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Моды/Scape and Run: Parasites
Scape and Run: Parasites

Scape and Run: Parasites

Add more dangerous mobs (type monster Parasite-themed) to your world

1.0M
224
Все версииSRP v 1.10.3

SRP v 1.10.3

Alpha4 нед. назад

Список изменений

1.10.3

  • Made the evolution and level clock show “0” in inventory and the actual number when held to keep players from cheating and using JEI to view phases.
  • Fixed "the sign" effect so that parasites no longer attack players with said-effect
  • Fixed "SRP World Settings..." appearing in top left corner of screen after editing custom world preset
  • Updated french .lang
  • Each entry now has a min-lore-kill and min-stat-kill variable. so info can be unlocked at different kill counts for different mobs.
  • Registered assimara bear to config
  • Added hijacked growth drop to gnats and lice - 30% x2
  • Added fishlin drop to infected,feral, and assimara bear - 20% x3
  • Added eye of beholder drop to assimilated enderman - 10% x1
  • Added false apple drop to infected villager - 5% x1
  • Added false apple drop to assimara villager - 10% x1
  • Added bloody rod drop to hijacked blaze - 20% x3
  • Added bloody iron ingot drop to hijacked iron golem - 20% - x3
  • Added hijacked growth drop to hijacked iron golem - 20% - x1
  • Added bloody bone drop to hijacked skeleton - 20% - x3
  • Added hive scrap to all preeminents - 80% - x7 | succor = 80% - x3
  • Added false apple drop to draconite - 100% - x1
  • Added item drop list to compendium | unlocks upon stat unlock
  • Removed eyes from dorpa/assimilated big spider's alt texture
  • Added Kirin Trophy block + entity | 100% - x1 from srparasites:kirin
  • Added Draconite Trophy block + entity | 100% - x1 from srparasites:draconite
  • Added infested trunk to x4 infested planks crafting recipe
  • Added chipped motherly membrane to x3 string crafting recipe
  • Added corrosive mucus to x1 slimeball crafting recipe
  • Tweaked hijacked module to swap out "bloody bone" with "hijacked growth"
  • Added x3 dyed sheep variant to naturally spawning assimilated sheep. [ White | 60% ] [ Grey | 30% ] [ Black | 10% ]
  • Implemented dye mechanic to dying assimilated sheep
  • Tweaked/updated "boom orb" model/renderer
  • Fixed nexus mobs showing up in deterrent module scan instead of nexus module scan
  • Added Assimara Module | Scans all Assimara parasites in given-dimension.
  • Added Derived Module | Scans all Derived parasites in given-dimension.
  • Tweaked Ideal Module to Include the Derived Module in its crafting recipe.
  • Tweaked Desmoid Module to Include the Assimara Module in its crafting recipe.
  • Added Vector module, which scans dimension for emerging vectors and tells players their location and health.
  • Added phase module, which displays phase and UD information when placed into array scanner.
  • Added vector module, which displays vector location & health when placed into an array scanner.
  • Added crafting recipe for level clock.
  • Added crafting recipe for vector module | meant to be mid-game progression
  • Added crafting recipe for phase module | meant to be late-game progression
  • Added a special byproduct of scanning for "Vectors" called a "Vector map", which visually displays where/how big vectors are relative to the player/relay
  • Added "Greek Fire" animated item texture & changed item name colour.
  • Changed "The Sign" item name colour.
  • Changed "Bough" item name colour.
  • Fixed infested and consumed flower pots having incorrect crafting recipe
  • Updated JA .lang
  • Added some entities to .lang file
  • Added dislodgement module used for scanning current dislo codes
  • Added dislodgement report, which is spawned from scanning a dislodgement module. has GUI.
  • Music tweaks, renamed some, added new tracks to phases
  • Added relayScannerDebugGlow to SRPConfigSystems, which makes the relay make all scanned parasites glow for a few seconds.
  • Fixed RelayScannerCoolDownSeconds config option not showing in SRPConfigSystems
  • Made relay scanner report GUI .lang friendly.
  • Added crafting recipes to living maul and lance
  • Added aoe attack for living and sentient maul: slams ground and knocks enemies away. (1.5 blocks up and down / 4 block radius around player.)
  • Sentient maul flings playing when holding left click/interact like a bow and slams enemies on-contact.
  • Sentient and Living maul apply slowness and weakness 1 for 10 seconds for anyone within the radius of the AOE attack. Tamed/Owned mobs unaffected.
  • Made scent messages .lang friendly
  • Fixed trying to cast from playerMP to EntityParasiteBase in biomass projectile
  • Allowed kirin to float over voids
  • Removed ruin of fools advancement
  • Added secret root advancement path
  • Added monument root advancement path
  • Remade advancement progression with 4 separate paths
  • Tweaked all 'kill parasites' advancements to now require that all parasites in said-tier have to be killed before getting said-tier advancement
  • Added dislo logic & gui to dislodgement report
  • Improved/tweaked vector report map gui
  • Improved/tweaked dislodgement code report gui
  • Crash fix by adding a check so if mobList is empty it returns a safe fallback mob for dislo 2A ( set to srparasites:warden )
  • Fixed rupter infect subtitle
  • Fixed manducater subtitle inconsistencies
  • Fixed missing tooltips for weapons
  • Added vectors to compendium systems page
  • Updated dislodgement compendium page
  • Added scroll bar to compendium systems page
  • Added pivot potion icon
  • Added phase report gui
  • Added phase report gui 100-block range derived corruption
  • Slight backend improvements (better coding practices), not important enough for user-facing changelogs

Файлы

SRParasites-1.10.3.jar(96.87 MiB)
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Метаданные

Канал релиза

Alpha

Номер версии

1.10.3

Загрузчики

Forge

Версии игры

1.12.2

Загрузок

28.0K

Дата публикации

4 нед. назад

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ID версии

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