Number of ticks required for parasites to spawn = 48000 -> 0
Added adapted vermin to scannable mobs list
Added stats page to compendium. Includes total parasite kills by tier, bar graph, deaths, damage to and from, etc.
Moved derived distortion phenomenon to independent helper
Added derived distortion phenomenon to config
Added /srpguidistortion command for toggling/status/off/on the derived distortion phenomenon
Added stats clear info to srphelp command
Added derived distortion command info to srphelp command
Added srp_breathe command info to srphelp command
Added srp_celestial command info to srphelp command
Derived distortion phenomenon effects all compendium pages, vector maps, dislodgement reports, and phase reports.
Added "derived distortion phenomenon" to systems page
"the sign" effect now grants immunity to the "derived distortion phenomenon"
Derived distortion phenomenon now effects signs, chat (player-style chat only; ...not commands, system messages, or many server/mod-formatted messages), and subtitles.
Added more missing subtitles for parasites
Fixed lack of parasites spawning
Changed mob spawn weight for vector/vectorless to 30
Fixed certain mobs not spawning naturally despite being on phase mob list
Added animated gui to systems page
Added animated gui to effects page
Added alternate distorted animated systems page
Added alternate distorted animated effects page
Updated mob page gui
Added debugspawner to systems config. If debugspawner true, parasites will spawn glowing for a minute and console will be full of anything spawn-related.
Added 'columbus' advancement to the Cognito advancement route. Granted after unlocking half of all celestial events.
Added 'STOLAS' advancement to the Cognito advancement route. Granted after unlocking all celestial events.
Fixed kirin's float-up bug
Buffed kirin's teleport distance to compensate for the end dimension island spread
Added shrimp
25% chance to drop 1–5 shrimp from any parasite while warp arrow event is active
Added ariral assimilated enderman variant when feeding them a shrimp | just visual change
Added texture variant to assimilated enderman
Removed infested glass spread
Phase 1 to 10 Spawn Entity List tweaks
Fixed Gnats, Light Bomber, and Flying Carrier not spawning naturally.
Fixed living armour instantly evolving with the 'quality tools' mod.
Updated chinese lang
Fixed Draconite Spawning from phase 1
Fixed assimilated versions not merging
Major performance optimizations to Vector, biome, colony, and node-restricted spawning.
Potentially fixed issue with parasites not spawning in Vectors with certain modpacks, setups, and configurations.
Added darkened background to loot block gui
Temporarily changed vector disable button text
Tweaked config descriptions for EIVs to make it clear that min-max placement distance values are for randomly-placed EIVs only, and that EIVs can be placed closer for random reasons.
Adjusted radius/distance calculations for random EIV placements
Water and air cap 10 -> 5
Default meteorChance = 0.3 -> 0.6
Fixed vectors spawning on top of the player. Vectors now abide by min and max values in config.
Мод Scape and Run: Parasites добавляет в Майнкрафт опасных мобов-паразитов, которые эволюционируют и учатся в бою. Исследуйте мир, где каждый враг может стать сильнее, а заражение распространяется как чума.