloweye getting stuck in the floor if it has a target
Sometimes Heavy Bomber not following target
"Link Chance" typo in description
"Incomplete Cap" will now kill the mob with COTH instead of spawning particles on them forever
"Assimilated Enderman Ally Teleport Damage" not working for Assimilated Enderman Walking Head
Minecraft Mob Spawner blocks not spawning parasites
Deterrent versions leaping on water
Configuration:
Added Succor Category - SRParasitesMobs.cfg
"Mob Cap" maximum value increased to 50000
"Biome Spawn Entity List" Removed all Assimilated and Primitive versions from the list
"Damage Types BlackList Mobs" description not required was removed
"Damage Types BlackList Items" description not required was removed
"Damage Cap BlackList" option removed
"Damage Types BlackList" option removed
"Mobs Additional Weakness" option removed
Reduced minecraft:speed amplifier by 1 to all Dispatchers effects
"Block Limit For Biome Infestation" from 8 to 4
"Block Limit For Beckon Infestation Cooldown" from 40 to 200
"Block Limit For Biome Infestation Cooldown" from 40 to 200
"Heavy Bomber Explotion Multiplier" from 3 to 6
New options:
"Mob Cap Per Player" - "Each Player will increase the mob cap by this value." - SRParasites.cfg
"Colony Parasite Values Biome" - "Set to false if you want parasites from the list to spawn in Parasite Biomes ignoring points required" - SRParasitesWorld.cfg
"Damage Deterrent RS" - "Set to false if you don't want Deterrents to die if the RS chance is 0." - SRParasitesSystems.cfg
"Damage Cap BlackList Mobs" - "Damage (Only Mobs) that will ignore damage cap" - SRParasites.cfg
"Damage Cap BlackList Items" - "Damage (Only Items) that will ignore damage cap" - SRParasites.cfg
"Damage Cap BlackList Else" - "Damage (Everything that is not Mob or Item) that will ignore damage cap" - SRParasites.cfg
"Damage Additional Weakness Mobs" - "Additional weakness (Only Mobs) for the parasites." - SRParasites.cfg
"Damage Additional Weakness Items" - "Additional weakness (Only Items) for the parasites." - SRParasites.cfg
"Damage Additional Weakness Else" - "Additional weakness (Everything that is not Mob or Item) for the parasites." - SRParasites.cfg
"Armor Damage Types BlackList Mobs" - "Damage (Only Mobs) that cannot be learned by the armor." - SRParasites.cfg
"Armor Damage Types BlackList Else" - "Damage (Everything that is not Mob or Item) that cannot be learned by the armor." - SRParasites.cfg
"Damage Types BlackList Mobs" - "Damage (Only Mobs) Types that cannot be learned by the parasites" - SRParasites.cfg
"Damage Types BlackList Items" - "Damage (Only Items) Types that cannot be learned by the parasites" - SRParasites.cfg
"Damage Types BlackList Else" - "Damage (Everything that is not Mob or Item) Types that cannot be learned by the parasites" - SRParasites.cfg
"Stage I Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
"Stage II Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
"Stage III Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
"Stage IV Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
"Bogle needed Health" - "Health (1 = 100%) needed to go invisible." - SRParasitesMobs.cfg
"Wraith needed Health" - "Health (1 = 100%) needed to go invisible." - SRParasitesMobs.cfg
General changes:
Cyst Blocks will not always make a sound when eating items (50%)
The command /srpevolution getphase will now show you current parasite mob cap
Nidus block will not spawn Dispatchers if current evolution phase don't support Nexus versions and instead will add points
The Quench will now clean infested blocks in the same way as a purifier block instead of doing it instantly
Мод Scape and Run: Parasites добавляет в Майнкрафт опасных мобов-паразитов, которые эволюционируют и учатся в бою. Исследуйте мир, где каждый враг может стать сильнее, а заражение распространяется как чума.